//SDL_Surface *glyph,*screen;
SDL_Rect rect;
int minx,maxy,advance;
-TTF_GlyphMetrics(font,'g',&minx,NULL,NULL,&maxy,&advance);
+TTF_GlyphMetrics(font,'g',&minx,NULL,NULL,&maxy,&advance);
rect.x=X+minx;
rect.y=Y+TTF_FontAscent(font)-maxy;
-SDL_BlitSurface(glyph,NULL,screen,&rect);
+SDL_BlitSurface(glyph,NULL,screen,&rect);
X+=advance;
</pre>
</p>
//SDL_Surface *glyph,*screen;
SDL_Rect rect;
int minx,maxy,advance;
-TTF_GlyphMetrics(font,'g',&minx,NULL,NULL,&maxy,&advance);
+TTF_GlyphMetrics(font,'g',&minx,NULL,NULL,&maxy,&advance);
rect.x=X+minx;
rect.y=Y-maxy;
-SDL_BlitSurface(glyph,NULL,screen,&rect);
+SDL_BlitSurface(glyph,NULL,screen,&rect);
X+=advance;
</pre>
</p>