// this.menuBg.image.context.fillStyle .\ctrl.js /^\/\/ this.menuBg.image.context.fillStyle = '#ff0000';$/;" r App.YUtil class.js /^App.YUtil = enchant.Class.create(enchant.Sprite,{$/;" c Box class.js /^var Box = enchant.Class.create(enchant.Sprite, {$/;" c GPopup class.js /^GPopup = enchant.Class.create(enchant.Sprite, {$/;" c GWindow class.js /^GWindow = enchant.Class.create(enchant.Sprite, {$/;" c TTweet class.js /^TTweet = enchant.Class.create(enchant.Sprite, {$/;" c clear class.js /^ clear : function() {$/;" r drawBox class.js /^ drawBox : function() {$/;" r drawText class.js /^ drawText : function (){$/;" r fillStyle class.js /^ fillStyle = 'black';$/;" r fillStyle class.js /^ fillStyle = 'white';$/;" r fillTextLine class.js /^ fillTextLine : function(text, x, y) {$/;" r getHeight class.js /^ getHeight : function(){$/;" r getHeight class.js /^ getHeight: function(){$/;" r getWidth class.js /^ getWidth : function(){$/;" r getWidth class.js /^ getWidth: function(){$/;" r getX class.js /^ getX : function(){$/;" r getY class.js /^ getY : function(){$/;" r initialize class.js /^ initialize : function(ctl, node, x, y, w, h) {$/;" r initialize class.js /^ initialize : function(scene, x, y, w, h) {$/;" r initialize class.js /^ initialize : function(yukkuri, w, h) {$/;" r ld class.js /^ ld : {x: 0+s, y:h+t-s}$/;" r ld class.js /^ ld : {x: 0, y:h+t}$/;" r lt class.js /^ lt : {x: 0+s, y: t+s},$/;" r lt class.js /^ lt : {x: 0, y: t},$/;" r randomLooks class.js /^ randomLooks : function(){$/;" r rd class.js /^ rd : {x: w, y:h+t},$/;" r rd class.js /^ rd : {x: w-s, y:h+t-s},$/;" r reDraw class.js /^ reDraw : function() {$/;" r release class.js /^ release: function(){$/;" r renew class.js /^ renew : function(scene, x, y, w, h){$/;" r rt class.js /^ rt : {x: w, y: t},$/;" r rt class.js /^ rt : {x: w-s, y: t+s},$/;" r setText class.js /^ setText : function(text) {$/;" r strokeStyle class.js /^ strokeStyle = 'black';$/;" r text class.js /^ text : function(text, x, y) {$/;" r textAlign class.js /^ textAlign = 'center';$/;" r textBaseline class.js /^ textBaseline = 'middle';$/;" r this.image.context.fillStyle class.js /^ this.image.context.fillStyle = '#000099';$/;" r this.image.context.fillStyle class.js /^ this.image.context.fillStyle = '#ffff00';$/;" r this.image.context.fillStyle class.js /^ this.image.context.fillStyle = '#ffffff';$/;" r this.image.context.fillStyle class.js /^ this.image.context.fillStyle = 'black';$/;" r this.image.context.font class.js /^ this.image.context.font = "12px 'Times New Roman'";$/;" r this.image.context.font class.js /^ this.image.context.font = "13px 'Times New Roman'";$/;" r this.image.context.textAlign class.js /^ this.image.context.textAlign = 'left';$/;" r this.image.context.textBaseline class.js /^ this.image.context.textBaseline = 'alphabetic';$/;" r this.image.context.textBaseline class.js /^ this.image.context.textBaseline = 'middle';$/;" r this.image.context.textBaseline class.js /^ this.image.context.textBaseline = 'top';$/;" r this.inCurve class.js /^ this.inCurve = {$/;" r this.outCurve class.js /^ this.outCurve = {$/;" r this.text class.js /^ this.text = "";$/;" r touchstart class.js /^ touchstart:function(self){$/;" r .ontouchstart ctrl.js /^ this.cmdIcons[value].ontouchstart = function(obj){$/;" r ATouchEvent ctrl.js /^var ATouchEvent = enchant.Class.create({$/;" c COLOR ctrl.js /^ var COLOR = "#ffffff";$/;" r COLOR ctrl.js /^\/\/ var COLOR = "#ffffff";$/;" r CommandIcon ctrl.js /^var CommandIcon = enchant.Class.create(enchant.Sprite,{$/;" c CommandQueueObject ctrl.js /^var CommandQueueObject = enchant.Class.create({$/;" c Ctrl ctrl.js /^var Ctrl = enchant.Class.create({$/;" c FONT ctrl.js /^ var FONT = "18px 'Times New Roman'";$/;" r FONT ctrl.js /^\/\/ var FONT = "14px 'Times New Roman'";$/;" r ICON_TEXT ctrl.js /^var ICON_TEXT = [$/;" r MangIcon ctrl.js /^var MangIcon = enchant.Class.create({$/;" c MangLabel ctrl.js /^\/\/ var MangLabel = enchant.Class.create({$/;" c MangLabel ctrl.js /^var MangLabel = enchant.Class.create({$/;" c MangMsg ctrl.js /^var MangMsg = enchant.Class.create({$/;" c MangTouch ctrl.js /^var MangTouch = enchant.Class.create({$/;" c TEXT ctrl.js /^\/\/ var TEXT = "ゆっくり";$/;" r TEXT ctrl.js /^\/\/ var TEXT = "空腹";$/;" r WorldAppleTouchEvent ctrl.js /^var WorldAppleTouchEvent = enchant.Class.create(ATouchEvent,{$/;" c WorldCursorTouchEvent ctrl.js /^var WorldCursorTouchEvent = enchant.Class.create(ATouchEvent,{$/;" c WorldPicoPicoHummerTouchEvent ctrl.js /^var WorldPicoPicoHummerTouchEvent = enchant.Class.create(ATouchEvent,{$/;" c WorldPlaceTouchEvent ctrl.js /^var WorldPlaceTouchEvent = enchant.Class.create(ATouchEvent,{$/;" c WorldRemoveTouchEvent ctrl.js /^var WorldRemoveTouchEvent = enchant.Class.create(ATouchEvent,{$/;" c WorldTargetTouchEvent ctrl.js /^var WorldTargetTouchEvent = enchant.Class.create(ATouchEvent,{$/;" c addObj ctrl.js /^ addObj: function(obj){$/;" r calcTime ctrl.js /^ calcTime:function(){$/;" r draw ctrl.js /^ draw: function(yukkuriObj){$/;" r draw ctrl.js /^ draw: function(yukkuriObj){$/;" r draw ctrl.js /^\/\/ draw: function(){$/;" r get ctrl.js /^ get: function(commandIndex){$/;" r get ctrl.js /^ get: function(ecmd){$/;" r getCurrentCommand ctrl.js /^ getCurrentCommand: function(){$/;" r getCurrentObjSprite ctrl.js /^ getCurrentObjSprite: function(objSprite){$/;" r getDate ctrl.js /^ getDate : function(){$/;" r getObjs ctrl.js /^ getObjs: function(){$/;" r init ctrl.js /^ init: function(){$/;" r init ctrl.js /^ init : function (game){$/;" r initialize ctrl.js /^ \/\/ initialize: function (ctl){$/;" r initialize ctrl.js /^ initialize: function (){$/;" r initialize ctrl.js /^ initialize: function (_data){$/;" r initialize ctrl.js /^ initialize: function (ctl){$/;" r initialize ctrl.js /^ initialize: function (ctl, menuBg){$/;" r initialize ctrl.js /^ initialize: function (x, y, ecmd, index){$/;" r initialize ctrl.js /^\/\/ initialize: function (ctl, menuBg){$/;" r isCollision ctrl.js /^ isCollision : function (e, node){$/;" r isCurrent ctrl.js /^ isCurrent: function(){$/;" r myCode ctrl.js /^ myCode = "BASE";$/;" r mySize ctrl.js /^ mySize = "L";$/;" r output ctrl.js /^ output:function(yukkuri, emsg, targetYukkuri){$/;" r removeCurrent ctrl.js /^ removeCurrent: function(){$/;" r removeObj ctrl.js /^ removeObj:function(obj){$/;" r self.menuBg.image.context.fillStyle ctrl.js /^ self.menuBg.image.context.fillStyle = "#bb7777";$/;" r self.menuBg.image.context.fillStyle ctrl.js /^ self.menuBg.image.context.fillStyle = "#ff0000";$/;" r self.menuBg.image.context.fillStyle ctrl.js /^ self.menuBg.image.context.fillStyle = "#ffffff";$/;" r setBackgroundMap ctrl.js /^ setBackgroundMap: function(backgroundMap){$/;" r setCurrent ctrl.js /^ setCurrent: function(){$/;" r setCurrentCommand ctrl.js /^ setCurrentCommand: function(cmd){$/;" r setCurrentObjSprite ctrl.js /^ setCurrentObjSprite: function(objSprite){$/;" r setDefined ctrl.js /^ setDefined:function(def){$/;" r setMenuBg ctrl.js /^ setMenuBg: function (menuBg){$/;" r setPlayer ctrl.js /^ setPlayer: function(player){$/;" r setTime ctrl.js /^ setTime: function(time){$/;" r this.cmdIcons ctrl.js /^ this.cmdIcons = [];$/;" r this.labelParams ctrl.js /^ this.labelParams = {$/;" r this.labels ctrl.js /^ \/\/ this.labels = {};$/;" r this.labels ctrl.js /^\/\/ this.labels = {$/;" r this.mang ctrl.js /^ this.mang = {};$/;" r this.menuBg.image.context.fillStyle ctrl.js /^ this.menuBg.image.context.fillStyle = '#ff0000';$/;" r this.menuBg.image.context.fillStyle ctrl.js /^\/\/ \/\/ this.menuBg.image.context.fillStyle = '#ff0000';$/;" r this.objArray ctrl.js /^ this.objArray = {};$/;" r this.text ctrl.js /^ this.text = "時間:" + ctl.day + "日 " + ctl.hour + ":" + ctl.min;$/;" r this.text ctrl.js /^ this.text = "";$/;" r this.widthArr ctrl.js /^ this.widthArr = [];$/;" r this.widthArr ctrl.js /^\/\/ this.widthArr = [];$/;" r touchend ctrl.js /^ touchend : function(e){$/;" r touchend ctrl.js /^ touchend: function(e){$/;" r touchmove ctrl.js /^ touchmove : function(e){$/;" r touchmove ctrl.js /^ touchmove: function(e){$/;" r