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[simplenn/repo.git] / simplenn / src / main / java / Back.java
diff --git a/simplenn/src/main/java/Back.java b/simplenn/src/main/java/Back.java
deleted file mode 100644 (file)
index a51126b..0000000
+++ /dev/null
@@ -1,510 +0,0 @@
-import java.applet.Applet;\r
-import java.awt.*;\r
-import java.awt.event.*;\r
-\r
-public class Back extends Applet implements MouseListener,MouseMotionListener,ActionListener{\r
-\r
-   Button button1,button2,button3,button4;\r
-\r
-   int X0=10,X1=125;\r
-   int Y0=55,Y1=70,Y2=160,Y3=240,Y4=305;\r
-\r
-   int RX0=30,RX1=60,RX2=210,RX3=260;\r
-   int RY0=225,RY1=240;\r
-\r
-   int WIDTH=7;              //入力データの幅\r
-   int HEIGHT=11;            //入力データの高さ\r
-   int INPUT=WIDTH*HEIGHT;   //入力層の数(入力データ数)\r
-   int HIDDEN=16;            //隠れ層の数\r
-   int PATTERN=10;           //パターンの種類\r
-   int OUTPUT=PATTERN;       //出力層の数(出力データ数)\r
-   int OUTER_CYCLES=200;     //外部サイクル(一連のパターンの繰返し学習)の回数\r
-   int INNER_CYCLES=200;     //内部サイクル(同一パターンの繰返し学習)の回数\r
-   float ALPHA=1.2f;         //学習の加速係数\r
-   float BETA=1.2f;          //シグモイド曲線の傾斜\r
-\r
-   int[] sample_in=new int[INPUT];                  //学習用入力\r
-   int[] written_in=new int[INPUT];                 //認識用手書き入力\r
-\r
-   float[][] weight_ih=new float[INPUT][HIDDEN];    //入力層と隠れ層の間の重み係数\r
-   float[] thresh_h=new float[HIDDEN];              //隠れ層の閾値\r
-   float[] hidden_out=new float[HIDDEN];            //隠れ層の出力\r
-\r
-   float[][] weight_ho=new float[HIDDEN][OUTPUT];   //隠れ層と出力層の間の重み係数\r
-   float[] thresh_o=new float[OUTPUT];              //出力層の閾値\r
-   float[] recog_out=new float[OUTPUT];             //認識出力(出力層の出力)\r
-\r
-   int[] teach=new int[PATTERN];                    //教師信号\r
-\r
-\r
-\r
-\r
-\r
-   boolean learning_flag;  //「学習モード」フラグ\r
-\r
-   //学習用入力データの基となるパターン\r
-   int[][] sample_array={{0,0,1,1,1,0,0,  //'0'\r
-                         0,1,0,0,0,1,0,\r
-                         1,0,0,0,0,0,1,\r
-                         1,0,0,0,0,0,1,\r
-                         1,0,0,0,0,0,1,\r
-                         1,0,0,0,0,0,1,\r
-                         1,0,0,0,0,0,1,\r
-                         1,0,0,0,0,0,1,\r
-                         1,0,0,0,0,0,1,\r
-                         0,1,0,0,0,1,0,\r
-                         0,0,1,1,1,0,0},\r
-  \r
-                        {0,0,0,1,0,0,0,  //'1'\r
-                         0,0,0,1,0,0,0,\r
-                         0,0,0,1,0,0,0,\r
-                         0,0,0,1,0,0,0,\r
-                         0,0,0,1,0,0,0,\r
-                         0,0,0,1,0,0,0,\r
-                         0,0,0,1,0,0,0,\r
-                         0,0,0,1,0,0,0,\r
-                         0,0,0,1,0,0,0,\r
-                         0,0,0,1,0,0,0,\r
-                         0,0,0,1,0,0,0},\r
\r
-                        {0,0,1,1,1,0,0,  //'2'\r
-                         0,1,0,0,0,1,0,\r
-                         1,0,0,0,0,0,1,\r
-                         0,0,0,0,0,0,1,\r
-                         0,0,0,0,0,0,1,\r
-                         0,0,0,0,0,1,0,\r
-                         0,0,0,0,1,0,0,\r
-                         0,0,0,1,0,0,0,\r
-                         0,0,1,0,0,0,0,\r
-                         0,1,0,0,0,0,0,\r
-                         1,1,1,1,1,1,1},\r
-  \r
-                        {0,0,1,1,1,0,0,  //'3'\r
-                         0,1,0,0,0,1,0,\r
-                         1,0,0,0,0,0,1,\r
-                         0,0,0,0,0,1,0,\r
