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three.jsをThirdPartyに追加
[webglgame/webgl_framework.git] / webglFramework / Thirdparty / three.js-master / examples / misc_animation_keys.html
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+<!DOCTYPE html>
+<html lang="en">
+       <head>
+               <title>three.js webgl - animation - basic</title>
+               <meta charset="utf-8">
+               <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+               <style>
+                       body {
+                               color: #fff;
+                               font-family:Monospace;
+                               font-size:13px;
+                               text-align:center;
+
+                               background-color: #000;
+                               margin: 0px;
+                               overflow: hidden;
+                       }
+
+                       #info {
+                               position: absolute;
+                               top: 0px; width: 100%;
+                               padding: 5px;
+                       }
+
+                       a {
+                               color: #f00;
+                       }
+
+               </style>
+       </head>
+       <body>
+
+               <div id="container"></div>
+
+               <div id="info">
+                       <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - animation - basic use
+               </div>
+
+               <script src="../build/three.js"></script>
+               <script src="js/Detector.js"></script>
+               <script src="js/libs/stats.min.js"></script>
+
+               <script>
+
+                       if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+
+                       var stats, clock;
+                       var scene, camera, renderer, mixer;
+
+                       init();
+                       animate();
+
+                       function init() {
+
+                               scene = new THREE.Scene();
+
+                               var container = document.getElementById( 'container' );
+
+                               //
+
+                               camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
+                               camera.position.set( 50, 50, 100 );
+                               camera.lookAt( scene.position );
+
+                               //
+
+                               var axisHelper = new THREE.AxisHelper( 10 );
+                               scene.add( axisHelper );
+
+                               //
+
+                               var geometry = new THREE.BoxBufferGeometry( 5, 5, 5 );
+                               var material = new THREE.MeshBasicMaterial( { color: 0xffffff } );
+                               var mesh = new THREE.Mesh( geometry, material );
+                               scene.add( mesh );
+
+                               // create a keyframe track (i.e. a timed sequence of keyframes) for each animated property
+                               // Note: the keyframe track type should correspond to the type of the property being animated
+
+                               // POSITION
+                               var positionKF = new THREE.VectorKeyframeTrack( '.position', [ 0, 1, 2 ], [ 0, 0, 0, 30, 0, 0, 0, 0, 0 ] );
+
+                               // SCALE
+                               var scaleKF = new THREE.VectorKeyframeTrack( '.scale', [ 0, 1, 2 ], [ 1, 1, 1, 2, 2, 2, 1, 1, 1 ] );
+
+                               // ROTATION
+                               // Rotation should be performed using quaternions, using a QuaternionKeyframeTrack
+                               // Interpolating Euler angles (.rotation property) can be problematic and is currently not supported
+
+                               // set up rotation about x axis
+                               var xAxis = new THREE.Vector3( 1, 0, 0 );
+
+                               var qInitial = new THREE.Quaternion().setFromAxisAngle( xAxis, 0 );
+                               var qFinal = new THREE.Quaternion().setFromAxisAngle( xAxis, Math.PI );
+                               var quaternionKF = new THREE.QuaternionKeyframeTrack( '.quaternion', [ 0, 1, 2 ], [ qInitial.x, qInitial.y, qInitial.z, qInitial.w, qFinal.x, qFinal.y, qFinal.z, qFinal.w, qInitial.x, qInitial.y, qInitial.z, qInitial.w ] );
+
+                               // COLOR
+                               var colorKF = new THREE.ColorKeyframeTrack( '.material.color', [ 0, 1, 2 ], [ 1, 0, 0, 0, 1, 0, 0, 0, 1 ], THREE.InterpolateDiscrete );
+
+                               // create an animation sequence with the tracks
+                               // If a negative time value is passed, the duration will be calculated from the times of the passed tracks array
+                               var clip = new THREE.AnimationClip( 'Action', 3, [ scaleKF, positionKF, quaternionKF, colorKF ] );
+
+                               // setup the AnimationMixer
+                               mixer = new THREE.AnimationMixer( mesh );
+
+                               // create a ClipAction and set it to play
+                               var clipAction = mixer.clipAction( clip );
+                               clipAction.play();
+
+                               //
+
+                               renderer = new THREE.WebGLRenderer();
+                               renderer.setPixelRatio( window.devicePixelRatio );
+                               renderer.setSize( window.innerWidth, window.innerHeight );
+                               container.appendChild( renderer.domElement );
+
+                               //
+
+                               stats = new Stats();
+                               container.appendChild( stats.dom );
+
+                               //
+
+                               clock = new THREE.Clock();
+
+                               //
+
+                               window.addEventListener( 'resize', onWindowResize, false );
+
+                       }
+
+                       function onWindowResize() {
+
+                               camera.aspect = window.innerWidth / window.innerHeight;
+                               camera.updateProjectionMatrix();
+
+                               renderer.setSize( window.innerWidth, window.innerHeight );
+
+                       }
+
+                       function animate() {
+
+                               requestAnimationFrame( animate );
+
+                               render();
+
+                       }
+
+                       function render() {
+
+                               var delta = clock.getDelta();
+
+                               if ( mixer ) {
+
+                                       mixer.update( delta );
+
+                               }
+
+                               renderer.render( scene, camera );
+
+                               stats.update();
+
+                       }
+
+               </script>
+
+       </body>
+</html>