touchstart ctrl.js /^ touchstart : function(e){$/;" r touchstart ctrl.js /^ touchstart :function(e){$/;" r touchstart ctrl.js /^ touchstart: function(e){$/;" r MarisaParam data\marisa\params.js /^var MarisaParam = function(){$/;" r ReimuParam data\reimu\params.js /^var ReimuParam = function(){$/;" r 'Transform'] enchant.js /^ this._style[enchant.ENV.VENDOR_PREFIX + 'Transform'] = 'matrix(1, 0, 0, 1, 0, 0)';$/;" r 'Transform'] enchant.js /^ this.style[enchant.ENV.VENDOR_PREFIX + 'Transform'] = 'matrix(' +$/;" r 'Transform'] enchant.js /^ this._element.style[enchant.ENV.VENDOR_PREFIX + 'Transform'] = 'scale(' + e.scale + ')';$/;" r 'TransformOrigin'] enchant.js /^ this._element.style[enchant.ENV.VENDOR_PREFIX + 'TransformOrigin'] = '0 0';$/;" r 'TransformOrigin'] enchant.js /^ this.style[enchant.ENV.VENDOR_PREFIX + 'TransformOrigin'] = '0px 0px';$/;" r 10 enchant.js /^ * 10: function(){ 10フレーム経過した後に実行される関数 },$/;" r 20 enchant.js /^ * 20: function(){ 20フレーム経過した後に実行される関数 },$/;" r 30 enchant.js /^ * 30: function(){ 30フレーム経過した後に実行される関数 }$/;" r Auftretens enchant.js /^ * Objekt des Auftretens: {@link enchant.Core}$/;" r Auftretens enchant.js /^ * Objekt des Auftretens: {@link enchant.Core}, {@link enchant.Node}$/;" r Auftretens enchant.js /^ * Objekt des Auftretens: {@link enchant.Core}, {@link enchant.Scene}$/;" r Auftretens enchant.js /^ * Objekt des Auftretens: {@link enchant.Entity}$/;" r Auftretens enchant.js /^ * Objekt des Auftretens: {@link enchant.Group}, {@link enchant.Scene}$/;" r Auftretens enchant.js /^ * Objekt des Auftretens: {@link enchant.LoadingScene}$/;" r Auftretens enchant.js /^ * Objekt des Auftretens: {@link enchant.Node}$/;" r Auftretens enchant.js /^ * Objekt des Auftretens: {@link enchant.Scene}$/;" r BACK_EASEIN enchant.js /^ BACK_EASEIN: function(t, b, c, d, s) {$/;" r BACK_EASEINOUT enchant.js /^ BACK_EASEINOUT: function(t, b, c, d, s) {$/;" r BACK_EASEOUT enchant.js /^ BACK_EASEOUT: function(t, b, c, d, s) {$/;" r BOUNCE_EASEIN enchant.js /^ BOUNCE_EASEIN: function(t, b, c, d) {$/;" r BOUNCE_EASEINOUT enchant.js /^ BOUNCE_EASEINOUT: function(t, b, c, d) {$/;" r BOUNCE_EASEOUT enchant.js /^ BOUNCE_EASEOUT: function(t, b, c, d) {$/;" r CANVAS_DRAWING_METHODS enchant.js /^ CANVAS_DRAWING_METHODS: [$/;" r CIRC_EASEIN enchant.js /^ CIRC_EASEIN: function(t, b, c, d) {$/;" r CIRC_EASEINOUT enchant.js /^ CIRC_EASEINOUT: function(t, b, c, d) {$/;" r CIRC_EASEOUT enchant.js /^ CIRC_EASEOUT: function(t, b, c, d) {$/;" r CUBIC_EASEIN enchant.js /^ CUBIC_EASEIN: function(t, b, c, d) {$/;" r CUBIC_EASEINOUT enchant.js /^ CUBIC_EASEINOUT: function(t, b, c, d) {$/;" r CUBIC_EASEOUT enchant.js /^ CUBIC_EASEOUT: function(t, b, c, d) {$/;" r Constructor enchant.js /^ var Constructor = function() {$/;" r Constructor._collectionTarget enchant.js /^ Constructor._collectionTarget = [];$/;" r Constructor.collection enchant.js /^ Constructor.collection = [];$/;" r Constructor.prototype.initialize enchant.js /^ Constructor.prototype.initialize = function() {$/;" r ELASTIC_EASEIN enchant.js /^ ELASTIC_EASEIN: function(t, b, c, d, a, p) {$/;" r ELASTIC_EASEINOUT enchant.js /^ ELASTIC_EASEINOUT: function(t, b, c, d, a, p) {$/;" r ELASTIC_EASEOUT enchant.js /^ ELASTIC_EASEOUT: function(t, b, c, d, a, p) {$/;" r EXPO_EASEIN enchant.js /^ EXPO_EASEIN: function(t, b, c, d) {$/;" r EXPO_EASEINOUT enchant.js /^ EXPO_EASEINOUT: function(t, b, c, d) {$/;" r EXPO_EASEOUT enchant.js /^ EXPO_EASEOUT: function(t, b, c, d) {$/;" r Function.prototype.bind enchant.js /^ Function.prototype.bind = function(thisObject) {$/;" r KEY_BIND_TABLE enchant.js /^ KEY_BIND_TABLE: {$/;" r LINEAR enchant.js /^ LINEAR: function(t, b, c, d) {$/;" r Nop enchant.js /^ var Nop = function() {$/;" r Object.create enchant.js /^ Object.create = function(prototype, descs) {$/;" r Object.defineProperties enchant.js /^ Object.defineProperties = function(obj, descs) {$/;" r Object.defineProperty enchant.js /^ Object.defineProperty = function(obj, prop, desc) {$/;" r Object.getPrototypeOf enchant.js /^ Object.getPrototypeOf = function(obj) {$/;" r PREVENT_DEFAULT_KEY_CODES enchant.js /^ PREVENT_DEFAULT_KEY_CODES: [37, 38, 39, 40, 32],$/;" r QUAD_EASEIN enchant.js /^ QUAD_EASEIN: function(t, b, c, d) {$/;" r QUAD_EASEINOUT enchant.js /^ QUAD_EASEINOUT: function(t, b, c, d) {$/;" r QUAD_EASEOUT enchant.js /^ QUAD_EASEOUT: function(t, b, c, d) {$/;" r QUART_EASEIN enchant.js /^ QUART_EASEIN: function(t, b, c, d) {$/;" r QUART_EASEINOUT enchant.js /^ QUART_EASEINOUT: function(t, b, c, d) {$/;" r QUART_EASEOUT enchant.js /^ QUART_EASEOUT: function(t, b, c, d) {$/;" r QUINT_EASEIN enchant.js /^ QUINT_EASEIN: function(t, b, c, d) {$/;" r QUINT_EASEINOUT enchant.js /^ QUINT_EASEINOUT: function(t, b, c, d) {$/;" r QUINT_EASEOUT enchant.js /^ QUINT_EASEOUT: function(t, b, c, d) {$/;" r SIN_EASEIN enchant.js /^ SIN_EASEIN: function(t, b, c, d) {$/;" r SIN_EASEINOUT enchant.js /^ SIN_EASEINOUT: function(t, b, c, d) {$/;" r SIN_EASEOUT enchant.js /^ SIN_EASEOUT: function(t, b, c, d) {$/;" r SWING enchant.js /^ SWING: function(t, b, c, d) {$/;" r USE_DEFAULT_EVENT_TAGS enchant.js /^ USE_DEFAULT_EVENT_TAGS: ['input', 'textarea', 'select', 'area'],$/;" r __onchildadded enchant.js /^ var __onchildadded = function(e) {$/;" r __onchildremoved enchant.js /^ var __onchildremoved = function(e) {$/;" r _activateTimeline enchant.js /^ _activateTimeline: function() {$/;" r _add enchant.js /^ _add: function(queue) {$/;" r _addSelfToCollection enchant.js /^ _addSelfToCollection: function() {$/;" r _attachEvent enchant.js /^ _attachEvent: function() {$/;" r _callTick enchant.js /^ _callTick: function(time) {$/;" r _callback enchant.js /^ var _callback = function(e) {$/;" r _collectizeConstructor enchant.js /^var _collectizeConstructor = function(Constructor) {$/;" r _css enchant.js /^ _css: { value: 'url(' + src + ')' },$/;" r _deactivateTimeline enchant.js /^ _deactivateTimeline: function() {$/;" r _decodeDetectColor enchant.js /^ _decodeDetectColor: function(color) {$/;" r _detachEvent enchant.js /^ _detachEvent: function() {$/;" r _determineEventTarget enchant.js /^ _determineEventTarget: function() {$/;" r _determineEventTarget enchant.js /^ _determineEventTarget: function(e) {$/;" r _dirty enchant.js /^ _dirty: {$/;" r _dispatchCoreResizeEvent enchant.js /^ _dispatchCoreResizeEvent: function() {$/;" r _element enchant.js /^ _element: { value: this._element.cloneNode(false) },$/;" r _element enchant.js /^ _element: { value: image }$/;" r _getColor enchant.js /^ _getColor: function(n) {$/;" r _getEntityByPosition enchant.js /^ _getEntityByPosition: function(x, y) {$/;" r _initPosition enchant.js /^ _initPosition: function(pageX, pageY) {$/;" r _intersectBetweenClassAndClass enchant.js /^var _intersectBetweenClassAndClass = function(Class1, Class2) {$/;" r _intersectBetweenClassAndInstance enchant.js /^var _intersectBetweenClassAndInstance = function(Class, instance) {$/;" r _intersectOne enchant.js /^ _intersectOne: function(other) {$/;" r _intersectStrictBetweenClassAndClass enchant.js /^var _intersectStrictBetweenClassAndClass = function(Class1, Class2) {$/;" r _intersectStrictBetweenClassAndInstance enchant.js /^var _intersectStrictBetweenClassAndInstance = function(Class, instance) {$/;" r _intersectStrictOne enchant.js /^ _intersectStrictOne: function(other) {$/;" r _onchildadded enchant.js /^ _onchildadded: function(e) {$/;" r _onchildremoved enchant.js /^ _onchildremoved: function(e) {$/;" r _oncoreresize enchant.js /^ _oncoreresize: function(e) {$/;" r _oncoreresize enchant.js /^ _oncoreresize: function(e) {$/;" r _onenter enchant.js /^ _onenter: function() {$/;" r _onerror enchant.js /^ var _onerror = function(e) {$/;" r _onexit enchant.js /^ _onexit: function() {$/;" r _onexitframe enchant.js /^ _onexitframe: function() {$/;" r _register enchant.js /^ _register: function(element, nextElement) {$/;" r _removeSelfFromCollection enchant.js /^ _removeSelfFromCollection: function() {$/;" r _rendering enchant.js /^ _rendering: function(node, e, inheritMat) {$/;" r _requestNextFrame enchant.js /^ _requestNextFrame: