}
else
{
+ if (currentMission.remainingObjectives2 > 0)
+ {
+ setInfoLine("æ½Ð¥ï¡¼¥×¥¨¥ó¥¸¥ó¤¬ÍøÍѲÄǽ ESC¥Ü¥¿¥ó¤Ç»ÏÆ°¤¹¤ë", FONT_CYAN);
+ }
+
if (game.area != MISN_INTERCEPTION)
setInfoLine("*** ¼çÍפÊǤ̳¤ò´°Î» ***", FONT_GREEN);
else
if (currentMission.remainingObjectives1 + currentMission.remainingObjectives2 == 0)
{
- shield_bonus = player.shield * 10;
+ if (game.difficulty == DIFFICULTY_NIGHTMARE)
+ shield_bonus = 100;
+ else
+ shield_bonus = player.shield * 10;
sprintf(temp, "¥·¡¼¥ë¥É ¥Ü¡¼¥Ê¥¹: $%.3d", shield_bonus);
screen_renderString(temp, -1, 430, FONT_WHITE);
game.cash += shield_bonus;