--- /dev/null
+<!DOCTYPE html>
+<html lang="en">
+ <head>
+ <meta charset="utf-8" />
+ <base href="../../" />
+ <script src="list.js"></script>
+ <script src="page.js"></script>
+ <link type="text/css" rel="stylesheet" href="page.css" />
+ </head>
+ <body>
+ [page:Geometry] →
+
+ <h1>[name]</h1>
+
+ <div class="desc">
+ A polyhedron is a solid in three dimensions with flat faces. This class will take an array of vertices,
+ project them onto a sphere, and then divide them up to the desired level of detail.
+ </div>
+
+ <h2>Example</h2>
+<code>
+var verticesOfCube = [
+ -1,-1,-1, 1,-1,-1, 1, 1,-1, -1, 1,-1,
+ -1,-1, 1, 1,-1, 1, 1, 1, 1, -1, 1, 1,
+];
+
+var indicesOfFaces = [
+ 2,1,0, 0,3,2,
+ 0,4,7, 7,3,0,
+ 0,1,5, 5,4,0,
+ 1,2,6, 6,5,1,
+ 2,3,7, 7,6,2,
+ 4,5,6, 6,7,4
+];
+
+var geometry = new THREE.PolyhedronGeometry( verticesOfCube, indicesOfFaces, 6, 2 );
+</code>
+
+ <h2>Constructor</h2>
+
+
+ <h3>[name]([page:Array vertices], [page:Array faces], [page:Float radius], [page:Integer detail])</h3>
+ <div>
+ vertices — [page:Array] of points of the form [1,1,1, -1,-1,-1, ... ] <br />
+ faces — [page:Array] of indices that make up the faces of the form [0,1,2, 2,3,0, ... ] <br />
+ radius — [page:Float] - The radius of the final shape <br />
+ detail — [page:Integer] - How many levels to subdivide the geometry. The more detail, the smoother the shape.
+ </div>
+
+ <h2>Properties</h2>
+
+ <h3>[property:Object parameters]</h3>
+ <div>
+ An object with all of the parameters that were used to generate the geometry.
+ </div>
+
+
+ <h2>Source</h2>
+
+ [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+ </body>
+</html>