function(delay) {$/;" r _requestPreload enchant.js /^ _requestPreload: function() {$/;" r _setFrame enchant.js /^ _setFrame: function(frame) {$/;" r _startRendering enchant.js /^ _startRendering: function() {$/;" r _staticIntersect enchant.js /^var _staticIntersect = function(other) {$/;" r _staticIntersectStrict enchant.js /^var _staticIntersectStrict = function(other) {$/;" r _stopRendering enchant.js /^ _stopRendering: function() {$/;" r _tick enchant.js /^ _tick: function(time) {$/;" r _updateCoordinate enchant.js /^ _updateCoordinate: function() {$/;" r a enchant.js /^ a = [];$/;" r action enchant.js /^ action: function(params) {$/;" r actualFps enchant.js /^ actualFps: {$/;" r add enchant.js /^ add: function(action) {$/;" r addChild enchant.js /^ addChild: function(node) {$/;" r addEventListener enchant.js /^ addEventListener: function(type, listener) {$/;" r addLayer enchant.js /^ addLayer: function(type, i) {$/;" r addManager enchant.js /^ addManager: function(childManager, nextManager) {$/;" r and enchant.js /^ and: function() {$/;" r attachDetectColor enchant.js /^ attachDetectColor: function(sprite) {$/;" r audio.onerror enchant.js /^ audio.onerror = function() {$/;" r b1 enchant.js /^ b1 = [ lbx1 - rbx1, lby1 - rby1 ],$/;" r b2 enchant.js /^ b2 = [ lbx2 - rbx2, lby2 - rby2 ],$/;" r backgroundColor enchant.js /^ backgroundColor: {$/;" r bound enchant.js /^ var bound = function() {$/;" r buf enchant.js /^ buf = '';$/;" r by enchant.js /^ * A mouse event counts as a touch event. Issued by: {@link enchant.Node}$/;" r by enchant.js /^ * Dispatched each time an image is preloaded. Issued by: {@link enchant.LoadingScene}$/;" r by enchant.js /^ * Issued by: {@link enchant.Core}$/;" r by enchant.js /^ * Issued by: {@link enchant.Core}, {@link enchant.Node}$/;" r by enchant.js /^ * Issued by: {@link enchant.Core}, {@link enchant.Scene}$/;" r by enchant.js /^ * Issued by: {@link enchant.Core}, {@link enchant.Surface}, {@link enchant.WebAudioSound}, {@link enchant.DOMSound}$/;" r by enchant.js /^ * Issued by: {@link enchant.Entity}$/;" r by enchant.js /^ * Issued by: {@link enchant.Group}, {@link enchant.Scene}$/;" r by enchant.js /^ * Issued by: {@link enchant.Node}$/;" r by enchant.js /^ * Issued by: {@link enchant.Scene}$/;" r call enchant.js /^ call: function(arg) {$/;" r canvas.style.position enchant.js /^ canvas.style.position = 'absolute';$/;" r checkTile enchant.js /^ checkTile: function(x, y) {$/;" r clear enchant.js /^ clear: function() {$/;" r clearEventListener enchant.js /^ clearEventListener: function(type) {$/;" r clone enchant.js /^ clone: function() {$/;" r color enchant.js /^ color: {$/;" r context enchant.js /^ context: { value: null },$/;" r core._touchEventTarget enchant.js /^ core._touchEventTarget = {};$/;" r core.onload enchant.js /^ * core.onload = function() {$/;" r core.onload enchant.js /^ * core.onload = function() {$/;" r ctx.textBaseline enchant.js /^ ctx.textBaseline = 'top';$/;" r cue enchant.js /^ cue: function(cue) {$/;" r currentTime enchant.js /^ currentTime: {$/;" r currentTime enchant.js /^ currentTime: {$/;" r cvsRender enchant.js /^ cvsRender: function(ctx) {$/;" r debug enchant.js /^ debug: function() {$/;" r debugColor enchant.js /^ debugColor: {$/;" r delay enchant.js /^ delay: function(time) {$/;" r dest enchant.js /^ var dest = [];$/;" r detachDetectColor enchant.js /^ detachDetectColor: function(sprite) {$/;" r detectRender enchant.js /^ detectRender: function(ctx) {$/;" r detectRender enchant.js /^ detectRender: function(ctx, node) {$/;" r dirs1 enchant.js /^ dirs1 = [ t1, r1, b1, l1 ];$/;" r dirs2 enchant.js /^ dirs2 = [ t2, r2, b2, l2 ];$/;" r disableCollection enchant.js /^ disableCollection: function() {$/;" r dispatchEvent enchant.js /^ dispatchEvent: function(e) {$/;" r div.style.position enchant.js /^ div.style.position = 'absolute';$/;" r div.style.whiteSpace enchant.js /^ div.style.whiteSpace = 'noWrap';$/;" r doAll enchant.js /^ doAll: function(children) {$/;" r domRender enchant.js /^ domRender: function() {$/;" r domRender enchant.js /^ domRender: function(element) {$/;" r draw enchant.js /^ draw: function(image) {$/;" r dulation enchant.js /^ dulation: {$/;" r duration enchant.js /^ duration: { value: this.duration }$/;" r e.message enchant.js /^ e.message = 'Cannot load an asset: ' + audio.src;$/;" r e.message enchant.js /^ e.message = 'Cannot load an asset: ' + image.src;$/;" r e.message enchant.js /^ e.message = 'Cannot load an asset: ' + src;$/;" r embed.allowscriptaccess enchant.js /^ embed.allowscriptaccess = 'always';$/;" r embed.src enchant.js /^ embed.src = 'sound.swf?id=' + id + '&src=' + src;$/;" r embed.style.left enchant.js /^ embed.style.left = '-1px';$/;" r embed.style.position enchant.js /^ embed.style.position = 'absolute';$/;" r enableCollection enchant.js /^ enableCollection: function() {$/;" r enchant enchant.js /^var enchant = function(modules) {$/;" r enchant.Action enchant.js /^enchant.Action = enchant.Class.create(enchant.ActionEventTarget, {$/;" c enchant.ActionEventTarget enchant.js /^enchant.ActionEventTarget = enchant.Class.create(enchant.EventTarget, {$/;" c enchant.CanvasLayer enchant.js /^enchant.CanvasLayer = enchant.Class.create(enchant.Group, {$/;" c enchant.CanvasLayer._attachCache enchant.js /^enchant.CanvasLayer._attachCache = function(node, layer, onchildadded, onchildremoved) {$/;" r enchant.CanvasLayer._detachCache enchant.js /^enchant.CanvasLayer._detachCache = function(node, layer, onchildadded, onchildremoved) {$/;" r enchant.CanvasRenderer enchant.js /^enchant.CanvasRenderer = enchant.Class.create({$/;" c enchant.CanvasScene enchant.js /^enchant.CanvasScene = enchant.Class.create(enchant.Scene, {$/;" c enchant.Class enchant.js /^enchant.Class = function(superclass, definition) {$/;" r enchant.Class.create enchant.js /^enchant.Class.create = function(superclass, definition) {$/;" r enchant.Class.getInheritanceTree enchant.js /^enchant.Class.getInheritanceTree = function(Constructor) {$/;" r enchant.Core enchant.js /^ enchant.Core = enchant.Class.create(enchant.EventTarget, {$/;" c enchant.Core._loadFuncs enchant.js /^ enchant.Core._loadFuncs = {};$/;" r enchant.Core.findExt enchant.js /^ enchant.Core.findExt = function(path) {$/;" r enchant.DOMScene enchant.js /^enchant.DOMScene = enchant.Class.create(enchant.Scene, {$/;" c enchant.DOMSound enchant.js /^enchant.DOMSound = enchant.Class.create(enchant.EventTarget, {$/;" c enchant.DOMSound.load enchant.js /^enchant.DOMSound.load = function(src, type, callback, onerror) {$/;" r enchant.Deferred enchant.js /^ enchant.Deferred = enchant.Class.create({$/;" c enchant.Deferred._insert enchant.js /^ enchant.Deferred._insert = function(queue, ins) {$/;" r enchant.Deferred.next enchant.js /^ enchant.Deferred.next = function(func) {$/;" r enchant.Deferred.parallel enchant.js /^ enchant.Deferred.parallel = function(arg) {$/;" r enchant.DetectColorManager enchant.js /^enchant.DetectColorManager = enchant.Class.create({$/;" c enchant.DomLayer enchant.js /^enchant.DomLayer = enchant.Class.create(enchant.Group, {$/;" c enchant.DomLayer._attachDomManager enchant.js /^enchant.DomLayer._attachDomManager = function(node, onchildadded, onchildremoved) {$/;" r enchant.DomLayer._detachDomManager enchant.js /^enchant.DomLayer._detachDomManager = function(node, onchildadded, onchildremoved) {$/;" r enchant.DomManager enchant.js /^enchant.DomManager = enchant.Class.create({$/;" c enchant.DomlessManager enchant.js /^enchant.DomlessManager = enchant.Class.create({$/;" c enchant.ENV enchant.js /^enchant.ENV = {$/;" r enchant.ENV.KEY_BIND_TABLE enchant.js /^ enchant.ENV.KEY_BIND_TABLE = {};$/;" r enchant.ENV.KEY_BIND_TABLE enchant.js /^ * enchant.ENV.KEY_BIND_TABLE = {$/;" r enchant.Easing enchant.js /^enchant.Easing = {$/;" r enchant.Entity enchant.js /^enchant.Entity = enchant.Class.create(enchant.Node, {$/;" c enchant.Entity._inherited enchant.js /^enchant.Entity._inherited = function(subclass) {$/;" r enchant.Event enchant.js /^enchant.Event = enchant.Class.create({$/;" c enchant.Event.ACTION_ADDED enchant.js /^enchant.Event.ACTION_ADDED = "actionadded";$/;" r enchant.Event.ACTION_END enchant.js /^enchant.Event.ACTION_END = "actionend";$/;" r enchant.Event.ACTION_REMOVED enchant.js /^enchant.Event.ACTION_REMOVED = "actionremoved";$/;" r enchant.Event.ACTION_START enchant.js /^enchant.Event.ACTION_START = "actionstart";$/;" r enchant.Event.ACTION_TICK enchant.js /^enchant.Event.ACTION_TICK = "actiontick";$/;" r enchant.Event.ADDED enchant.js /^enchant.Event.ADDED = 'added';$/;" r enchant.Event.ADDED_TO_SCENE enchant.js /^enchant.Event.ADDED_TO_SCENE = 'addedtoscene';$/;" r enchant.Event.ADDED_TO_TIMELINE enchant.js /^enchant.Event.ADDED_TO_TIMELINE = "addedtotimeline";$/;" r enchant.Event.A_BUTTON_DOWN enchant.js /^enchant.Event.A_BUTTON_DOWN = 'abuttondown';$/;" r enchant.Event.A_BUTTON_UP enchant.js /^enchant.Event.A_BUTTON_UP = 'abuttonup';$/;" r enchant.Event.B_BUTTON_DOWN enchant.js /^enchant.Event.B_BUTTON_DOWN = 'bbuttondown';$/;" r enchant.Event.B_BUTTON_UP enchant.js /^enchant.Event.B_BUTTON_UP = 'bbuttonup';$/;" r enchant.Event.CHILD_ADDED enchant.js /^enchant.Event.CHILD_ADDED = 'childadded';$/;" r enchant.Event.CHILD_REMOVED enchant.js /^enchant.Event.CHILD_REMOVED = 'childremoved';$/;" r enchant.Event.CORE_RESIZE enchant.js /^enchant.Event.CORE_RESIZE = 'coreresize';$/;" r enchant.Event.DOWN_BUTTON_DOWN enchant.js /^enchant.Event.DOWN_BUTTON_DOWN = 'downbuttondown';$/;" r enchant.Event.DOWN_BUTTON_UP enchant.js /^enchant.Event.DOWN_BUTTON_UP = 'downbuttonup';$/;" r enchant.Event.ENTER enchant.js /^enchant.Event.ENTER = 'enter';$/;" r enchant.Event.ENTER_FRAME enchant.js /^enchant.Event.ENTER_FRAME = 'enterframe';$/;" r enchant.Event.ERROR enchant.js /^enchant.Event.ERROR = 'error';$/;" r enchant.Event.EXIT enchant.js /^enchant.Event.EXIT = 'exit';$/;" r enchant.Event.EXIT_FRAME enchant.js /^enchant.Event.EXIT_FRAME = 'exitframe';$/;" r enchant.Event.INPUT_CHANGE enchant.js /^enchant.Event.INPUT_CHANGE = 'inputchange';$/;" r enchant.Event.INPUT_END enchant.js /^enchant.Event.INPUT_END = 'inputend';$/;" r enchant.Event.INPUT_START enchant.js /^enchant.Event.INPUT_START = 'inputstart';$/;" r enchant.Event.LEFT_BUTTON_DOWN enchant.js /^enchant.Event.LEFT_BUTTON_DOWN = 'leftbuttondown';$/;" r enchant.Event.LEFT_BUTTON_UP enchant.js /^enchant.Event.LEFT_BUTTON_UP = 'leftbuttonup';$/;" r enchant.Event.LOAD enchant.js /^enchant.Event.LOAD = 'load';$/;" r enchant.Event.PROGRESS enchant.js /^enchant.Event.PROGRESS = 'progress';$/;" r enchant.Event.REMOVED enchant.js /^enchant.Event.REMOVED = 'removed';$/;" r enchant.Event.REMOVED_FROM_SCENE enchant.js /^enchant.Event.REMOVED_FROM_SCENE = 'removedfromscene';$/;" r enchant.Event.REMOVED_FROM_TIMELINE enchant.js /^enchant.Event.REMOVED_FROM_TIMELINE = "removedfromtimeline";$/;" r enchant.Event.RENDER enchant.js /^enchant.Event.RENDER = 'render';$/;" r enchant.Event.RIGHT_BUTTON_DOWN enchant.js /^enchant.Event.RIGHT_BUTTON_DOWN = 'rightbuttondown';$/;" r enchant.Event.RIGHT_BUTTON_UP enchant.js /^enchant.Event.RIGHT_BUTTON_UP = 'rightbuttonup';$/;" r enchant.Event.TOUCH_END enchant.js /^enchant.Event.TOUCH_END = 'touchend';$/;" r enchant.Event.TOUCH_MOVE enchant.js /^enchant.Event.TOUCH_MOVE = 'touchmove';$/;" r enchant.Event.TOUCH_START enchant.js /^enchant.Event.TOUCH_START = 'touchstart';$/;" r enchant.Event.UP_BUTTON_DOWN enchant.js /^enchant.Event.UP_BUTTON_DOWN = 'upbuttondown';$/;" r enchant.Event.UP_BUTTON_UP enchant.js /^enchant.Event.UP_BUTTON_UP = 'upbuttonup';$/;" r enchant.EventTarget enchant.js /^enchant.EventTarget = enchant.Class.create({$/;" c enchant.Group enchant.js /^enchant.Group = enchant.Class.create(enchant.Node, {$/;" c enchant.Label enchant.js /^enchant.Label = enchant.Class.create(enchant.Entity, {$/;" c enchant.LoadingScene enchant.js /^ * enchant.LoadingScene = enchant.Class.create(enchant.Scene, {$/;" c enchant.LoadingScene enchant.js /^enchant.LoadingScene = enchant.Class.create(enchant.Scene, {$/;" c enchant.Map enchant.js /^enchant.Map = enchant.Class.create(enchant.Entity, {$/;" c enchant.Matrix enchant.js /^enchant.Matrix = enchant.Class.create({$/;" c enchant.Node enchant.js /^enchant.Node = enchant.Class.create(enchant.EventTarget, {$/;" c enchant.ParallelAction enchant.js /^enchant.ParallelAction = enchant.Class.create(enchant.Action, {$/;" c enchant.Scene enchant.js /^enchant.Scene = enchant.Class.create(enchant.Group, {$/;" c enchant.Sprite enchant.js /^enchant.Sprite = enchant.Class.create(enchant.Entity, {$/;" c enchant.Surface enchant.js /^enchant.Surface = enchant.Class.create(enchant.EventTarget, {$/;" c enchant.Surface._getPattern enchant.js /^enchant.Surface._getPattern = function(surface, force) {$/;" r enchant.Surface.load enchant.js /^enchant.Surface.load = function(src, callback, onerror) {$/;" r enchant.Timeline enchant.js /^enchant.Timeline = enchant.Class.create(enchant.EventTarget, {$/;" c enchant.Tween enchant.js /^enchant.Tween = enchant.Class.create(enchant.Action, {$/;" c enchant.WebAudioSound enchant.js /^enchant.WebAudioSound = enchant.Class.create(enchant.EventTarget, {$/;" c enchant.WebAudioSound.load enchant.js /^enchant.WebAudioSound.load = function(src, type, callback, onerror) {$/;" r error enchant.js /^ error: function(func) {$/;" r excepted enchant.js /^ var excepted = ["frame", "time", "callback", "onactiontick", "onactionstart", "onactionend"];$/;" r exec enchant.js /^ exec: function(func) {$/;" r fadeIn enchant.js /^ fadeIn: function(time, easing) {$/;" r fadeOut enchant.js /^ fadeOut: function(time, easing) {$/;" r fadeTo enchant.js /^ fadeTo: function(opacity, time, easing) {$/;" r fail enchant.js /^ fail: function(arg) {$/;" r fall enchant.js /^ * fall: function() { ... }$/;" r firstChild enchant.js /^ firstChild: {$/;" r font enchant.js /^ font: {$/;" r frame enchant.js /^ frame: {$/;" r get enchant.js /^ get: function() {$/;" r get enchant.js /^ get: function() {$/;" r get enchant.js /^ get: function() {$/;" r getBoundingRect enchant.js /^ getBoundingRect: function() {$/;" r getConstructor enchant.js /^ getConstructor: function() {$/;" r getDomElement enchant.js /^ getDomElement: function() {$/;" r getDomElementAsNext enchant.js /^ getDomElementAsNext: function() {$/;" r getElapsedTime enchant.js /^ getElapsedTime: function() {$/;" r getMetrics enchant.js /^ getMetrics: function(text) {$/;" r getNextManager enchant.js /^ getNextManager: function(manager) {$/;" r getOrientedBoundingRect enchant.js /^ getOrientedBoundingRect: function() {$/;" r getPixel enchant.js /^ getPixel: function(x, y) {$/;" r getSpriteByColor enchant.js /^ getSpriteByColor: function(color) {$/;" r getTime enchant.js /^ getTime: function() {$/;" r height enchant.js /^ height: {$/;" r height enchant.js /^ height: {$/;" r hide enchant.js /^ hide: function() {$/;" r hitTest enchant.js /^ hitTest: function(x, y) {$/;" r id enchant.js /^ var id = 'enchant-audio' + enchant.Core.instance._soundID++;$/;" r id enchant.js /^ var id = 'enchant-surface' + core._surfaceID++;$/;" r image enchant.js /^ image: {$/;" r image.context.fillStyle enchant.js /^ image.context.fillStyle = '#fff';$/;" r image.context.fillStyle enchant.js /^ image.context.fillStyle = '#000';$/;" r image.context.fillStyle enchant.js /^ image.context.fillStyle = '#fff';$/;" r image.onerror enchant.js /^ image.onerror = function() {$/;" r image.onload enchant.js /^ image.onload = function() {$/;" r inheritMat enchant.js /^ inheritMat = [ 1, 0, 0, 1, 0, 0 ];$/;" r initialize enchant.js /^ initialize: function() {$/;" r initialize enchant.js /^ initialize: function(width, height) {$/;" r initialize enchant.js /^ * initialize: function(){$/;" r initialize enchant.js /^ initialize: function() {$/;" r initialize enchant.js /^ initialize: function(node) {$/;" r initialize enchant.js /^ initialize: function(node, elementDefinition) {$/;" r initialize enchant.js /^ initialize: function(param) {$/;" r initialize enchant.js /^ initialize: function(params) {$/;" r initialize enchant.js /^ initialize: function(reso, max) {$/;" r initialize enchant.js /^ initialize: function(text) {$/;" r initialize enchant.js /^ initialize: function(tileWidth, tileHeight) {$/;" r initialize enchant.js /^ initialize: function(type) {$/;" r initialize enchant.js /^ initialize: function(width, height) {$/;" r initialize enchant.js /^ * initialize: function(radius) { ... }, \/\/ Method definition.