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three.jsをThirdPartyに追加
[webglgame/webgl_framework.git] / webglFramework / Thirdparty / three.js-master / examples / webgl_postprocessing_outline.html
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+<!DOCTYPE html>
+<html lang="en">
+       <head>
+               <title>three.js webgl - post processing - Outline Pass</title>
+               <meta charset="utf-8">
+               <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+               <style>
+                       body {
+                               background-color: #000000;
+                               margin: 0px;
+                               overflow: hidden;
+                               font-family:Monospace;
+                               font-size:13px;
+                               text-align:center;
+                               font-weight: bold;
+                       }
+
+                       a {
+                               color:#00ff78;
+                       }
+
+                       #info {
+                               color: #fff;
+                               position: absolute;
+                               top: 10px;
+                               width: 100%;
+                               text-align: center;
+                               display:block;
+                       }
+                       .dg.ac {
+                               z-index: 1 !important; /* FIX DAT.GUI */
+                       }
+               </style>
+       </head>
+       <body>
+               <script src="../build/three.js"></script>
+               <script src="js/controls/OrbitControls.js"></script>
+               <script src="js/loaders/OBJLoader.js"></script>
+
+               <script src="js/Detector.js"></script>
+
+               <script src="js/shaders/CopyShader.js"></script>
+               <script src="js/shaders/FXAAShader.js"></script>
+               <script src="js/postprocessing/EffectComposer.js"></script>
+               <script src="js/postprocessing/RenderPass.js"></script>
+    <script src="js/postprocessing/ShaderPass.js"></script>
+               <script src="js/postprocessing/OutlinePass.js"></script>
+               <script src="js/libs/stats.min.js"></script>
+               <script src='js/libs/dat.gui.min.js'></script>
+
+               <div id="info">
+                       <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Outline Pass by <a href="http://eduperiment.com" target="_blank" rel="noopener">Prashant Sharma</a> and <a href="https://clara.io" target="_blank" rel="noopener">Ben Houston</a><br/><br/>
+               </div>
+
+               <script>
+
+                       if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+
+                       var container, stats;
+                       var camera, scene, renderer, controls;
+                       var mesh, decal;
+                       var raycaster = new THREE.Raycaster();
+
+                       var mouse = new THREE.Vector2();
+                       var selectedObjects = [];
+
+                       var composer, effectFXAA, outlinePass;
+                       var obj3d = new THREE.Object3D();
+
+                       var group = new THREE.Object3D();
+
+                       var params = {
+                               edgeStrength: 3.0,
+                               edgeGlow: 0.0,
+                               edgeThickness: 1.0,
+                               pulsePeriod: 0,
+                               rotate: false,
+                               usePatternTexture: false
+                       };
+
+                       // Init gui
+                       var gui = new dat.GUI();
+                       gui.add(params, "edgeStrength", 0.01, 10).onChange(function( value ) {
+                               outlinePass.edgeStrength = Number(value);
+                       });
+                       gui.add(params, "edgeGlow", 0.0, 1).onChange(function( value ) {
+                               outlinePass.edgeGlow = Number(value);
+                       });
+                       gui.add(params, "edgeThickness", 1, 4).onChange(function( value ) {
+                               outlinePass.edgeThickness = Number(value);
+                       });
+                       gui.add(params, "pulsePeriod", 0.0, 5).onChange(function( value ) {
+                               outlinePass.pulsePeriod = Number(value);
+                       });
+                       gui.add(params, "rotate");
+                       gui.add(params, "usePatternTexture").onChange(function( value ) {
+                               outlinePass.usePatternTexture = value;
+                       });
+                       var Configuration = function() {
+                               this.visibleEdgeColor = "#ffffff";
+                               this.hiddenEdgeColor  = "#190a05";
+                       };
+                       var conf = new Configuration();
+
+                       var controladorVisible = gui.addColor( conf, 'visibleEdgeColor');
+                               var controladorHidden = gui.addColor( conf, 'hiddenEdgeColor');
+                       controladorVisible.onChange(function( colorValue ) {
+                               //the return value by the chooser is like as: #ffff
+                               colorValue = colorValue.replace('#', '');
+                               function hexToRgb( hex ) {
+                                       var result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);
+                                       return result ? {
+                                               r: parseInt(result[ 1 ], 16),
+                                               g: parseInt(result[ 2 ], 16),
+                                               b: parseInt(result[ 3 ], 16)
+                                       } : null;
+                               }
+
+                               var rgba  = hexToRgb(colorValue);
+                               var color = outlinePass.visibleEdgeColor;
+                               color.r   = rgba.r / 255;
+                               color.g   = rgba.g / 255;
+                               color.b   = rgba.b / 255;
+                       });
+
+                       controladorHidden.onChange(function( colorValue ) {
+                               //the return value by the chooser is like as: #ffff
+                               colorValue = colorValue.replace('#', '');
+                               function hexToRgb( hex ) {
+                                       var result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);
+                                       return result ? {
+                                               r: parseInt(result[ 1 ], 16),
