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DirectX11 SDK のTutorial07をほとんど真似て立方体を回してみた。
[shooting3/dxgi_test.git] / dxgi_test.sln
index 90311ea..6aff14d 100644 (file)
@@ -11,8 +11,8 @@ Global
                Release|x64 = Release|x64
        EndGlobalSection
        GlobalSection(ProjectConfigurationPlatforms) = postSolution
-               {454B96E9-B255-4909-A167-7DFA3E4873A5}.Debug|Win32.ActiveCfg = Debug|x64
-               {454B96E9-B255-4909-A167-7DFA3E4873A5}.Debug|Win32.Build.0 = Debug|x64
+               {454B96E9-B255-4909-A167-7DFA3E4873A5}.Debug|Win32.ActiveCfg = Debug|Win32
+               {454B96E9-B255-4909-A167-7DFA3E4873A5}.Debug|Win32.Build.0 = Debug|Win32
                {454B96E9-B255-4909-A167-7DFA3E4873A5}.Debug|x64.ActiveCfg = Debug|x64
                {454B96E9-B255-4909-A167-7DFA3E4873A5}.Debug|x64.Build.0 = Debug|x64
                {454B96E9-B255-4909-A167-7DFA3E4873A5}.Release|Win32.ActiveCfg = Release|x64