$/;" r initialize enchant.js /^ * initialize: function(radius) { ... }, \/\/ Methodendefinitionen$/;" r initialize enchant.js /^ * initialize: function(radius) { ... }, \/\/ メソッド定義$/;" r initialize enchant.js /^ * initialize: function(radius) { \/\/ Overwrites constructor$/;" r initialize enchant.js /^ * initialize: function(radius) { \/\/ überschreibt den Standardkonstruktor.$/;" r initialize enchant.js /^ * initialize: function(radius) { \/\/ コンストラクタを上書きする insertBefore enchant.js /^ insertBefore: function(node, reference) {$/;" r intersect enchant.js /^ intersect: function(other) {$/;" r intersectStrict enchant.js /^ intersectStrict: function(other) {$/;" r keybind enchant.js /^ keybind: function(key, button) {$/;" r keyunbind enchant.js /^ keyunbind: function(key) {$/;" r l1 enchant.js /^ l1 = [ ltx1 - lbx1, lty1 - lby1 ],$/;" r l2 enchant.js /^ l2 = [ ltx2 - lbx2, lty2 - lby2 ],$/;" r lastChild enchant.js /^ lastChild: {$/;" r leftBottom enchant.js /^ leftBottom: [ m21h + mdx, m22h + mdy ],$/;" r leftTop enchant.js /^ leftTop: [ mdx, mdy ],$/;" r load enchant.js /^ load: function(src, alias, callback, onerror) {$/;" r loadData enchant.js /^ loadData: function(data) {$/;" r loadFunc enchant.js /^ loadFunc = function() {$/;" r loop enchant.js /^ loop: function() {$/;" r makeTransformMatrix enchant.js /^ makeTransformMatrix: function(node, dest) {$/;" r mat enchant.js /^ var mat = [];$/;" r matrix enchant.js /^ matrix: [1, 0, 0, 1, 0, 0],$/;" r moveBy enchant.js /^ moveBy: function(x, y) {$/;" r moveBy enchant.js /^ moveBy: function(x, y, time, easing) {$/;" r moveTo enchant.js /^ moveTo: function(x, y) {$/;" r moveTo enchant.js /^ moveTo: function(x, y, time, easing) {$/;" r moveX enchant.js /^ moveX: function(x, time, easing) {$/;" r moveY enchant.js /^ moveY: function(y, time, easing) {$/;" r multiply enchant.js /^ multiply: function(m1, m2, dest) {$/;" r multiplyVec enchant.js /^ multiplyVec: function(mat, vec, dest) {$/;" r newmat enchant.js /^ newmat = [];$/;" r next enchant.js /^ next: function(remaining) {$/;" r next enchant.js /^ next: function(func) {$/;" r next enchant.js /^ next: function(remainingTime) {$/;" r node.__styleStatus enchant.js /^ node.__styleStatus = {};$/;" r node._cvsCache enchant.js /^ node._cvsCache = {};$/;" r node._cvsCache.detectColor enchant.js /^ node._cvsCache.detectColor = 'rgba(' + layer._colorManager.attachDetectColor(node) + ')';$/;" r node._cvsCache.matrix enchant.js /^ node._cvsCache.matrix = [ 1, 0, 0, 1, 0, 0 ];$/;" r node._style enchant.js /^ node._style = {};$/;" r o enchant.js /^ var o = {};$/;" r on enchant.js /^ on: function() {$/;" r onactiontick enchant.js /^ onactiontick: function(evt) {$/;" r onloadTimeSetter enchant.js /^ var onloadTimeSetter = function() {$/;" r onxbuttondown enchant.js /^ var onxbuttondown = function(e) {$/;" r onxbuttonup enchant.js /^ var onxbuttonup = function(e) {$/;" r opacity enchant.js /^ opacity: {$/;" r or enchant.js /^ or: function() {$/;" r origin enchant.js /^ var origin = {};$/;" r originX enchant.js /^ originX: {$/;" r originY enchant.js /^ originY: {$/;" r pause enchant.js /^ pause: function() {$/;" r pause enchant.js /^ pause: function() {$/;" r play enchant.js /^ play: function() {$/;" r play enchant.js /^ play: function(dup) {$/;" r popScene enchant.js /^ popScene: function() {$/;" r poss1 enchant.js /^ poss1 = [ lt1, rt1, rb1, lb1 ];$/;" r poss2 enchant.js /^ poss2 = [ lt2, rt2, rb2, lb2 ];$/;" r preload enchant.js /^ preload: function(assets) {$/;" r pushScene enchant.js /^ pushScene: function(scene) {$/;" r r1 enchant.js /^ r1 = [ rbx1 - rtx1, rby1 - rty1 ],$/;" r r2 enchant.js /^ r2 = [ rbx2 - rtx2, rby2 - rty2 ],$/;" r redraw enchant.js /^ redraw: function(x, y, width, height) {$/;" r remove enchant.js /^ remove: function() {$/;" r removeChild enchant.js /^ removeChild: function(node) {$/;" r removeEventListener enchant.js /^ removeEventListener: function(type, listener) {$/;" r removeFromScene enchant.js /^ removeFromScene: function() {$/;" r removeManager 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enchant.js /^ set: function(x) {$/;" r set enchant.js /^ set: function(y) {$/;" r setFrameBased enchant.js /^ setFrameBased: function() {$/;" r setLayer enchant.js /^ setLayer: function(layer) {$/;" r setPixel enchant.js /^ setPixel: function(x, y, r, g, b, a) {$/;" r setTimeBased enchant.js /^ setTimeBased: function() {$/;" r show enchant.js /^ show: function() {$/;" r skip enchant.js /^ skip: function(frames) {$/;" r sprite.frame enchant.js /^ * sprite.frame = [0, 1, 0, 2, null]$/;" r sprite.frame enchant.js /^ * sprite.frame = [0, 1, 0, 2]$/;" r sprite.image.context.fillStyle enchant.js /^ sprite.image.context.fillStyle = '#fff';$/;" r stage.id enchant.js /^ stage.id = 'enchant-stage';$/;" r stage.style.fontSize enchant.js /^ stage.style.fontSize = '12px';$/;" r stage.style.position enchant.js /^ stage.style.position = 'absolute';$/;" r stage.style.position enchant.js /^ stage.style.position = 'relative';$/;" r stage.style.webkitTapHighlightColor enchant.js /^ stage.style.webkitTapHighlightColor = 'rgba(0, 0, 0, 0)';$/;" r stage.style.webkitTextSizeAdjust enchant.js /^ stage.style.webkitTextSizeAdjust = 'none';$/;" r start enchant.js /^ start: function(deferred) {$/;" r stop enchant.js /^ stop: function() {$/;" r stop enchant.js /^ stop: function() {$/;" r submodules enchant.js /^ var submodules = [],$/;" r t1 enchant.js /^ t1 = [ rtx1 - ltx1, rty1 - lty1 ],$/;" r t2 enchant.js /^ t2 = [ rtx2 - ltx2, rty2 - lty2 ],$/;" r target enchant.js /^ target = 'Canvas';$/;" r target enchant.js /^ target = 'Dom';$/;" r target enchant.js /^ var target = {};$/;" r text enchant.js /^ text = '' + text;$/;" r text enchant.js /^ text: {$/;" r textAlign enchant.js /^ textAlign: {$/;" r then enchant.js /^ then: function(func) {$/;" r this.__styleStatus enchant.js /^ this.__styleStatus = {};$/;" r this._assets enchant.js /^ var assets = this._assets = [];$/;" r this._css enchant.js /^ this._css = '-moz-element(#' + id + ')';$/;" r this._css enchant.js /^ this._css = '-webkit-canvas(' + id + ')';$/;" r this._cvsCache enchant.js /^ this._cvsCache = {$/;" r this._data enchant.js /^ this._data = [$/;" r this._debugColor enchant.js /^ this._debugColor = '#0000ff';$/;" r this._debugColor enchant.js /^ this._debugColor = '#ff0000';$/;" r this._detect.style.position enchant.js /^ this._detect.style.position = 'absolute';$/;" r this._dispatchExitframe enchant.js /^ this._dispatchExitframe = function() {$/;" r this._domRef enchant.js /^ this._domRef = [];$/;" r this._element.style.overflow enchant.js /^ this._element.style.overflow = 'hidden';$/;" r this._element.style.position enchant.js /^ this._element.style.position = 'absolute';$/;" r this._element.style.position enchant.js /^ this._element.style.position = 'absolute';$/;" r this._element.style.top enchant.js /^ this._element.style.left = this._element.style.top = '0px';$/;" r this._frameSequence enchant.js /^ this._frameSequence = [];$/;" r this._frameSequence enchant.js /^ this._frameSequence = [];$/;" r this._frameSequence enchant.js /^ this._frameSequence = [];$/;" r this._internalButtondownListeners enchant.js /^ this._internalButtondownListeners = {};$/;" r this._internalButtonupListeners enchant.js /^ this._internalButtonupListeners = {};$/;" r this._layerPriority enchant.js /^ this._layerPriority = [];$/;" r this._layers enchant.js /^ this._layers = {};$/;" r this._listeners enchant.js /^ this._listeners = {};$/;" r this._listeners enchant.js /^ this._listeners = {};$/;" r this._matrix enchant.js /^ this._matrix = [ 1, 0, 0, 1, 0, 0 ];$/;" r this._nodeEventListener enchant.js /^ this._nodeEventListener = function(e) {$/;" r this._scenes enchant.js /^ this._scenes = [];$/;" r this._setDomTarget enchant.js /^ this._setDomTarget = function() {$/;" r this._style enchant.js /^ this._style = {};$/;" r this._style.pointerEvents enchant.js /^ this._style.pointerEvents = 'all';$/;" r this._style.pointerEvents enchant.js /^ this._style.pointerEvents = 'none';$/;" r this._style.webkitTransform enchant.js /^ this._style.webkitTransform = 'scale(0.5)';$/;" r this._style.webkitTransformOrigin enchant.js /^ this._style.webkitTransformOrigin = '0 0';$/;" r this.actions enchant.js /^ this.actions = [];$/;" r this.assets enchant.js /^ this.assets = {};$/;" r this.backgroundColor enchant.js /^ this.backgroundColor = '#000';$/;" r this.backgroundColor enchant.js /^ * this.backgroundColor = 'red';$/;" r this.childNodes enchant.js /^ this.childNodes = [];$/;" r this.easing enchant.js /^ this.easing = function(t, b, c, d) {$/;" r this.endedActions enchant.js /^ this.endedActions = [];$/;" r this.endedActions enchant.js /^ this.endedActions = [];$/;" r this.font enchant.js /^ this.font = '14px serif';$/;" r this.input enchant.js /^ this.input = {};$/;" r this.queue enchant.js /^ this.queue = [];$/;" r this.reference enchant.js /^ this.reference = [];$/;" r this.stack enchant.js /^ this.stack = [];$/;" r this.style.border enchant.js /^ this.style.border = '1px solid blue';$/;" r this.style.margin enchant.js /^ this.style.margin = '-1px';$/;" r this.style.position enchant.js /^ this.style.position = 'absolute';$/;" r this.textAlign enchant.js /^ this.textAlign = 'left';$/;" r tick enchant.js /^ tick: function(enterFrameEvent) {$/;" r tileHeight enchant.js /^ tileHeight: {$/;" r tileWidth enchant.js /^ tileWidth: {$/;" r timeline enchant.js /^ var i, len, timeline = {$/;" r toDataURL enchant.js /^ toDataURL: function() {$/;" r touch enchant.js /^ var touch = [$/;" r touchEnabled enchant.js /^ touchEnabled: {$/;" r transform enchant.js /^ transform: function(ctx, node) {$/;" r tree enchant.js /^ var tree = [ node ];$/;" r tween enchant.js /^ tween: function(params) {$/;" r type enchant.js /^ type = '';$/;" r type enchant.js /^ type = 'audio\/' + ext;$/;" r unloop enchant.js /^ unloop: function() {$/;" r updateBoundArea enchant.js /^ updateBoundArea: function() {$/;" r vec enchant.js /^ var vec = [ ox, oy ];$/;" r vec enchant.js /^ vec = [ ox, oy ];$/;" r vec enchant.js /^ var vec = [ ox, oy ];$/;" r visible enchant.js /^ visible: {$/;" r volume enchant.js /^ volume: {$/;" r volume enchant.js /^ volume: {$/;" r wait enchant.js /^ wait: function(time) {$/;" r waitAll enchant.js /^ waitAll: function() {$/;" r waitUntil enchant.js /^ waitUntil: function(func) {$/;" r width enchant.js /^ width: {$/;" r width enchant.js /^ width: {$/;" r within enchant.js /^ within: function(other, distance) {$/;" r x enchant.js /^ x: function() {$/;" r x enchant.js /^ x: {$/;" r xhr.onload enchant.js /^ xhr.onload = function() {$/;" r xhr.responseType enchant.js /^ xhr.responseType = 'arraybuffer';$/;" r xw enchant.js /^ var xw = [ mdx, m11w + mdx, m21h + mdx, m11w + m21h + mdx ].sort(function(a, b) { return a - b; });$/;" r y enchant.js /^ y: function() {$/;" r y enchant.js /^ y: {$/;" r yh enchant.js /^ var yh = [ mdy, m12w + mdy, m22h + mdy, m12w + m22h + mdy ].sort(function(a, b) { return a - b; });$/;" r App init.js /^App = {};$/;" r S4 init.js /^ \/\/ var S4 = function() {$/;" r _collisionData init.js /^_collisionData = [$/;" r _mapData init.js /^_mapData = [$/;" r script.type init.js /^ script.type = 'text\/javascript';$/;" r ! jkl-parsexml.js /^ if ( text.charAt(nextquote+1) != '"' ) {$/;" r ! jkl-parsexml.js /^ if ( typeof(key) != "string" ) continue;$/;" r ! jkl-parsexml.js /^ if ( typeof(key) != "string" ) continue;$/;" r ! jkl-parsexml.js /^ if ( typeof(this.req.overrideMimeType) != "undefined" && ! this.textmode ) {$/;" r ! jkl-parsexml.js /^ if ( typeof(this.req.send) != "undefined" ) {$/;" r ! jkl-parsexml.js /^ if ( typeof(this.req.setRequestHeader) != "undefined" ) {$/;" r ! jkl-parsexml.js /^ } else if ( typeof(this.req.load) != "undefined" ) {$/;" r ! jkl-parsexml.js /^\/\/ if ( typeof(this.req.setRequestHeader) != "undefined" ) {$/;" r JKL jkl-parsexml.js /^if ( typeof(JKL) == 'undefined' ) JKL = function() {};$/;" r JKL.ParseXML jkl-parsexml.js /^JKL.ParseXML = function ( url, query, method ) {$/;" r JKL.ParseXML.CSV jkl-parsexml.js /^JKL.ParseXML.CSV = function ( url, query, method ) {$/;" r JKL.ParseXML.CSV.prototype.parseCSV jkl-parsexml.js /^JKL.ParseXML.CSV.prototype.parseCSV = function ( text ) {$/;" r JKL.ParseXML.CSV.prototype.parseResponse jkl-parsexml.js /^JKL.ParseXML.CSV.prototype.parseResponse = function () {$/;" r JKL.ParseXML.CSVmap jkl-parsexml.js /^JKL.ParseXML.CSVmap = function ( url, query, method ) {$/;" r JKL.ParseXML.CSVmap.prototype.parseResponse jkl-parsexml.js /^JKL.ParseXML.CSVmap.prototype.parseResponse = function () {$/;" r JKL.ParseXML.DOM jkl-parsexml.js /^JKL.ParseXML.DOM = function ( url, query, method ) {$/;" r JKL.ParseXML.DOM.prototype.parseResponse jkl-parsexml.js /^JKL.ParseXML.DOM.prototype.parseResponse = function () {$/;" r JKL.ParseXML.HTTP jkl-parsexml.js /^JKL.ParseXML.HTTP = function( url, query, method, textmode ) {$/;" r JKL.ParseXML.HTTP.ACTIVEX_XMLDOM jkl-parsexml.js /^JKL.ParseXML.HTTP.ACTIVEX_XMLDOM = "Microsoft.XMLDOM"; \/\/ Msxml2.DOMDocument.5.0$/;" r JKL.ParseXML.HTTP.ACTIVEX_XMLHTTP jkl-parsexml.js /^JKL.ParseXML.HTTP.ACTIVEX_XMLHTTP = "Microsoft.XMLHTTP"; \/\/ Msxml2.XMLHTTP.3.0$/;" r JKL.ParseXML.HTTP.EPOCH_TIMESTAMP jkl-parsexml.js /^JKL.ParseXML.HTTP.EPOCH_TIMESTAMP = "Thu, 01 Jun 1970 00:00:00 GMT"$/;" r JKL.ParseXML.HTTP.REQUEST_TYPE jkl-parsexml.js /^JKL.ParseXML.HTTP.REQUEST_TYPE = "application\/x-www-form-urlencoded";$/;" r JKL.ParseXML.HTTP.prototype.async jkl-parsexml.js /^JKL.ParseXML.HTTP.prototype.async = function( func ) {$/;" r JKL.ParseXML.HTTP.prototype.checkResponse jkl-parsexml.js /^JKL.ParseXML.HTTP.prototype.checkResponse = function() {$/;" r JKL.ParseXML.HTTP.prototype.documentElement jkl-parsexml.js /^JKL.ParseXML.HTTP.prototype.documentElement = function() {$/;" r JKL.ParseXML.HTTP.prototype.load jkl-parsexml.js /^JKL.ParseXML.HTTP.prototype.load = function() {$/;" r JKL.ParseXML.HTTP.prototype.responseText jkl-parsexml.js /^JKL.ParseXML.HTTP.prototype.responseText = function() {$/;" r JKL.ParseXML.JSON jkl-parsexml.js /^JKL.ParseXML.JSON = function ( url, query, method ) {$/;" r JKL.ParseXML.JSON.prototype.parseResponse jkl-parsexml.js /^JKL.ParseXML.JSON.prototype.parseResponse = function () {$/;" r JKL.ParseXML.LoadVars jkl-parsexml.js /^JKL.ParseXML.LoadVars = function ( url, query, method ) {$/;" r JKL.ParseXML.LoadVars.prototype.parseResponse jkl-parsexml.js /^JKL.ParseXML.LoadVars.prototype.parseResponse = function () {$/;" r JKL.ParseXML.MAP_NODETYPE jkl-parsexml.js /^JKL.ParseXML.MAP_NODETYPE = [$/;" r JKL.ParseXML.MIME_TYPE_XML jkl-parsexml.js /^JKL.ParseXML.MIME_TYPE_XML = "text\/xml";$/;" r JKL.ParseXML.Text jkl-parsexml.js /^JKL.ParseXML.Text = function ( url, query, method ) {$/;" r JKL.ParseXML.Text.prototype.parseResponse jkl-parsexml.js /^JKL.ParseXML.Text.prototype.parseResponse = function () {$/;" r JKL.ParseXML.VERSION jkl-parsexml.js /^JKL.ParseXML.VERSION = "0.22";$/;" r JKL.ParseXML.prototype.addNode jkl-parsexml.js /^JKL.ParseXML.prototype.addNode = function ( hash, key, cnts, val ) {$/;" r JKL.ParseXML.prototype.async jkl-parsexml.js /^JKL.ParseXML.prototype.async = function ( func, args ) {$/;" r JKL.ParseXML.prototype.onerror jkl-parsexml.js /^JKL.ParseXML.prototype.onerror = function ( func, args ) {$/;" r JKL.ParseXML.prototype.parse jkl-parsexml.js /^JKL.ParseXML.prototype.parse = function () {$/;" r JKL.ParseXML.prototype.parseDocument jkl-parsexml.js /^JKL.ParseXML.prototype.parseDocument = function ( root ) {$/;" r JKL.ParseXML.prototype.parseElement jkl-parsexml.js /^JKL.ParseXML.prototype.parseElement = function ( elem ) {$/;" r JKL.ParseXML.prototype.parseResponse jkl-parsexml.js /^JKL.ParseXML.prototype.parseResponse = function () {$/;" r JKL.ParseXML.prototype.setOutputArray jkl-parsexml.js /^JKL.ParseXML.prototype.setOutputArray = function ( mode ) {$/;" r JKL.ParseXML.prototype.setOutputArrayAll