-                         0,0,0,0,1,0,0,\r
-                         0,0,0,0,0,1,0,\r
-                         0,0,0,0,0,0,1,\r
-                         0,0,0,0,0,0,1,\r
-                         1,0,0,0,0,0,1,\r
-                         0,1,0,0,0,1,0,\r
-                         0,0,1,1,1,0,0},\r
\r
-                        {0,0,0,0,1,0,0,  //'4'\r
-                         0,0,0,1,1,0,0,\r
-                         0,0,1,0,1,0,0,\r
-                         0,0,1,0,1,0,0,\r
-                         0,1,0,0,1,0,0,\r
-                         0,1,0,0,1,0,0,\r
-                         1,0,0,0,1,0,0,\r
-                         1,1,1,1,1,1,1,\r
-                         0,0,0,0,1,0,0,\r
-                         0,0,0,0,1,0,0,\r
-                         0,0,0,0,1,0,0},\r
\r
-                        {1,1,1,1,1,1,1,  //'5'\r
-                         1,0,0,0,0,0,0,\r
-                         1,0,0,0,0,0,0,\r
-                         1,0,0,0,0,0,0,\r
-                         1,1,1,1,1,0,0,\r
-                         0,0,0,0,0,1,0,\r
-                         0,0,0,0,0,0,1,\r
-                         0,0,0,0,0,0,1,\r
-                         0,0,0,0,0,0,1,\r
-                         1,0,0,0,0,1,0,\r
-                         0,1,1,1,1,1,0},\r
\r
-                        {0,0,0,0,1,1,0,  //'6'\r
-                         0,0,0,1,0,0,0,\r
-                         0,0,1,0,0,0,0,\r
-                         0,1,0,0,0,0,0,\r
-                         0,1,0,0,0,0,0,\r
-                         1,0,0,0,0,0,0,\r
-                         1,0,1,1,1,0,0,\r
-                         1,1,0,0,0,1,0,\r
-                         1,0,0,0,0,0,1,\r
-                         0,1,0,0,0,1,0,\r
-                         0,0,1,1,1,0,0},\r
\r
-                        {1,1,1,1,1,1,1,  //'7'\r
-                         0,0,0,0,0,0,1,\r
-                         0,0,0,0,0,0,1,\r
-                         0,0,0,0,0,1,0,\r
-                         0,0,0,0,0,1,0,\r
-                         0,0,0,0,1,0,0,\r
-                         0,0,0,0,1,0,0,\r
-                         0,0,0,1,0,0,0,\r
-                         0,0,0,1,0,0,0,\r
-                         0,0,1,0,0,0,0,\r
-                         0,0,1,0,0,0,0},\r
\r
-                        {0,0,1,1,1,0,0,  //'8'\r
-                         0,1,0,0,0,1,0,\r
-                         1,0,0,0,0,0,1,\r
-                         1,0,0,0,0,0,1,\r
-                         0,1,0,0,0,1,0,\r
-                         0,0,1,1,1,0,0,\r
-                         0,1,0,0,0,1,0,\r
-                         1,0,0,0,0,0,1,\r
-                         1,0,0,0,0,0,1,\r
-                         1,0,0,0,0,0,1,\r
-                         0,1,1,1,1,1,0},\r
-                 \r
-                        {0,1,1,1,1,1,0,  //'9'\r
-                         1,0,0,0,0,0,1,\r
-                         1,0,0,0,0,0,1,\r
-                         1,0,0,0,0,0,1,\r
-                         0,1,1,1,1,1,1,\r
-                         0,0,0,0,0,0,1,\r
-                         0,0,0,0,0,0,1,\r
-                         0,0,0,0,0,0,1,\r
-                         0,0,0,0,0,0,1,\r
-                         1,0,0,0,0,0,1,\r
-                         0,1,1,1,1,1,0}};\r
-\r
-   int[][] teach_array=new int[PATTERN][OUTPUT];  //パターンと出力すべき教師信号の比較表\r
-\r
-   int x_new,y_new,x_old,y_old;           //手書き文字入力用座標\r
-\r
-\r
-   public void init(){\r
-\r
-      setBackground(Color.gray);\r
-\r
-      //ボタンの設定\r