+                                               g: parseInt(result[ 2 ], 16),
+                                               b: parseInt(result[ 3 ], 16)
+                                       } : null;
+                               }
+
+                               var rgba  = hexToRgb(colorValue);
+                               var color = outlinePass.hiddenEdgeColor;
+                               color.r   = rgba.r / 255;
+                               color.g   = rgba.g / 255;
+                               color.b   = rgba.b / 255;
+                       });
+
+                       init();
+                       animate();
+
+                       function init() {
+
+                               container = document.createElement( 'div' );
+                               document.body.appendChild( container );
+
+                               var width = window.innerWidth || 1;
+                               var height = window.innerHeight || 1;
+                               var devicePixelRatio = window.devicePixelRatio || 1;
+
+                               renderer = new THREE.WebGLRenderer( { antialias: false } );
+                               renderer.shadowMap.enabled = true;
+                               renderer.setClearColor( 0xa0a0a0 );
+                               renderer.setPixelRatio( 1 );
+                               renderer.setSize( width, height );
+                               document.body.appendChild( renderer.domElement );
+
+                               camera = new THREE.PerspectiveCamera( 45, width / height, 0.1, 100 );
+                               camera.position.z = 8;
+                               camera.position.x = 0;
+
+                               scene = new THREE.Scene();
+
+                               var manager = new THREE.LoadingManager();
+                               manager.onProgress = function ( item, loaded, total ) {
+                                       console.log( item, loaded, total );
+                               };
+                               // model
+                               var loader = new THREE.OBJLoader( manager );
+                               loader.load( 'models/obj/tree.obj', function ( object ) {
+                                       var scale = 1.0;
+                                       object.traverse( function ( child ) {
+                                               if ( child instanceof THREE.Mesh ) {
+                                                       child.geometry.center();
+                                                       child.geometry.computeBoundingSphere();
+                                                       scale = 0.2*child.geometry.boundingSphere.radius;
+                                                       var phongMaterial = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0xffffff, shininess: 5 } );
+                                                       child.material = phongMaterial;
+                                                       child.material.side = THREE.DoubleSide;
+                                                       child.receiveShadow = true;
+                                                       child.castShadow = true;
+                                               }
+                                       } );
+                                       object.position.y = 1;
+                                       object.scale.x /= scale;
+                                       object.scale.y /= scale;
+                                       object.scale.z /= scale;
+                                       obj3d.add( object );
+                               } );
+                               group.add(obj3d);
+
+                               controls = new THREE.OrbitControls( camera, renderer.domElement );
+                               controls.enableDamping = true;
+                               controls.dampingFactor = 0.25;
+
+                               scene.add( group );
+
+                               var light = new THREE.DirectionalLight( 0xddffdd, 0.4);
+                               light.position.z = 1;
+                               light.position.y = 1;
+                               light.position.x = 1;
+                               scene.add( light );
+                               light.castShadow = true;
+
+                               light.shadow.mapSize.width = 1024;
+                               light.shadow.mapSize.height = 1024;
+
+                               var d = 20;
+
+                               light.shadow.camera.left = - d;
+                               light.shadow.camera.right = d;
+                               light.shadow.camera.top = d;
+                               light.shadow.camera.bottom = - d;
+
+                               light.shadow.camera.far = 1000;
+
+                               var light2 = new THREE.DirectionalLight( 0xaadddd, 0.15 );
+                               light2.position.z = 1;
+                               light2.position.x = -1;
+                               light2.position.y = -1;
+                               scene.add( light2 );
+
+                               var light3 = new THREE.DirectionalLight( 0xddddaa, 0.1 );
+                               light3.position.z = 1;
+                               light3.position.x = -1;
+                               light3.position.y = 1;
+                               scene.add( light3 );
+
+                               var light3 = new THREE.AmbientLight( 0xaaaaaa, 0.2 );
+                               scene.add( light3 );
+
+                               var geometry = new THREE.SphereBufferGeometry( 3, 48, 24 );
+                               for ( var i = 0; i < 20; i ++ ) {
+
+                                       var material = new THREE.MeshLambertMaterial();
+                                       material.roughness = 1;//0.5 * Math.random() + 0.25;
+                                       material.metalness = 0;
+                                       material.color.setHSL( Math.random(), 1.0, 0.3 );
+
+                                       var mesh = new THREE.Mesh( geometry, material );
+                                       mesh.position.x = Math.random() * 4 - 2;
+                                       mesh.position.y = Math.random() * 4 - 2;
+                                       mesh.position.z = Math.random() * 4 - 2;
+                                       mesh.rotation.x = Math.random();
+                                       mesh.rotation.y = Math.random();
+                                       mesh.rotation.z = Math.random();
+                                       mesh.receiveShadow = true;
+                                       mesh.castShadow = true;