jkl-parsexml.js /^JKL.ParseXML.prototype.setOutputArrayAll = function () {$/;" r JKL.ParseXML.prototype.setOutputArrayAuto jkl-parsexml.js /^JKL.ParseXML.prototype.setOutputArrayAuto = function () {$/;" r JKL.ParseXML.prototype.setOutputArrayElements jkl-parsexml.js /^JKL.ParseXML.prototype.setOutputArrayElements = function ( list ) {$/;" r JKL.ParseXML.prototype.setOutputArrayNever jkl-parsexml.js /^JKL.ParseXML.prototype.setOutputArrayNever = function () {$/;" r check_func jkl-parsexml.js /^ var check_func = function () {$/;" r cnt jkl-parsexml.js /^ var cnt = {};$/;" r data jkl-parsexml.js /^ var data = [];$/;" r hash jkl-parsexml.js /^ var hash = {};$/;" r hash jkl-parsexml.js /^ var hash = {};$/;" r hash jkl-parsexml.js /^ var hash = {};$/;" r hash[list[i]] jkl-parsexml.js /^ hash[list[i]] = "";$/;" r json jkl-parsexml.js /^ var json = {};$/;" r line jkl-parsexml.js /^ var line = [];$/;" r mode jkl-parsexml.js /^ mode = [ mode ]; \/\/ string into array$/;" r proc jkl-parsexml.js /^ var proc = function() {$/;" r ret jkl-parsexml.js /^ ret = [ ret ];$/;" r retval jkl-parsexml.js /^ if ( ! retval ) retval = "";$/;" r retval jkl-parsexml.js /^ if ( ! retval ) retval = {};$/;" r retval jkl-parsexml.js /^ retval = {};$/;" r table jkl-parsexml.js /^ var table = [];$/;" r this.method jkl-parsexml.js /^ this.method = "GET";$/;" r this.method jkl-parsexml.js /^ this.method = "POST";$/;" r this.query jkl-parsexml.js /^ this.query = "";$/;" r M lang\en.js /^var M = {};$/;" r M.error lang\en.js /^M.error = 'reading error';$/;" r M.loading lang\en.js /^M.loading = 'loading';$/;" r M lang\ja.js /^var M = {};$/;" r M.BASE lang\ja.js /^M.BASE = {};$/;" r M.BASE.L lang\ja.js /^M.BASE.L = {};$/;" r M.BASE.L.DAMAGE1 lang\ja.js /^M.BASE.L.DAMAGE1 = "いたいいたいをされたら\nゆっくりできないよ!";$/;" r M.BASE.L.DAMAGE2 lang\ja.js /^M.BASE.L.DAMAGE2 = "ゆ!?\nいたいよ!やめてよね!\nゆっくりできないよ!";$/;" r M.BASE.L.DEAD1 lang\ja.js /^M.BASE.L.DEAD1 = "もっとゆっくりしたかった…";$/;" r M.BASE.L.DECLARE_PLACE1 lang\ja.js /^M.BASE.L.DECLARE_PLACE1 = "ここを%name%の\\nゆっくりぷれいすにするよ!";$/;" r M.BASE.L.EAT1 lang\ja.js /^M.BASE.L.EAT1 = "む~しゃむ~しゃ!\nそれなり~";$/;" r M.BASE.L.EAT2 lang\ja.js /^M.BASE.L.EAT2 = "はふっはふっ!\nめっちゃうま!";$/;" r M.BASE.L.EAT3 lang\ja.js /^M.BASE.L.EAT3 = "む~しゃむ~しゃ\nしあわせー";$/;" r M.BASE.L.EAT_FAILED1 lang\ja.js /^M.BASE.L.EAT_FAILED1 = "どぼじで\\nたべものさん\\nないのおおおおお!?";$/;" r M.BASE.L.GET_UP1 lang\ja.js /^M.BASE.L.GET_UP1 = "ゆっくりおきるよ!";$/;" r M.BASE.L.HUNTING_MESSAGE1 lang\ja.js /^M.BASE.L.HUNTING_MESSAGE1 = "%name%はかりの\\nてんっさいなんだよ!";$/;" r M.BASE.L.HUNTING_MESSAGE2 lang\ja.js /^M.BASE.L.HUNTING_MESSAGE2 = "たべものさん\\nゆっくりかられてね!";$/;" r M.BASE.L.HUNTING_MESSAGE3 lang\ja.js /^M.BASE.L.HUNTING_MESSAGE3 = "ゆ!ゆ!\nくささんゆっくりぬけてね!";$/;" r M.BASE.L.HUNTING_MESSAGE4 lang\ja.js /^M.BASE.L.HUNTING_MESSAGE4 = "ゆっくりごはんになってね!";$/;" r M.BASE.L.HUNTING_MESSAGE5 lang\ja.js /^M.BASE.L.HUNTING_MESSAGE5 = "ゆっくりたべものさん\\nあつめるよ!";$/;" r M.BASE.L.HUNTING_MESSAGE6 lang\ja.js /^M.BASE.L.HUNTING_MESSAGE6 = "ゆっくりかりをするよ!!";$/;" r M.BASE.L.HUNTING_MESSAGE7 lang\ja.js /^M.BASE.L.HUNTING_MESSAGE7 = "たべものさん\\nいっぱいかるよ!";$/;" r M.BASE.L.HUNTING_MESSAGE8 lang\ja.js /^M.BASE.L.HUNTING_MESSAGE8 = "ゆうっしゅうっ\\nでごめんね!";$/;" r M.BASE.L.HUNT_ESCAPE1 lang\ja.js /^M.BASE.L.HUNT_ESCAPE1 = "ゆ~たいりょうだよ~";$/;" r M.BASE.L.HUNT_ESCAPE2 lang\ja.js /^M.BASE.L.HUNT_ESCAPE2 = "たべものさん\\nもってかえるよ!";$/;" r M.BASE.L.LEARN_NO_FOOD_IN_PLACE1 lang\ja.js /^M.BASE.L.LEARN_NO_FOOD_IN_PLACE1 = "ゆー、たべものさんがないよ";$/;" r M.BASE.L.LOST_HOUSE1 lang\ja.js /^M.BASE.L.LOST_HOUSE1 = "おうちが\nなくなってるううぅぅ!!";$/;" r M.BASE.L.MOVE_GOTO_HOME1 lang\ja.js /^M.BASE.L.MOVE_GOTO_HOME1 = "ゆっくりおうちにかえるよ!";$/;" r M.BASE.L.MOVE_TO_HUNTING1 lang\ja.js /^M.BASE.L.MOVE_TO_HUNTING1 = "ゆっくりかりにいくよ!";$/;" r M.BASE.L.REHUNT1 lang\ja.js /^M.BASE.L.REHUNT1 = "ゆっくりほかの\\nたべものさんさがすよ!";$/;" r M.BASE.L.REMOVE_YUKKURI1 lang\ja.js /^M.BASE.L.REMOVE_YUKKURI1 = "%name%はごみじゃないよ!";$/;" r M.BASE.L.SAY_HELLO1 lang\ja.js /^M.BASE.L.SAY_HELLO1 = "%name%は%name%だよ!\nゆっくりしていってね!";$/;" r M.BASE.L.SAY_HELLO2 lang\ja.js /^M.BASE.L.SAY_HELLO2 = "ゆっくりしていってね!";$/;" r M.BASE.L.SEARCH_FOOD1 lang\ja.js /^M.BASE.L.SEARCH_FOOD1 = "ゆゆ??\nたべものさんだよ!";$/;" r M.BASE.L.SLEEP1 lang\ja.js /^M.BASE.L.SLEEP1 = "すーやすーや。";$/;" r M.BASE.L.SLEEP2 lang\ja.js /^M.BASE.L.SLEEP2 = "ゆぅ・・・ゆぅ・・・";$/;" r M.BASE.L.TARGETING_EAT1 lang\ja.js /^M.BASE.L.TARGETING_EAT1 = "ゆゆ??\nたべものさん\\nはっけんだよ!";$/;" r M.BASE.L.UNUN1 lang\ja.js /^M.BASE.L.UNUN1 = "すーぱうんうんたーいむ!\nはじまるよ!";$/;" r M.BASE.L.UNUN2 lang\ja.js /^M.BASE.L.UNUN2 = "うんうんするよーー!!";$/;" r M.BASE.L.UNUN3 lang\ja.js /^M.BASE.L.UNUN3 = "うんうんあげるから\nよろこんでたべてねっ!!";$/;" r M.BASE.L.UNUN_END1 lang\ja.js /^M.BASE.L.UNUN_END1 = "すっきりー!";$/;" r M.BASE.L.UNUN_SPELL1 lang\ja.js /^M.BASE.L.UNUN_SPELL1 = "うんうんくさい!";$/;" r M.BASE.L.WALK1 lang\ja.js /^M.BASE.L.WALK1 = "ゆっ!ゆっ!\nゆっくりすすむよっ!";$/;" r M.BASE.L.WALK2 lang\ja.js /^M.BASE.L.WALK2 = "ゆっくり、ゆっくりー!";$/;" r M.BASE.L.WALK3 lang\ja.js /^M.BASE.L.WALK3 = "かもしかのようなあんよで\\nゆっくりすすむよ!";$/;" r M.BASE.L.WALK4 lang\ja.js /^M.BASE.L.WALK4 = "ゆっくり\\nぴょんぴょんするよ!";$/;" r M.BASE.L.YYUYYU1 lang\ja.js /^M.BASE.L.YYUYYU1 = "ゆっゆっゆっ♪";$/;" r M.BASE.L.YYUYYU2 lang\ja.js /^M.BASE.L.YYUYYU2 = "ゆっくりーのひー\\nまったりーのひー\\nすっきりーのひー♪";$/;" r M.LABEL lang\ja.js /^M.LABEL = {};$/;" r M.LABEL.HUNGRY lang\ja.js /^M.LABEL.HUNGRY = "空腹";$/;" r M.LABEL.SLEEP lang\ja.js /^M.LABEL.SLEEP = "眠気";$/;" r M.LABEL.STRESS lang\ja.js /^M.LABEL.STRESS = "ストレス";/;" r M.LABEL.UNUN lang\ja.js /^M.LABEL.UNUN = "うんうん";$/;" r M.LABEL.YUKKURI lang\ja.js /^M.LABEL.YUKKURI = "ゆっくり";$/;" r M.MARISA lang\ja.js /^M.MARISA = {};$/;" r M.MARISA.L lang\ja.js /^M.MARISA.L = {};$/;" r M.MARISA.L.DEAD1 lang\ja.js /^M.MARISA.L.DEAD1 = "もっとゆっくりしたかった…";$/;" r M.MARISA.L.DECLARE_PLACE1 lang\ja.js /^M.MARISA.L.DECLARE_PLACE1 = "ここを%name%の\\nゆっくりぷれいすに\\nするのぜ!";$/;" r M.MARISA.L.EAT1 lang\ja.js /^M.MARISA.L.EAT1 = "む~しゃむ~しゃ!\nそれなり~";$/;" r M.MARISA.L.EAT2 lang\ja.js /^M.MARISA.L.EAT2 = "はふっはふっ!\nめっちゃうま!";$/;" r M.MARISA.L.EAT3 lang\ja.js /^M.MARISA.L.EAT3 = "む~しゃむ~しゃ\nしあわせー";$/;" r M.MARISA.L.EAT_FAILED1 lang\ja.js /^M.MARISA.L.EAT_FAILED1 = "どぼじで\\nたべものさん\\nないのおおおおお!?";$/;" r M.MARISA.L.GET_UP1 lang\ja.js /^M.MARISA.L.GET_UP1 = "ゆっくりおきるよ!";$/;" r M.MARISA.L.HUNTING_MESSAGE1 lang\ja.js /^M.MARISA.L.HUNTING_MESSAGE1 = "%name%はかりの\\nてんっさいなのぜ!";$/;" r M.MARISA.L.HUNTING_MESSAGE2 lang\ja.js /^M.MARISA.L.HUNTING_MESSAGE2 = "たべものさん\\nゆっくりかられるのぜ!";$/;" r M.MARISA.L.HUNTING_MESSAGE3 lang\ja.js /^M.MARISA.L.HUNTING_MESSAGE3 = "ゆ!ゆ!\nくささんゆっくり\\nぬけるのぜ!";$/;" r M.MARISA.L.HUNTING_MESSAGE4 lang\ja.js /^M.MARISA.L.HUNTING_MESSAGE4 = "ゆっくりごはんになってね!";$/;" r M.MARISA.L.HUNTING_MESSAGE5 lang\ja.js /^M.MARISA.L.HUNTING_MESSAGE5 = "ゆっくりたべものさん\\nあつめるのぜ!";$/;" r M.MARISA.L.HUNTING_MESSAGE6 lang\ja.js /^M.MARISA.L.HUNTING_MESSAGE6 = "ゆっくりかりをするのぜ!!";$/;" r M.MARISA.L.HUNTING_MESSAGE7 lang\ja.js /^M.MARISA.L.HUNTING_MESSAGE7 = "たべものさん\\nいっぱいかるのぜ!";$/;" r M.MARISA.L.HUNT_ESCAPE1 lang\ja.js /^M.MARISA.L.HUNT_ESCAPE1 = "ゆー♪たいっりょうなのじぇ";$/;" r M.MARISA.L.HUNT_ESCAPE1 lang\ja.js /^M.MARISA.L.HUNT_ESCAPE1 = "ゆー♪たいっりょうなのぜ~";$/;" r M.MARISA.L.HUNT_ESCAPE2 lang\ja.js /^M.MARISA.L.HUNT_ESCAPE2 = "たべものさん\\nもってかえるのじぇ!";$/;" r M.MARISA.L.HUNT_ESCAPE2 lang\ja.js /^M.MARISA.L.HUNT_ESCAPE2 = "たべものさん\\nもってかえるのぜ!";$/;" r M.MARISA.L.REMOVE_YUKKURI1 lang\ja.js /^M.MARISA.L.REMOVE_YUKKURI1 = "%name%はごみじゃないのぜ!";$/;" r M.MARISA.L.SAY_HELLO1 lang\ja.js /^M.MARISA.L.SAY_HELLO1 = "%name%は%name%だよ!\nゆっくりしていってね!";$/;" r M.MARISA.L.SAY_HELLO2 lang\ja.js /^M.MARISA.L.SAY_HELLO2 = "ゆっくりしていってね!";$/;" r M.MARISA.L.SEARCH_FOOD1 lang\ja.js /^M.MARISA.L.SEARCH_FOOD1 = "ゆゆ??\nたべものさん\\nはっけんなのぜ!";$/;" r M.MARISA.L.SLEEP1 lang\ja.js /^M.MARISA.L.SLEEP1 = "すーやすーや。";$/;" r M.MARISA.L.SLEEP2 lang\ja.js /^M.MARISA.L.SLEEP2 = "ゆぅ・・・ゆぅ・・・";$/;" r M.MARISA.L.TARGETING_EAT1 lang\ja.js /^M.MARISA.L.TARGETING_EAT1 = "ゆゆ??\nたべものさん\\nはっけんなのぜ!";$/;" r M.MARISA.L.UNUN1 lang\ja.js /^M.MARISA.L.UNUN1 = "すーぱうんうんたーいむ!\nはじまるよ!";$/;" r M.MARISA.L.UNUN2 lang\ja.js /^M.MARISA.L.UNUN2 = "うんうんするよーー!!";$/;" r M.MARISA.L.UNUN3 lang\ja.js /^M.MARISA.L.UNUN3 = "うんうんあげるから\nよろこんでたべてねっ!!";$/;" r M.MARISA.L.UNUN_END1 lang\ja.js /^M.MARISA.L.UNUN_END1 = "すっきりー!";$/;" r M.MARISA.L.UNUN_SPELL1 lang\ja.js /^M.MARISA.L.UNUN_SPELL1 = "うんうんくさい!";$/;" r M.MARISA.L.WALK1 lang\ja.js /^M.MARISA.L.WALK1 = "ゆっ!