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three.jsをThirdPartyに追加
[webglgame/webgl_framework.git] / webglFramework / Thirdparty / three.js-master / docs / api / renderers / WebGLRenderTargetCube.html
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+<!DOCTYPE html>
+<html lang="en">
+       <head>
+               <meta charset="utf-8" />
+               <base href="../../" />
+               <script src="list.js"></script>
+               <script src="page.js"></script>
+               <link type="text/css" rel="stylesheet" href="page.css" />
+       </head>
+       <body>
+               [page:WebGLRenderTarget] &rarr;
+
+               <h1>[name]</h1>
+
+               <div class="desc">
+                       Used by the [page:CubeCamera] as its [page:WebGLRenderTarget].
+               </div>
+
+               <h2>Examples</h2>
+
+               <div>See [page:CubeCamera] for examples.</div>
+
+
+               <h2>Constructor</h2>
+
+
+               <h3>[name]([page:Number width], [page:Number height], [page:Object options])</h3>
+               <div>
+               [page:Float width] - The width of the renderTarget. <br />
+               [page:Float height] - The height of the renderTarget. <br />
+               options - (optional0 object that holds texture parameters for an auto-generated target
+               texture and depthBuffer/stencilBuffer booleans.
+
+               For an explanation of the texture parameters see [page:Texture Texture]. The following are
+               valid options:<br /><br />
+
+               [page:Constant wrapS] - default is [page:Textures ClampToEdgeWrapping]. <br />
+               [page:Constant wrapT] - default is [page:Textures ClampToEdgeWrapping]. <br />
+               [page:Constant magFilter] - default is [page:Textures .LinearFilter]. <br />
+               [page:Constant minFilter] - default is [page:Textures LinearFilter]. <br />
+               [page:Constant format] - default is [page:Textures RGBAFormat]. <br />
+               [page:Constant type] - default is [page:Textures UnsignedByteType]. <br />
+               [page:Number anisotropy] - default is *1*. See [page:Texture.anistropy]<br />
+               [page:Constant encoding] - default is [page:Textures LinearEncoding]. <br />
+               [page:Boolean depthBuffer] - default is *true*. Set this to false if you don't need it. <br />
+               [page:Boolean stencilBuffer] - default is *true*. Set this to false if you don't need it.<br /><br />
+
+               Creates a new [name]]
+               </div>
+
+               <h2>Properties</h2>
+
+               <h3>[property:integer activeCubeFace]</h3>
+               <div>
+               The activeCubeFace property corresponds to a cube side (PX 0, NX 1, PY 2, NY 3, PZ 4, NZ 5) and is
+               used and set internally by the [page:CubeCamera].
+               </div>
+
+               <h3>See [page:WebGLRenderTarget] for inherited properties</h3>
+
+
+               <h2>Methods</h2>
+
+               <h3>See [page:WebGLRenderTarget] for inherited methods</h3>
+
+
+               <h2>Source</h2>
+
+               [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+       </body>
+</html>