+                                       mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 0.3 + 0.1;
+                                       group.add( mesh );
+                               }
+
+                               var floorMaterial = new THREE.MeshLambertMaterial();
+                               floorMaterial.side = THREE.DoubleSide;
+                               material.roughness = 0.5 * Math.random() + 0.25;
+                               material.metalness = 0;
+
+                               var floorGeometry = new THREE.PlaneBufferGeometry( 12, 12 );
+                               var floorMesh = new THREE.Mesh( floorGeometry, floorMaterial );
+                               floorMesh.rotation.x -= Math.PI * 0.5;
+                               floorMesh.position.y -= 1.5;
+                               group.add( floorMesh );
+                               floorMesh.receiveShadow = true;
+
+                               var geometry = new THREE.TorusGeometry( 1, 0.3, 16, 100 );
+                               var material = new THREE.MeshPhongMaterial( { color: 0xffaaff } );
+                               var torus = new THREE.Mesh( geometry, material );
+                               torus.position.z = -4;
+                               group.add( torus );
+                               torus.receiveShadow = true;
+                               torus.castShadow = true;
+
+                               stats = new Stats();
+                               container.appendChild( stats.dom );
+
+                               // postprocessing
+                               composer = new THREE.EffectComposer( renderer );
+
+                               var renderPass = new THREE.RenderPass( scene, camera );
+                               composer.addPass( renderPass );
+
+                               outlinePass = new THREE.OutlinePass( new THREE.Vector2(window.innerWidth, window.innerHeight), scene, camera);
+                               composer.addPass( outlinePass );
+                               var onLoad = function ( texture ) {
+                                       outlinePass.patternTexture = texture;
+                                       texture.wrapS = THREE.RepeatWrapping;
+                                       texture.wrapT = THREE.RepeatWrapping;
+                               };
+
+                               var loader = new THREE.TextureLoader();
+
+                               // load a resource
+                               loader.load(
+                                       // resource URL
+                                       'textures/tri_pattern.jpg',
+                                       // Function when resource is loaded
+                                       onLoad
+                               );
+
+                               effectFXAA = new THREE.ShaderPass(THREE.FXAAShader);
+                               effectFXAA.uniforms['resolution'].value.set(1 / window.innerWidth, 1 / window.innerHeight );
+                               effectFXAA.renderToScreen = true;
+                               composer.addPass( effectFXAA );
+
+                               window.addEventListener( 'resize', onWindowResize, false );
+
+                               window.addEventListener( 'mousemove', onTouchMove );
+                               window.addEventListener( 'touchmove', onTouchMove );
+
+                               function onTouchMove( event ) {
+
+                                       var x, y;
+
+                                       if ( event.changedTouches ) {
+
+                                               x = event.changedTouches[ 0 ].pageX;
+                                               y = event.changedTouches[ 0 ].pageY;
+
+                                       } else {
+
+                                               x = event.clientX;
+                                               y = event.clientY;
+
+                                       }
+
+                                       mouse.x = ( x / window.innerWidth ) * 2 - 1;
+                                       mouse.y = - ( y / window.innerHeight ) * 2 + 1;
+
+                                       checkIntersection();
+
+                               }
+
+                               function addSelectedObject(object) {
+                                       selectedObjects = [];
+                                       selectedObjects.push(object);
+                               }
+
+                               function checkIntersection() {
+
+                                       raycaster.setFromCamera( mouse, camera );
+
+                                       var intersects = raycaster.intersectObjects( [ scene ], true );
+
+                                       if ( intersects.length > 0 ) {
+                                               var selectedObject = intersects[ 0 ].object;
+                                               addSelectedObject(selectedObject);
+                                               outlinePass.selectedObjects = selectedObjects;
+                                       }
+                                       else {
+                                               // outlinePass.selectedObjects = [];
+                                       }
+                               }
+
+                       }
+
+                       function onWindowResize() {
+
+                               var width = window.innerWidth || 1;
+                               var height = window.innerHeight || 1;
+                               var devicePixelRatio = window.devicePixelRatio || 1;
+
+                               camera.aspect = width / height;
+                               camera.updateProjectionMatrix();
+
+                               renderer.setSize( width, height );
+                               composer.setSize( width, height );
+                               effectFXAA.uniforms['resolution'].value.set(1 / window.innerWidth, 1 / window.innerHeight );
+                       }
+
+                       function animate() {
+
+                               requestAnimationFrame( animate );
+
+                               stats.begin();
+
+                               var timer = performance.now();
+                               if(params.rotate)
+                                       group.rotation.y = timer * 0.0001;
+                               renderer.autoClear = true;
+                               renderer.setClearColor( 0xfff0f0 );
+                               renderer.setClearAlpha( 0.0 );
+
+                               composer.render();
+                               stats.end();
+                       }
+
+
+               </script>
+       </body>
+</html>