elsif (move_status == :oute_kaihimore)
# the current player losed
@result = GameResultOuteKaihiMoreWin.new(self, @next_player, @current_player)
- elsif (move_status == :max_moves_draw)
+ elsif (move_status == :max_moves)
@result = GameResultMaxMovesDraw.new(self, @current_player, @next_player)
else
finish_flag = false