-      add(button1=new Button("  再学習  "));\r
-      add(button2=new Button(" 学習終了 "));\r
-      add(button3=new Button("入力クリヤ"));\r
-      add(button4=new Button("  認  識  "));\r
-      button1.addActionListener(this);\r
-      button2.addActionListener(this);\r
-      button3.addActionListener(this);\r
-      button4.addActionListener(this);\r
-\r
-      //マウスの設定\r
-      addMouseListener(this);\r
-      addMouseMotionListener(this);\r
-\r
-      //教師信号の設定\r
-      for(int q=0;q<PATTERN;q++)\r
-         for(int k=0;k<OUTPUT;k++){\r
-            if(q==k) teach_array[q][k]=1;\r
-            else     teach_array[q][k]=0;\r
-         }\r
-\r
-      //モードの初期設定\r
-      learning_flag=true;\r
-\r
-   }\r
-\r
-   //------------------- ボタン関係のメソッド ------------------\r
-\r
-   public void actionPerformed(ActionEvent ae){\r
-\r
-      if(ae.getSource()==button1){      //「再学習」\r
-         learning_flag=true;\r
-         repaint();\r
-      }\r
-      if(ae.getSource()==button2){      //「学習終了」\r
-         learning_flag=false;\r
-         repaint();\r
-      }\r
-      if(ae.getSource()==button3){      //「入力クリヤ」\r
-         if(!learning_flag)\r
-            repaint();\r
-      }\r
-      if(ae.getSource()==button4){      //「認識」\r
-         if(!learning_flag)\r
-            recognizeCharacter();\r
-      }\r
-\r
-   }\r
-\r
-   //---------- マウス関係のメソッド(手書き文字入力)----------\r
-\r
-   public void mousePressed(MouseEvent me){\r
-      int x=me.getX();\r
-      int y=me.getY();\r
-      if(!learning_flag && x>=RX1 && x<=RX1+WIDTH*10 && y>=RY1 && y<=RY1+HEIGHT*10){\r
-         x_old=me.getX();\r
-         y_old=me.getY();\r
-         written_in[(y_old-RY1)/10*WIDTH+(x_old-RX1)/10]=1;\r
-      }\r
-   }\r
-\r
-   public void mouseClicked(MouseEvent me){}\r
-   public void mouseEntered(MouseEvent me){}\r
-   public void mouseExited(MouseEvent me){}\r
-   public void mouseReleased(MouseEvent me){}\r
-\r
-   public void mouseDragged(MouseEvent me){\r
-      int x=me.getX();\r
-      int y=me.getY();\r
-      if(!learning_flag && x>=RX1 && x<=RX1+WIDTH*10 && y>=RY1 && y<=RY1+HEIGHT*10){\r
-         Graphics g=getGraphics(); \r
-         x_new=me.getX();\r
-         y_new=me.getY();\r
-         g.drawLine(x_old,y_old,x_new,y_new);\r
-         x_old=x_new;\r
-         y_old=y_new;\r
-         written_in[(y_old-RY1)/10*WIDTH+(x_old-RX1)/10]=1;\r
-      }\r
\r
-   }\r
-\r
-   public void mouseMoved(MouseEvent me){}\r
\r
-\r
-\r
-   //---------- 起動時およびrepaint()で呼び出されるメソッド ----------\r
\r
-   public void paint(Graphics g){\r
-\r
-      int i,j,k,p,q,r,x;\r
-\r
-      String string;\r
-\r
-      float outer_error;          //外部サイクルエラー累計\r
-      float inner_error;          //内部サイクルエラー累計\r
-      float temp_error;           //隠れ層の誤差の累計 \r
-\r
-      //学習モードの背景\r
-      if(learning_flag){\r
-         g.setColor(new Color(255,255,192));\r
-         g.fillRect(5,35,590,460);\r
-         g.setColor(Color.black);\r
-         g.drawString("学習モード",500,55);\r
-      }\r
-\r
-      //認識モードの背景\r
-      else{\r
-         g.setColor(new Color(192,255,255));\r
-         g.fillRect(5,35,590,460);\r
-         g.setColor(Color.black);\r
-         g.drawString("認識モード",500,55);\r
-      }\r
-\r
-      //学習用パターンの表示\r
-      g.drawString("使用している学習用パターン",X0,Y0);\r
-      for(q=0;q<PATTERN;q++){\r
-         x=56*q;\r
-         for(j=0;j<HEIGHT;j++)\r
-            for(i=0;i<WIDTH;i++){\r
-               if(sample_array[q][WIDTH*j+i]==1)     g.setColor(Color.red);\r
