--- /dev/null
+<!DOCTYPE html>
+<html lang="en">
+ <head>
+ <title>three.js webgl - animation - basic</title>
+ <meta charset="utf-8">
+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+ <style>
+ body {
+ color: #fff;
+ font-family:Monospace;
+ font-size:13px;
+ text-align:center;
+
+ background-color: #000;
+ margin: 0px;
+ overflow: hidden;
+ }
+
+ #info {
+ position: absolute;
+ top: 0px; width: 100%;
+ padding: 5px;
+ }
+
+ a {
+ color: #f00;
+ }
+
+ </style>
+ </head>
+ <body>
+
+ <div id="container"></div>
+
+ <div id="info">
+ <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - animation - basic use
+ </div>
+
+ <script src="../build/three.js"></script>
+ <script src="js/Detector.js"></script>
+ <script src="js/libs/stats.min.js"></script>
+
+ <script>
+
+ if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+
+ var stats, clock;
+ var scene, camera, renderer, mixer;
+
+ init();
+ animate();
+
+ function init() {
+
+ scene = new THREE.Scene();
+
+ var container = document.getElementById( 'container' );
+
+ //
+
+ camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
+ camera.position.set( 50, 50, 100 );
+ camera.lookAt( scene.position );
+
+ //
+
+ var axisHelper = new THREE.AxisHelper( 10 );
+ scene.add( axisHelper );
+
+ //
+
+ var geometry = new THREE.BoxBufferGeometry( 5, 5, 5 );
+ var material = new THREE.MeshBasicMaterial( { color: 0xffffff } );
+ var mesh = new THREE.Mesh( geometry, material );
+ scene.add( mesh );
+
+ // create a keyframe track (i.e. a timed sequence of keyframes) for each animated property
+ // Note: the keyframe track type should correspond to the type of the property being animated
+
+ // POSITION
+ var positionKF = new THREE.VectorKeyframeTrack( '.position', [ 0, 1, 2 ], [ 0, 0, 0, 30, 0, 0, 0, 0, 0 ] );
+
+ // SCALE
+ var scaleKF = new THREE.VectorKeyframeTrack( '.scale', [ 0, 1, 2 ], [ 1, 1, 1, 2, 2, 2, 1, 1, 1 ] );
+
+ // ROTATION
+ // Rotation should be performed using quaternions, using a QuaternionKeyframeTrack
+ // Interpolating Euler angles (.rotation property) can be problematic and is currently not supported
+
+ // set up rotation about x axis
+ var xAxis = new THREE.Vector3( 1, 0, 0 );
+
+ var qInitial = new THREE.Quaternion().setFromAxisAngle( xAxis, 0 );
+ var qFinal = new THREE.Quaternion().setFromAxisAngle( xAxis, Math.PI );
+ var quaternionKF = new THREE.QuaternionKeyframeTrack( '.quaternion', [ 0, 1, 2 ], [ qInitial.x, qInitial.y, qInitial.z, qInitial.w, qFinal.x, qFinal.y, qFinal.z, qFinal.w, qInitial.x, qInitial.y, qInitial.z, qInitial.w ] );
+
+ // COLOR
+ var colorKF = new THREE.ColorKeyframeTrack( '.material.color', [ 0, 1, 2 ], [ 1, 0, 0, 0, 1, 0, 0, 0, 1 ], THREE.InterpolateDiscrete );
+
+ // create an animation sequence with the tracks
+ // If a negative time value is passed, the duration will be calculated from the times of the passed tracks array
+ var clip = new THREE.AnimationClip( 'Action', 3, [ scaleKF, positionKF, quaternionKF, colorKF ] );
+
+ // setup the AnimationMixer
+ mixer = new THREE.AnimationMixer( mesh );
+
+ // create a ClipAction and set it to play
+ var clipAction = mixer.clipAction( clip );
+ clipAction.play();
+
+ //
+
+ renderer = new THREE.WebGLRenderer();
+ renderer.setPixelRatio( window.devicePixelRatio );
+ renderer.setSize( window.innerWidth, window.innerHeight );
+ container.appendChild( renderer.domElement );
+
+ //
+
+ stats = new Stats();
+ container.appendChild( stats.dom );
+
+ //
+
+ clock = new THREE.Clock();
+
+ //
+
+ window.addEventListener( 'resize', onWindowResize, false );
+
+ }
+
+ function onWindowResize() {
+
+ camera.aspect = window.innerWidth / window.innerHeight;
+ camera.updateProjectionMatrix();
+
+ renderer.setSize( window.innerWidth, window.innerHeight );
+
+ }
+
+ function animate() {
+
+ requestAnimationFrame( animate );
+
+ render();
+
+ }
+
+ function render() {
+
+ var delta = clock.getDelta();
+
+ if ( mixer ) {
+
+ mixer.update( delta );
+
+ }
+
+ renderer.render( scene, camera );
+
+ stats.update();
+
+ }
+
+ </script>
+
+ </body>
+</html>