--- /dev/null
+<!DOCTYPE html>
+<html lang="en">
+ <head>
+ <title>three.js - webgl</title>
+ <meta charset="utf-8">
+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+ <style>
+ body {
+ background:#fff;
+ padding:0;
+ margin:0;
+ overflow:hidden;
+ }
+
+ </style>
+ </head>
+
+ <body>
+
+ <script src="../build/three.js"></script>
+
+ <script>
+
+ var container;
+
+ var camera, scene, renderer;
+
+ init();
+ animate();
+
+ function init() {
+
+ container = document.createElement( 'div' );
+ document.body.appendChild( container );
+
+ camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
+ camera.position.z = 200;
+
+ scene = new THREE.Scene();
+ scene.background = new THREE.Color( 0xffffff );
+
+ renderer = new THREE.WebGLRenderer();
+ renderer.setPixelRatio( window.devicePixelRatio );
+ renderer.setSize( window.innerWidth, window.innerHeight );
+ container.appendChild( renderer.domElement );
+
+ }
+
+ function createImage() {
+
+ var canvas = document.createElement( 'canvas' );
+ canvas.width = 256;
+ canvas.height = 256;
+
+ var context = canvas.getContext( '2d' );
+ context.fillStyle = 'rgb(' + Math.floor( Math.random() * 256 ) + ',' + Math.floor( Math.random() * 256 ) + ',' + Math.floor( Math.random() * 256 ) + ')';
+ context.fillRect( 0, 0, 256, 256 );
+
+ return canvas;
+
+ }
+
+ //
+
+ function animate() {
+
+ requestAnimationFrame( animate );
+
+ render();
+
+ }
+
+ function render() {
+
+ var geometry = new THREE.SphereBufferGeometry( 50, Math.random() * 64, Math.random() * 32 );
+
+ var texture = new THREE.CanvasTexture( createImage() );
+
+ var material = new THREE.MeshBasicMaterial( { map: texture, wireframe: true } );
+
+ var mesh = new THREE.Mesh( geometry, material );
+
+ scene.add( mesh );
+
+ renderer.render( scene, camera );
+
+ scene.remove( mesh );
+
+ // clean up
+
+ geometry.dispose();
+ material.dispose();
+ texture.dispose();
+
+ }
+
+ </script>
+
+ </body>
+</html>