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+ <body>
+ <h1>[name]</h1>
+ <div>
+ <p>
+ There are often times when you might need to use text in your three.js application - here are
+ a couple of ways that you can do so.
+ </p>
+ </div>
+
+ <h2>1. DOM + CSS</h2>
+ <div>
+ <p>
+ Using HTML is generally the easiest and fastest manner to add text. This is the method
+ used for descriptive overlays in most three.js examples.
+ </p>
+ <p>You can add content to a</p>
+ <code><div id="info">Description</div></code>
+
+ <p>
+ and use CSS markup to position absolutely at a position above all others with a
+ z-index especially if you are running three.js full screen.
+ </p>
+
+ <code>
+#info {
+ position: absolute;
+ top: 10px;
+ width: 100%;
+ text-align: center;
+ z-index: 100;
+ display:block;
+}
+ </code>
+
+ </div>
+
+
+
+ <h2>2. Draw text to canvas and use as a [page:Texture]</h2>
+ <div>
+ <p>Use this method if you wish to draw text easily on a plane in your three.js scene.</p>
+ </div>
+
+
+ <h2>3. Create a model in your favourite 3D application and export to three.js</h2>
+ <div>
+ <p>Use this method if you prefer working with your 3d applications and importing the models to three.js</p>
+ </div>
+
+
+
+ <h2>4. Procedural Text Geometry</h2>
+ <div>
+ <p>
+ If you prefer to work purely in THREE.js or to create procedural and dynamic 3D
+ text geometries, you can create a mesh whose geometry is an instance of THREE.TextGeometry:
+ </p>
+ <p>
+ <code>new THREE.TextGeometry( text, parameters );</code>
+ </p>
+ <p>
+ In order for this to work, however, your TextGeometry will need an instance of THREE.Font
+ to be set on its "font" parameter.
+
+ See the [page:TextGeometry] page for more info on how this can be done, descriptions of each
+ accepted parameter, and a list of the JSON fonts that come with the THREE.js distribution itself.
+ </p>
+
+ <h3>Examples</h3>
+ [example:webgl_geometry_text WebGL / geometry / text]<br />
+ [example:canvas_geometry_text canvas / geometry / text]<br />
+ [example:webgl_shadowmap WebGL / shadowmap]
+
+ <p>
+ If Typeface is down, or you want to use a font that is not there, there's a tutorial
+ with a python script for blender that allows you to export text to Three.js's JSON format:
+ [link:http://www.jaanga.com/2012/03/blender-to-threejs-create-3d-text-with.html]
+ </p>
+
+ </div>
+
+
+
+ </body>
+</html>