struct drm_msm_gem_submit *args = data;
struct msm_file_private *ctx = file->driver_priv;
struct msm_gem_submit *submit;
- struct msm_gpu *gpu;
+ struct msm_gpu *gpu = priv->gpu;
unsigned i;
int ret;
+ if (!gpu)
+ return -ENXIO;
+
/* for now, we just have 3d pipe.. eventually this would need to
* be more clever to dispatch to appropriate gpu module:
*/
if (args->pipe != MSM_PIPE_3D0)
return -EINVAL;
- gpu = priv->gpu;
-
if (args->nr_cmds > MAX_CMDS)
return -EINVAL;
- mutex_lock(&dev->struct_mutex);
-
submit = submit_create(dev, gpu, args->nr_bos);
- if (!submit) {
- ret = -ENOMEM;
- goto out;
- }
+ if (!submit)
+ return -ENOMEM;
+
+ mutex_lock(&dev->struct_mutex);
ret = submit_lookup_objects(submit, args, file);
if (ret)
args->fence = submit->fence;
out:
- if (submit)
- submit_cleanup(submit, !!ret);
+ submit_cleanup(submit, !!ret);
mutex_unlock(&dev->struct_mutex);
return ret;
}