<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp;%(Outputs)</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp;%(Outputs)</Outputs>
</CustomBuild>
+ <CustomBuild Include="src\thread_abstract.h">
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QTDIR)\bin\moc.exe" -o "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp" "%(FullPath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(QTDIR)\bin\moc.exe" -o "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp" "%(FullPath)"</Command>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">MOC "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp"</Message>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MOC "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp"</Message>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp;%(Outputs)</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp;%(Outputs)</Outputs>
+ </CustomBuild>
<ClInclude Include="tmp\x264_launcher\UIC_win_about.h" />
<ClInclude Include="tmp\x264_launcher\UIC_win_addJob.h" />
<ClInclude Include="tmp\x264_launcher\UIC_win_editor.h" />
<ClCompile Include="src\source_factory.cpp" />
<ClCompile Include="src\source_vapoursynth.cpp" />
<ClCompile Include="src\string_validator.cpp" />
+ <ClCompile Include="src\thread_abstract.cpp" />
<ClCompile Include="src\thread_avisynth.cpp" />
<ClCompile Include="src\thread_binaries.cpp" />
<ClCompile Include="src\thread_encode.cpp" />
<ClCompile Include="tmp\x264_launcher\MOC_input_filter.cpp" />
<ClCompile Include="tmp\x264_launcher\MOC_model_jobList.cpp" />
<ClCompile Include="tmp\x264_launcher\MOC_model_logFile.cpp" />
+ <ClCompile Include="tmp\x264_launcher\MOC_thread_abstract.cpp" />
<ClCompile Include="tmp\x264_launcher\MOC_thread_avisynth.cpp" />
<ClCompile Include="tmp\x264_launcher\MOC_thread_binaries.cpp" />
<ClCompile Include="tmp\x264_launcher\MOC_thread_encode.cpp" />