-               else                                  g.setColor(Color.cyan);\r
-               g.fillRect(X0+x+6*i,Y1+6*j,5,5);\r
-            }\r
-      }\r
-      g.setColor(Color.black);\r
-\r
-      //-------------------------------------------------------------------\r
-      //--------------------------- 学習モード ----------------------------\r
-      //-------------------------------------------------------------------\r
-      if(learning_flag){\r
-\r
-         //閾値と重みの乱数設定\r
-         for(j=0;j<HIDDEN;j++){\r
-            thresh_h[j]=(float)Math.random()-0.5f;\r
-            for(i=0;i<INPUT;i++)\r
-               weight_ih[i][j]=(float)Math.random()-0.5f;\r
-         }\r
-         for(k=0;k<OUTPUT;k++){\r
-            thresh_o[k]=(float)Math.random()-0.5f;\r
-            for(j=0;j<HIDDEN;j++)\r
-               weight_ho[j][k]=(float)Math.random()-0.5f;\r
-         }\r
-\r
-         //-------------------------- 学習 --------------------------\r
-\r
-         for(p=0;p<OUTER_CYCLES;p++){     //外部サイクル\r
-\r
-            outer_error=0.0f;         //外部二乗誤差のクリヤー\r
-\r
-            for(q=0;q<PATTERN;q++){   //パターンの切り替え\r
-\r
-               //パターンに対応した入力と教師信号の設定\r
-               sample_in=sample_array[q];\r
-               teach=teach_array[q];\r
-\r
-               for(r=0;r<INNER_CYCLES;r++){   //内部サイクル\r
-\r
-                  //順方向演算\r
-                  forwardNeuralNet(sample_in,recog_out);       \r
-\r
-                  //逆方向演算(バックプロパゲーション)\r
-                  backwardNeuralNet();\r
-\r
-               }\r
-\r
-               //内部二乗誤差の計算\r
-               inner_error=0.0f;   //内部二乗誤差のクリヤー\r
-               for(k=0;k<OUTPUT;k++)\r
-                  inner_error+=(teach[k]-recog_out[k])*(teach[k]-recog_out[k]);\r
-\r
-               outer_error+=inner_error;   //外部二乗誤差への累加算\r
-\r
-            }\r
-\r
-            //外部サイクルの回数と外部二乗誤差の表示\r
-            g.drawString("実行中の外部サイクルの回数と二乗誤差",X0,Y2);\r
-            g.setColor(new Color(255,255,192));\r
-            g.fillRect(X0+5,Y2+10,200,50);   //以前の表示を消去\r
-            g.setColor(Color.black);\r
-            g.drawString("OuterCycles="+String.valueOf(p),X0+10,Y2+25);\r
-            g.drawString("TotalSquaredError="+String.valueOf(outer_error),X0+10,Y2+45);\r
-\r
-         } \r
-\r
-\r
-         //--------------------- 学習結果の確認 ---------------------\r
-\r
-         g.drawString("学習結果の確認",X0,Y3);\r
-         for(k=0;k<OUTPUT;k++){\r
-            g.drawString("Output",X1+45*k,Y3+25);\r
-            g.drawString("  ["+String.valueOf(k)+"]",X1+5+45*k,Y3+40);\r
-         }      \r
-\r
-         for(q=0;q<PATTERN;q++){\r
-\r
-            //入力パターンの設定\r
-            sample_in=sample_array[q];\r
-\r
-            //順方向演算\r
-            forwardNeuralNet(sample_in,recog_out);\r
-\r
-            //結果の表示\r
-            g.setColor(Color.black);\r
-            g.drawString("TestPattern["+String.valueOf(q)+"]",X0+10,Y4+20*q);\r
-            for(k=0;k<OUTPUT;k++){\r
-               if(recog_out[k]>0.99){        //99% より大は、赤で YES と表示\r
-                  g.setColor(Color.red);\r
-                  string="YES";\r
-               }\r
-               else if(recog_out[k]<0.01){   // 1% より小は、青で NO と表示\r
-                  g.setColor(Color.blue);\r
-                  string="NO ";\r
-               }\r
-               else{                         // 1% 以上 99% 以下は、黒で ? と表示\r
-                  g.setColor(Color.black);\r
-                  string=" ? ";\r
-               }\r
-               g.drawString(string,X1+10+45*k,Y4+20*q);\r
