--- /dev/null
+(function() {
+
+ THREE = {};
+
+ THREE.Vector3 = function(x, y, z) {
+
+ this.x = x || 0;
+ this.y = y || 0;
+ this.z = z || 0;
+
+ };
+
+ THREE.Vector3.prototype = {
+
+ constructor: THREE.Vector3,
+
+ length: function() {
+
+ return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
+
+ }
+
+ };
+
+ THREE.Vector3X = function(x, y, z) {
+
+ var elements = this.elements = new Float32Array(3);
+ elements[0] = x || 0;
+ elements[1] = y || 1;
+ elements[2] = z || 2;
+
+ };
+
+ THREE.Vector3X.prototype = {
+
+ constructor: THREE.Vector3X,
+
+ length: function() {
+
+ return Math.sqrt(this.elements[0] * this.elements[0] + this.elements[1] * this.elements[1] + this.elements[2] * this.elements[2]);
+
+ }
+
+ };
+
+
+ THREE.Vector3Y = function(x, y, z) {
+
+ this.elements = [x || 0, y || 1, z || 2];
+
+ };
+
+ THREE.Vector3Y.prototype = {
+
+ constructor: THREE.Vector3Y,
+
+ length: function() {
+
+ return Math.sqrt(this.elements[0] * this.elements[0] + this.elements[1] * this.elements[1] + this.elements[2] * this.elements[2]);
+
+ }
+
+ };
+
+
+ var suite = Bench.newSuite("Vector 3 Storage");
+
+ suite.add('Vector3-Set', function() {
+
+ var array = [];
+ for (var i = 0; i < 100000; i++) {
+ var v = new THREE.Vector3(i, i, i);
+ array.push(v);
+ }
+
+ var result = 0;
+ for (var i = 0; i < 100000; i++) {
+ var v = array[i];
+ result += v.length();
+ }
+ });
+
+ suite.add('Vector3-Float32Array', function() {
+
+ var array = [];
+ for (var i = 0; i < 100000; i++) {
+ var v = new THREE.Vector3X(i, i, i);
+ array.push(v);
+ }
+
+ var result = 0;
+ for (var i = 0; i < 100000; i++) {
+ var v = array[i];
+ result += v.length();
+ }
+ });
+
+ suite.add('Vector3-Array', function() {
+
+ var array = [];
+ for (var i = 0; i < 100000; i++) {
+ var v = new THREE.Vector3Y(i, i, i);
+ array.push(v);
+ }
+
+ var result = 0;
+ for (var i = 0; i < 100000; i++) {
+ var v = array[i];
+ result += v.length();
+ }
+ });
+
+})();