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three.jsをThirdPartyに追加
[webglgame/webgl_framework.git] / webglFramework / Thirdparty / three.js-master / examples / webgl_performance.html
diff --git a/webglFramework/Thirdparty/three.js-master/examples/webgl_performance.html b/webglFramework/Thirdparty/three.js-master/examples/webgl_performance.html
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+<!DOCTYPE html>
+<html lang="en">
+       <head>
+               <title>three.js webgl - performance</title>
+               <meta charset="utf-8">
+               <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+               <style>
+                       body {
+                               background:#fff;
+                               padding:0;
+                               margin:0;
+                               font-weight: bold;
+                               overflow:hidden;
+                       }
+               </style>
+       </head>
+       <body>
+
+               <script src="../build/three.js"></script>
+               <script src="js/libs/stats.min.js"></script>
+
+               <script>
+
+                       var container, stats;
+
+                       var camera, scene, renderer;
+
+                       var objects;
+
+                       var mouseX = 0, mouseY = 0;
+
+                       var windowHalfX = window.innerWidth / 2;
+                       var windowHalfY = window.innerHeight / 2;
+
+                       document.addEventListener( 'mousemove', onDocumentMouseMove, false );
+
+                       init();
+                       animate();
+
+
+                       function init() {
+
+                               container = document.createElement( 'div' );
+                               document.body.appendChild( container );
+
+                               camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
+                               camera.position.z = 3200;
+
+                               scene = new THREE.Scene();
+                               scene.background = new THREE.Color( 0xffffff );
+
+                               objects = [];
+
+                               var material = new THREE.MeshNormalMaterial();
+
+                               var loader = new THREE.BufferGeometryLoader();
+                               loader.load( 'models/json/suzanne.json', function ( geometry ) {
+
+                                       geometry.computeVertexNormals();
+
+                                       for ( var i = 0; i < 5000; i ++ ) {
+
+                                               var mesh = new THREE.Mesh( geometry, material );
+
+                                               mesh.position.x = Math.random() * 8000 - 4000;
+                                               mesh.position.y = Math.random() * 8000 - 4000;
+                                               mesh.position.z = Math.random() * 8000 - 4000;
+                                               mesh.rotation.x = Math.random() * 2 * Math.PI;
+                                               mesh.rotation.y = Math.random() * 2 * Math.PI;
+                                               mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 50 + 100;
+
+                                               objects.push( mesh );
+
+                                               scene.add( mesh );
+
+                                       }
+
+                               } );
+
+                               renderer = new THREE.WebGLRenderer();
+                               renderer.setPixelRatio( window.devicePixelRatio );
+                               renderer.setSize( window.innerWidth, window.innerHeight );
+                               container.appendChild( renderer.domElement );
+
+                               stats = new Stats();
+                               container.appendChild( stats.dom );
+
+                               //
+
+                               window.addEventListener( 'resize', onWindowResize, false );
+
+                       }
+
+                       function onWindowResize() {
+
+                               windowHalfX = window.innerWidth / 2;
+                               windowHalfY = window.innerHeight / 2;
+
+                               camera.aspect = window.innerWidth / window.innerHeight;
+                               camera.updateProjectionMatrix();
+
+                               renderer.setSize( window.innerWidth, window.innerHeight );
+
+                       }
+
+                       function onDocumentMouseMove(event) {
+
+                               mouseX = ( event.clientX - windowHalfX ) * 10;
+                               mouseY = ( event.clientY - windowHalfY ) * 10;
+
+                       }
+
+                       //
+
+                       function animate() {
+
+                               requestAnimationFrame( animate );
+
+                               render();
+                               stats.update();
+
+                       }
+
+                       function render() {
+
+                               camera.position.x += ( mouseX - camera.position.x ) * .05;
+                               camera.position.y += ( - mouseY - camera.position.y ) * .05;
+                               camera.lookAt( scene.position );
+
+                               for ( var i = 0, il = objects.length; i < il; i ++ ) {
+
+                                       objects[ i ].rotation.x += 0.01;
+                                       objects[ i ].rotation.y += 0.02;
+
+                               }
+
+                               renderer.render( scene, camera );
+
+                       }
+
+               </script>
+
+       </body>
+</html>