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three.jsをThirdPartyに追加
[webglgame/webgl_framework.git] / webglFramework / Thirdparty / three.js-master / docs / api / geometries / PolyhedronGeometry.html
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+<!DOCTYPE html>
+<html lang="en">
+       <head>
+               <meta charset="utf-8" />
+               <base href="../../" />
+               <script src="list.js"></script>
+               <script src="page.js"></script>
+               <link type="text/css" rel="stylesheet" href="page.css" />
+       </head>
+       <body>
+               [page:Geometry] &rarr;
+
+               <h1>[name]</h1>
+
+               <div class="desc">
+                       A polyhedron is a solid in three dimensions with flat faces. This class will take an array of vertices,
+                       project them onto a sphere, and then divide them up to the desired level of detail.
+               </div>
+
+               <h2>Example</h2>
+<code>
+var verticesOfCube = [
+    -1,-1,-1,    1,-1,-1,    1, 1,-1,    -1, 1,-1,
+    -1,-1, 1,    1,-1, 1,    1, 1, 1,    -1, 1, 1,
+];
+
+var indicesOfFaces = [
+    2,1,0,    0,3,2,
+    0,4,7,    7,3,0,
+    0,1,5,    5,4,0,
+    1,2,6,    6,5,1,
+    2,3,7,    7,6,2,
+    4,5,6,    6,7,4
+];
+
+var geometry = new THREE.PolyhedronGeometry( verticesOfCube, indicesOfFaces, 6, 2 );
+</code>
+
+               <h2>Constructor</h2>
+
+
+               <h3>[name]([page:Array vertices], [page:Array faces], [page:Float radius], [page:Integer detail])</h3>
+               <div>
+               vertices — [page:Array] of points of the form [1,1,1, -1,-1,-1, ... ] <br />
+               faces — [page:Array] of indices that make up the faces of the form [0,1,2, 2,3,0, ... ] <br />
+               radius — [page:Float] - The radius of the final shape <br />
+               detail — [page:Integer] - How many levels to subdivide the geometry. The more detail, the smoother the shape.
+               </div>
+
+               <h2>Properties</h2>
+
+               <h3>[property:Object parameters]</h3>
+               <div>
+               An object with all of the parameters that were used to generate the geometry.
+               </div>
+
+
+               <h2>Source</h2>
+
+               [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+       </body>
+</html>