--- /dev/null
+<!DOCTYPE html>
+<html lang="en">
+ <head>
+ <title>three.js canvas - point light</title>
+ <meta charset="utf-8">
+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+ <style>
+ body {
+ background-color: #000000;
+ margin: 0px;
+ overflow: hidden;
+ }
+
+ #info {
+ position: absolute;
+ top: 0px; width: 100%;
+ color: #ffffff;
+ padding: 5px;
+ font-family: Monospace;
+ font-size: 13px;
+ text-align: center;
+ }
+
+ a {
+ color: #ff0080;
+ text-decoration: none;
+ }
+
+ a:hover {
+ color: #0080ff;
+ }
+ </style>
+ </head>
+ <body>
+
+ <div id="container"></div>
+ <div id="info">
+ <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - point lights demo.<br />
+ Walt Disney head by <a href="http://davidoreilly.com/post/18087489343/disneyhead" target="_blank" rel="noopener">David OReilly</a>
+ </div>
+
+ <script src="../build/three.js"></script>
+
+ <script src="js/renderers/Projector.js"></script>
+ <script src="js/renderers/CanvasRenderer.js"></script>
+
+ <script>
+
+ var camera, scene, renderer,
+ light1, light2, light3,
+ loader, mesh;
+
+ init();
+ animate();
+
+ function init() {
+
+ var container = document.getElementById( 'container' );
+
+ camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
+ camera.position.set( 0, - 6, 100 );
+
+ scene = new THREE.Scene();
+
+ scene.add( new THREE.AmbientLight( 0x00020 ) );
+
+ light1 = new THREE.PointLight( 0xff0040, 1, 50 );
+ scene.add( light1 );
+
+ light2 = new THREE.PointLight( 0x0040ff, 1, 50 );
+ scene.add( light2 );
+
+ light3 = new THREE.PointLight( 0x80ff80, 1, 50 );
+ scene.add( light3 );
+
+ var PI2 = Math.PI * 2;
+ var program = function ( context ) {
+
+ context.beginPath();
+ context.arc( 0, 0, 0.5, 0, PI2, true );
+ context.fill();
+
+ };
+
+ var sprite = new THREE.Sprite( new THREE.SpriteCanvasMaterial( { color: 0xff0040, program: program } ) );
+ light1.add( sprite );
+
+ var sprite = new THREE.Sprite( new THREE.SpriteCanvasMaterial( { color: 0x0040ff, program: program } ) );
+ light2.add( sprite );
+
+ var sprite = new THREE.Sprite( new THREE.SpriteCanvasMaterial( { color: 0x80ff80, program: program } ) );
+ light3.add( sprite );
+
+ loader = new THREE.JSONLoader();
+ loader.load( 'obj/WaltHeadLo.js', function ( geometry ) {
+
+ mesh = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: 0xffffff, overdraw: 0.5 } ) );
+ scene.add( mesh );
+
+ } );
+
+ renderer = new THREE.CanvasRenderer();
+ renderer.setPixelRatio( window.devicePixelRatio );
+ renderer.setSize( window.innerWidth, window.innerHeight );
+ container.appendChild( renderer.domElement );
+
+ //
+
+ window.addEventListener( 'resize', onWindowResize, false );
+
+ }
+
+ function onWindowResize() {
+
+ camera.aspect = window.innerWidth / window.innerHeight;
+ camera.updateProjectionMatrix();
+
+ renderer.setSize( window.innerWidth, window.innerHeight );
+
+ }
+
+ //
+
+ function animate() {
+
+ requestAnimationFrame( animate );
+ render();
+
+ }
+
+ function render() {
+
+ var time = Date.now() * 0.0005;
+
+ if ( mesh ) mesh.rotation.y -= 0.01;
+
+ light1.position.x = Math.sin( time * 0.7 ) * 30;
+ light1.position.y = Math.cos( time * 0.5 ) * 40;
+ light1.position.z = Math.cos( time * 0.3 ) * 30;
+
+ light2.position.x = Math.cos( time * 0.3 ) * 30;
+ light2.position.y = Math.sin( time * 0.5 ) * 40;
+ light2.position.z = Math.sin( time * 0.7 ) * 30;
+
+ light3.position.x = Math.sin( time * 0.7 ) * 30;
+ light3.position.y = Math.cos( time * 0.3 ) * 40;
+ light3.position.z = Math.sin( time * 0.5 ) * 30;
+
+ renderer.render( scene, camera );
+
+ }
+
+ </script>
+ </body>
+</html>