if (insingle.style.display == "") {
canvasmode = 1;
- canvasApp();
+ //canvasApp();
console.log("canvasmode=" + canvasmode);
}else if(intomo.style.display ==""){
canvasmode = 2;
function eventWindowLoaded() {
//画面がロードされたら、canvasAppを呼び出す
/* if (canvasmode == 1) {
- canvasApp();
+ //canvasApp();
} else if (canvasmode == 2) {
canvastomo();
}
var moveformz=0;
var moveformas=0;
var moveformat=0;
-
+var movingdistance =1;
var tiltmode = 1;
-
-function switchkey(onoff) {
- mode = onoff;
- console.log(onoff);
-
-}
-
-console.log("mode=" + mode);
-
-
-document.onkeydown = function(e) {
- // UP
- if (mode == 1) {
- if (e.keyCode == 38 || e.keyCode == 87 || e.keyCode == 72) {
- movey = parseInt(movey) + parseInt(1);
- stagecontrol('stage',movex,movey,movez,movea);
- emcondition('request');
- if (canvasmode == 1) {
- canvasApp();
- }else if(canvasmode ==2){
- canvastomo();
- }else if(canvasmode ==3 ){
- canvasmds();
- }
- }
- // DOWN
- if (e.keyCode == 40 || e.keyCode == 83 || e.keyCode == 74) {
- movey = parseInt(movey) - parseInt(1);
- stagecontrol('stage',movex,movey,movez,movea);
- emcondition('request');
- if (canvasmode == 1) {
- canvasApp();
- }else if(canvasmode ==2){
- canvastomo();
- }else if(canvasmode ==3 ){
- canvasmds();
- }
- }
- // LEFT
- if (e.keyCode == 37 || e.keyCode == 65 || e.keyCode == 75) {
- movex = parseInt(movex) - parseInt(1);
- stagecontrol('stage',movex,movey,movez,movea);
- emcondition('request');
- if (canvasmode == 1) {
- canvasApp();
- }else if(canvasmode ==2){
- canvastomo();
- }else if(canvasmode ==3 ){
- canvasmds();
- }
- }
- // RIGHT
- if (e.keyCode == 39 || e.keyCode == 68 || e.keyCode == 76) {
- movex = parseInt(movex) + parseInt(1);
- stagecontrol('stage',movex,movey,movez,movea);
- emcondition('request');
- if (canvasmode == 1) {
- canvasApp();
- }else if(canvasmode ==2){
- canvastomo();
- }else if(canvasmode ==3 ){
- canvasmds();
- }
- }
- }
-};
-
function gamepad() {
if (navigator.getGamepads) {
// ゲームパッドリストを取得する
if (gamepad.axes[0] < -0.5) {
movex = parseInt(movex) + parseInt(10);
console.log("left!");
- canvasApp();
+ ////canvasApp();
}
if (gamepad.axes[0] > 0.5) {
movex = parseInt(movex) - parseInt(10);
- canvasApp();
+ //canvasApp();
}
if (gamepad.axes[1] < -0.5) {
movey = parseInt(movey) - parseInt(10);
- canvasApp();
+ //canvasApp();
}
if (gamepad.axes[1] > 0.5) {
movey = parseInt(movey) + parseInt(10);
- canvasApp();
+ //canvasApp();
}
},1000/60);
stagecontrol('stage',movex,movey,movez,movea);
emcondition('request');
if (canvasmode == 1) {
- canvasApp();
+ //canvasApp();
} else if (canvasmode == 2) {
canvastomo();
} else if (canvasmode == 3) {
stagecontrol('stage',movex,movey,movez,movea);
emcondition('request');
if (canvasmode == 1) {
- canvasApp();
+ //canvasApp();
} else if (canvasmode == 2) {
canvastomo();
} else if (canvasmode == 3){
stagecontrol('stage',movex,movey,movez,movea);
emcondition('request');
if (canvasmode == 1) {
- canvasApp();
+ //canvasApp();
} else if (canvasmode == 2) {
canvastomo();
} else if (canvasmode ==3 ) {
stagecontrol('stage',movex,movey,movez,movea);
emcondition('request');
if (canvasmode == 1) {
- canvasApp();
+ //canvasApp();
} else if (canvasmode == 2) {
canvastomo();
} else if (canvasmode == 3){
document.getElementById("currenty").innerHTML = movey;
console.log("x=" + movex);
console.log("y=" + movey);
+ var movingdistance = $("#movingdistance");
+ console.log(movingdistance[0]);
}
//見る画像
document.getElementById("currenty").innerHTML = movey;
console.log("x=" + movex);
console.log("y=" + movey);
+
}
//見る画像