-            }\r
-\r
-         }\r
-      }\r
-\r
-      //-------------------------------------------------------------------\r
-      //--------------------------- 認識モード ----------------------------\r
-      //-------------------------------------------------------------------\r
-      else{\r
-         g.setColor(Color.black);\r
-         g.drawString("マウスで数字を描いて下さい",RX0,RY0);\r
-         g.drawRect(RX1-1,RY1-1,WIDTH*10+2,HEIGHT*10+2);     //外枠\r
-         g.setColor(Color.gray);\r
-         for(j=1;j<HEIGHT;j++)\r
-            g.drawLine(RX1,RY1+10*j,RX1+WIDTH*10,RY1+10*j);  //横方向区切り\r
-         for(i=1;i<WIDTH;i++)\r
-            g.drawLine(RX1+10*i,RY1,RX1+10*i,RY1+HEIGHT*10);  //縦方向区切り\r
-         for(i=0;i<INPUT;i++)\r
-            written_in[i]=0;     //手書き入力データのクリヤ\r
-      }\r
-\r
-   }\r
-\r
-   //順方向演算のメソッド\r
-   public void forwardNeuralNet(int[] input,float[] output){\r
-\r
-      float[] out=new float[OUTPUT];\r
-      float[] hidden=new float[HIDDEN];\r
-\r
-      //隠れ層出力の計算\r
-      for(int j=0;j<HIDDEN;j++){\r
-         hidden[j]=-thresh_h[j];\r
-         for(int i=0;i<INPUT;i++)\r
-            hidden[j]+=input[i]*weight_ih[i][j];\r
-         hidden_out[j]=sigmoid(hidden[j]);\r
-      }\r
-\r
-      //出力層出力の計算\r
-      for(int k=0;k<OUTPUT;k++){\r
-         out[k]=-thresh_o[k];\r
-         for(int j=0;j<HIDDEN;j++)\r
-            out[k]+=hidden_out[j]*weight_ho[j][k];\r
-         output[k]=sigmoid(out[k]);\r
-      }\r
-\r
-   }\r
-\r
-   //逆方向演算のメソッド\r
-   public void backwardNeuralNet(){\r
-\r
-      int i,j,k;\r
-\r
-      float[] output_error=new float[OUTPUT];       //出力層の誤差\r
-      float[] hidden_error=new float[HIDDEN];       //隠れ層の誤差\r
-\r
-      float temp_error;\r
-\r
-      //出力層の誤差の計算\r
-      for(k=0;k<OUTPUT;k++)\r
-         output_error[k]=(teach[k]-recog_out[k])*recog_out[k]*(1.0f-recog_out[k]);\r
-\r
-      //隠れ層の誤差の計算\r
-      for(j=0;j<HIDDEN;j++){\r
-         temp_error=0.0f;\r
-         for(k=0;k<OUTPUT;k++)\r
-            temp_error+=output_error[k]*weight_ho[j][k];\r
-         hidden_error[j]=hidden_out[j]*(1.0f-hidden_out[j])*temp_error;\r
-      }\r
-\r
-      //重みの補正\r
-      for(k=0;k<OUTPUT;k++)\r
-         for(j=0;j<HIDDEN;j++)\r
-            weight_ho[j][k]+=ALPHA*output_error[k]*hidden_out[j];\r
-      for(j=0;j<HIDDEN;j++)\r
-         for(i=0;i<INPUT;i++)\r
-            weight_ih[i][j]+=ALPHA*hidden_error[j]*sample_in[i];\r
-\r
-      //閾値の補正\r
-      for(k=0;k<OUTPUT;k++)\r
-         thresh_o[k]-=ALPHA*output_error[k];\r
-      for(j=0;j<HIDDEN;j++)\r
-         thresh_h[j]-=ALPHA*hidden_error[j];\r
-\r
-   }\r
-  \r
-   //Sigmoid関数を計算するメソッド\r
-   public float sigmoid(float x){\r
-\r
-      return 1.0f/(1.0f+(float)Math.exp(-BETA*x));\r
-\r
-   }\r
-\r
-   //入力文字を認識するメソッド\r
-   public void recognizeCharacter(){\r
-\r
-      Graphics g=getGraphics();\r
-      String string;\r
-\r
-      //順方向演算\r
-      forwardNeuralNet(written_in,recog_out);\r
-\r
-      //結果の表示\r
-      for(int k=0;k<OUTPUT;k++){\r
-          g.setColor(Color.black);\r
-          g.drawString(String.valueOf(k)+"である",RX2,RY1+20*k);\r
-          if(recog_out[k]>0.8f)  g.setColor(Color.red);\r
-          else                   g.setColor(Color.black);\r
-\r
-          g.fillRect(RX3,RY1-10+20*k,(int)(200*recog_out[k]),10);\r
-          g.drawString(String.valueOf((int)(100*recog_out[k]+0.5f))+"%",RX3+(int)(200*recog_out[k])+10,RY1+20*k);\r
-       }\r
-\r
-   }\r
-\r
-}\r
-\r
-\r
-\r