-#! /usr/bin/ruby1.9.1
+#! /usr/bin/ruby
# $Id$
#
# Author:: NABEYA Kenichi, Daigo Moriwaki
require 'shogi_server/config'
require 'shogi_server/util'
require 'shogi_server/league/floodgate_thread.rb'
+require 'pathname'
require 'tempfile'
#################################################
# MAIN
#
+ONE_DAY = 3600 * 24 # in seconds
+
ShogiServer.reload
# Return
port_number
a port number for the server to listen.
4081 is often used.
+ --least-time-per-move n
+ Least time in second per move: 0, 1 (default 1).
+ - 0: The new rule that CSA introduced in November 2014.
+ - 1: The old rule before it.
+ --max-identifier n
+ maximum length of an identifier
+ --max-moves n
+ when a game with the n-th move played does not end, make the game a draw.
+ Default 256. 0 disables this feature.
--pid-file file
a file path in which a process ID will be written.
Use with --daemon option.
Run the shogi-server. Then clients can connect to port#4081.
The server output logs to the stdout.
- 2. % ./shogi-server --daemon . --pid-file ./shogi-server.pid \
+ 2. % ./shogi-server --max-moves 0 --least-time-per-move 1 test 4081
+ Run the shogi-server in compliance with CSA Protocol V1.1.2 or before.
+
+ 3. % ./shogi-server --daemon . --pid-file ./shogi-server.pid \
--player-log-dir ./player-logs \
test 4081
Run the shogi-server as a daemon. The server outputs regular logs
to shogi-server.log located in the current directory and network
messages in ./player-logs directory.
- 3. % ./shogi-server --daemon . --pid-file ./shogi-server.pid \
+ 4. % ./shogi-server --daemon . --pid-file ./shogi-server.pid \
--player-log-dir ./player-logs \
--floodgate-games floodgate-900-0,floodgate-3600-0 \
test 4081
floodgate-0-240.conf.sample or shogi_server/league/floodgate.rb
for format details.
+GRACEFUL SHUTDOWN
+
+ A file named "STOP" in the base directory prevents the server from
+ starting new games including Floodgate matches.
+ When you want to stop the server gracefully, first, create a STOP file
+
+ $ touch STOP
+
+ then wait for a while until all the running games complete.
+ Now you can stop the process with no game interruptted by the 'kill'
+ command.
+
+ Note that when a server gets started, a STOP file, if any, will be
+ deleted automatically.
+
FLOODGATE SCHEDULE CONFIGURATIONS
You need to set starting times of floodgate groups in
def parse_command_line
options = Hash::new
parser = GetoptLong.new(
- ["--daemon", GetoptLong::REQUIRED_ARGUMENT],
- ["--floodgate-games", GetoptLong::REQUIRED_ARGUMENT],
- ["--pid-file", GetoptLong::REQUIRED_ARGUMENT],
- ["--player-log-dir", GetoptLong::REQUIRED_ARGUMENT])
+ ["--daemon", GetoptLong::REQUIRED_ARGUMENT],
+ ["--floodgate-games", GetoptLong::REQUIRED_ARGUMENT],
+ ["--least-time-per-move", GetoptLong::REQUIRED_ARGUMENT],
+ ["--max-identifier", GetoptLong::REQUIRED_ARGUMENT],
+ ["--max-moves", GetoptLong::REQUIRED_ARGUMENT],
+ ["--pid-file", GetoptLong::REQUIRED_ARGUMENT],
+ ["--player-log-dir", GetoptLong::REQUIRED_ARGUMENT])
parser.quiet = true
begin
parser.each_option do |name, arg|
if $options["pid-file"]
$options["pid-file"] = File.expand_path($options["pid-file"], $topdir)
+ path = Pathname.new($options["pid-file"])
+ path.dirname().mkpath()
unless ShogiServer::is_writable_file? $options["pid-file"]
usage
$stderr.puts "Can not create the pid file: %s" % [$options["pid-file"]]
$stderr.puts "WARNING: --floodgate-history has been deprecated."
$options["floodgate-history"] = nil
end
+
+ $options["max-moves"] ||= ShogiServer::Default_Max_Moves
+ $options["max-moves"] = $options["max-moves"].to_i
+
+ $options["max-identifier"] ||= ShogiServer::Default_Max_Identifier_Length
+ $options["max-identifier"] = $options["max-identifier"].to_i
+
+ $options["least-time-per-move"] ||= ShogiServer::Default_Least_Time_Per_Move
+ $options["least-time-per-move"] = $options["least-time-per-move"].to_i
end
# See if a file can be created in the directory.
player = ShogiServer::Player::new(str, client, eol)
login = ShogiServer::Login::factory(str, player)
if (current_player = $league.find(player.name))
+ # Even if a player is in the 'game' state, when the status of the
+ # player has not been updated for more than a day, it is very
+ # likely that the player is stalling. In such a case, a new player
+ # can override the current player.
if (current_player.password == player.password &&
- current_player.status != "game")
- log_message(sprintf("user %s login forcely", player.name))
+ (current_player.status != "game" ||
+ Time.now - current_player.last_command_at > ONE_DAY))
+ log_message("player %s login forcibly, nudging the former player" % [player.name])
+ log_message(" the former player was in %s and received the last command at %s" % [current_player.status, current_player.last_command_at])
current_player.kill
else
login.incorrect_duplicated_player(str)
$stderr.puts("server started as a deamon [Revision: #{ShogiServer::Revision}]") if $options["daemon"]
log_message("server started [Revision: #{ShogiServer::Revision}]")
+ if ShogiServer::STOP_FILE.exist?
+ log_message("Deleted the STOP file")
+ ShogiServer::STOP_FILE.delete
+ end
+
server.start do |client|
begin
# client.sync = true # this is already set in WEBrick