ゆっ!\nゆっくりすすむよっ!";$/;" r M.MARISA.L.WALK2 lang\ja.js /^M.MARISA.L.WALK2 = "ゆっくり、ゆっくりー!";$/;" r M.MARISA.L.WALK3 lang\ja.js /^M.MARISA.L.WALK3 = "かもしかのようなあんよで\\nゆっくりすすむのぜ!";$/;" r M.MARISA.L.WALK4 lang\ja.js /^M.MARISA.L.WALK4 = "ゆっくり\\nぴょんぴょんするのぜ!";$/;" r M.MARISA.SS lang\ja.js /^M.MARISA.SS = {};$/;" r M.MARISA.SS.DEAD1 lang\ja.js /^M.MARISA.SS.DEAD1 = "もっとゆっくちしたかった…";$/;" r M.MARISA.SS.DECLARE_PLACE1 lang\ja.js /^M.MARISA.SS.DECLARE_PLACE1 = "ここを%name%の\\nゆっくちぷれいすにするのじぇ!";$/;" r M.MARISA.SS.EAT1 lang\ja.js /^M.MARISA.SS.EAT1 = "む~ちゃむ~ちゃ!\nしょれなり~";$/;" r M.MARISA.SS.EAT2 lang\ja.js /^M.MARISA.SS.EAT2 = "はふっはふっ!\nめっちゃうま!";$/;" r M.MARISA.SS.EAT3 lang\ja.js /^M.MARISA.SS.EAT3 = "む~ちゃむ~ちゃ\nちあわせー";$/;" r M.MARISA.SS.EAT_FAILED1 lang\ja.js /^M.MARISA.SS.EAT_FAILED1 = "どぼじで\\nたべものしゃん\nないのおおおおお!?";$/;" r M.MARISA.SS.GET_UP1 lang\ja.js /^M.MARISA.SS.GET_UP1 = "ゆっくちおきるよ!";$/;" r M.MARISA.SS.HUNTING_MESSAGE1 lang\ja.js /^M.MARISA.SS.HUNTING_MESSAGE1 = "%name%はかりの\\nてんっさいなのじぇ!";$/;" r M.MARISA.SS.HUNTING_MESSAGE2 lang\ja.js /^M.MARISA.SS.HUNTING_MESSAGE2 = "たべものしゃん\nゆっくりかられるのじぇ!";$/;" r M.MARISA.SS.HUNTING_MESSAGE3 lang\ja.js /^M.MARISA.SS.HUNTING_MESSAGE3 = "ゆ!ゆ!\nくささんゆっくり\\nぬけるのじぇ!";$/;" r M.MARISA.SS.HUNTING_MESSAGE4 lang\ja.js /^M.MARISA.SS.HUNTING_MESSAGE4 = "ゆっくちごはんになってね!";$/;" r M.MARISA.SS.HUNTING_MESSAGE5 lang\ja.js /^M.MARISA.SS.HUNTING_MESSAGE5 = "ゆっくちたべものさん\\nあつめるのじぇ!";$/;" r M.MARISA.SS.HUNTING_MESSAGE6 lang\ja.js /^M.MARISA.SS.HUNTING_MESSAGE6 = "ゆっくちかりをするのじぇ!!";$/;" r M.MARISA.SS.HUNTING_MESSAGE7 lang\ja.js /^M.MARISA.SS.HUNTING_MESSAGE7 = "たべものさん\\nいっぱいかるのじぇ!";$/;" r M.MARISA.SS.SAY_HELLO1 lang\ja.js /^M.MARISA.SS.SAY_HELLO1 = "%name%は%name%だよ!\nゆっくちしていってね!";$/;" r M.MARISA.SS.SAY_HELLO2 lang\ja.js /^M.MARISA.SS.SAY_HELLO2 = "ゆっくちしていってね!";$/;" r M.MARISA.SS.SEARCH_FOOD1 lang\ja.js /^M.MARISA.SS.SEARCH_FOOD1 = "ゆゆ??\nたべものしゃん\nはっけんなのじぇ!";$/;" r M.MARISA.SS.SLEEP1 lang\ja.js /^M.MARISA.SS.SLEEP1 = "すーやすーや。";$/;" r M.MARISA.SS.SLEEP2 lang\ja.js /^M.MARISA.SS.SLEEP2 = "ゆぅ・・・ゆぅ・・・";$/;" r M.MARISA.SS.TARGETING_EAT1 lang\ja.js /^M.MARISA.SS.TARGETING_EAT1 = "ゆゆ??\nたべものしゃん\nはっけんなのじぇ!";$/;" r M.MARISA.SS.UNUN1 lang\ja.js /^M.MARISA.SS.UNUN1 = "すーぱうんうんたーいむ!\nはじまるよ!";$/;" r M.MARISA.SS.UNUN2 lang\ja.js /^M.MARISA.SS.UNUN2 = "うんうんしゅるよーー!!";$/;" r M.MARISA.SS.UNUN3 lang\ja.js /^M.MARISA.SS.UNUN3 = "うんうんあげるから\nよろこんでたべちぇねっ!!";$/;" r M.MARISA.SS.UNUN_END1 lang\ja.js /^M.MARISA.SS.UNUN_END1 = "すっきりー!";$/;" r M.MARISA.SS.UNUN_SPELL1 lang\ja.js /^M.MARISA.SS.UNUN_SPELL1 = "うんうんくちゃい!";$/;" r M.MARISA.SS.WALK1 lang\ja.js /^M.MARISA.SS.WALK1 = "ゆっ!ゆっ!\nゆっくちしゅしゅむのじぇっ!";$/;" r M.MARISA.SS.WALK2 lang\ja.js /^M.MARISA.SS.WALK2 = "ゆっくち、ゆっくちー!";$/;" r M.MARISA.SS.WALK3 lang\ja.js /^M.MARISA.SS.WALK3 = "かもしかようなあんよで\\nゆっくちしゅしゅむのじぇ!";$/;" r M.MARISA.SS.WALK4 lang\ja.js /^M.MARISA.SS.WALK4 = "ゆっくち\\nぴょんぴょんするのじぇ!";$/;" r M.get lang\ja.js /^M.get = function(code, size, key){$/;" r code lang\ja.js /^ code = "BASE";$/;" r null)code lang\ja.js /^ if(M[code] == null)code = "BASE";$/;" r null)size lang\ja.js /^ if(M[code][size] == null)size = "L";$/;" r size lang\ja.js /^ size = "L";$/;" r Animation lib\Animation.js /^var Animation = enchant.Class.create({$/;" c initialize lib\Animation.js /^ initialize: function (sprite){$/;" r runAnim lib\Animation.js /^ runAnim: function(){$/;" r startAnim lib\Animation.js /^ startAnim:function(){$/;" r stopAnim lib\Animation.js /^ stopAnim: function(){$/;" r ! lib\FormSprite.js /^ if(spr.type != "kuki")continue;$/;" r FormSprite lib\FormSprite.js /^var FormSprite = enchant.Class.create({$/;" c add lib\FormSprite.js /^ add : function(sprite, index, attr){$/;" r addBodyY lib\FormSprite.js /^ addBodyY: function(y){$/;" r addChild lib\FormSprite.js /^ addChild:function(sprite, index, attr){$/;" r addChildAll lib\FormSprite.js /^ \/\/ addChildAll:function(){$/;" r addX lib\FormSprite.js /^ addX: function(x){$/;" r addY lib\FormSprite.js /^ addY: function(y){$/;" r attr lib\FormSprite.js /^ if(attr === undefined)attr = {};$/;" r formRunAnimation lib\FormSprite.js /^ formRunAnimation: function(){$/;" r formScaleX lib\FormSprite.js /^ formScaleX: function(x){$/;" r formScaleY lib\FormSprite.js /^ formScaleY: function(y){$/;" r formStartAnimation lib\FormSprite.js /^ formStartAnimation: function(){$/;" r formStopAnimation lib\FormSprite.js /^ formStopAnimation: function(){$/;" r getMainShadowMarginY lib\FormSprite.js /^ getMainShadowMarginY: function(){$/;" r getMainSprite lib\FormSprite.js /^ getMainSprite: function(){$/;" r getShadowSprite lib\FormSprite.js /^ getShadowSprite: function(){$/;" r getX lib\FormSprite.js /^ getX: function(){$/;" r getY lib\FormSprite.js /^ getY: function(){$/;" r initialize lib\FormSprite.js /^ initialize: function (){$/;" r paramX lib\FormSprite.js /^ paramX : function(x, addX){$/;" r paramY lib\FormSprite.js /^ paramY : function(y, addY){$/;" r params lib\FormSprite.js /^ var params = {$/;" r remove lib\FormSprite.js /^ remove: function (sprite){$/;" r scale lib\FormSprite.js /^ scale: function(_scaleX,_scaleY){$/;" r setFixBudgeLeft lib\FormSprite.js /^ setFixBudgeLeft: function (index){$/;" r setFixBudgeRight lib\FormSprite.js /^ setFixBudgeRight: function (index){$/;" r setFixKukiLeft lib\FormSprite.js /^ setFixKukiLeft: function (){$/;" r setFixKukiRight lib\FormSprite.js /^ setFixKukiRight: function (){$/;" r setX lib\FormSprite.js /^ setX: function(x){$/;" r setY lib\FormSprite.js /^ setY: function(y){$/;" r this.spriteArray lib\FormSprite.js /^ this.spriteArray = [];$/;" r tlMoveBy lib\FormSprite.js /^ tlMoveBy:function(x, y, time, eventFunctions){$/;" r tlMoveTo lib\FormSprite.js /^ tlMoveTo:function(x, y, time, easing ){$/;" r tlQueueLength lib\FormSprite.js /^ tlQueueLength:function(){$/;" r tlTween lib\FormSprite.js /^ \/\/ tlTween:function(params){$/;" r createUtil lib\Util.js /^var createUtil = function(){$/;" r prefix lib\Util.js /^ var prefix = "";$/;" r randomLooks lib\Util.js /^ randomLooks: function(){$/;" r + main.js /^ ret += "ID " + this.id + "\\n";$/;" r + main.js /^ ret += "debug " + this.action.status + "\\n";$/;" r + main.js /^ ret += "うんうん " + this.getUnun() + "\\n";$/;" r + main.js /^ ret += "もちもの " + this.items.length + "\\n";$/;" r + main.js /^ ret += "ゆっくり " + this.getYukkuri() + "\\n";$/;" r + main.js /^ ret += "オーナーID " + ownerId + "\\n";$/;" r + main.js /^ ret += "プレイスID " + this.id + "\\n";$/;" r + main.js /^ ret += "プレイス " + placeId + "\\n";$/;" r + main.js /^ ret += "容姿 " + this.getLooksText() + "\\n";$/;" r + main.js /^ ret += "空腹 " + this.getHungry() + "\\n";$/;" r + main.js /^ ret += "食料うめぇ " + this.foods[EFood.GREAT] + "\\n";$/;" r + main.js /^ ret += "食料それなりー " + this.foods[EFood.NORMAL] + "\\n";$/;" r + main.js /^ ret += "食料にがにが " + this.foods[EFood.BAD] + "\\n";$/;" r Action main.js /^ var Action = enchant.Class.create({$/;" c Address main.js /^ var Address = enchant.Class.create({$/;" c CanvasLayer.prototype.initialize main.js /^\/\/ CanvasLayer.prototype.initialize = function() {$/;" r ComSayHelloRecvEvent main.js /^ var ComSayHelloRecvEvent = enchant.Class.create(Event,{$/;" c ComSayHelloSendEvent main.js /^ var ComSayHelloSendEvent = enchant.Class.create(Event,{$/;" c DeclarePlaceHomelessEvent main.js /^ var DeclarePlaceHomelessEvent = enchant.Class.create(Event,{$/;" c EAction main.js /^var EAction = {$/;" r EAnimStatus main.js /^var EAnimStatus = {$/;" r EBody main.js /^var EBody = {$/;" r ECommand main.js /^var ECommand = {$/;" r EDamage main.js /^var EDamage = {$/;" r EDate main.js /^var EDate = {$/;" r EDeepSay main.js /^var EDeepSay = {$/;" r EDirection main.js /^var EDirection = {$/;" r EExSkill main.js /^var EExSkill = {$/;" r EFace main.js /^var EFace = {$/;" r EFieldPos main.js /^var EFieldPos = {$/;" r EFood main.js /^var EFood = {$/;" r EGrow main.js /^var EGrow = {$/;" r ELooks main.js /^var ELooks = {$/;" r EMemory main.js /^var EMemory = {$/;" r EMenuPos main.js /^var EMenuPos = {$/;" r EMsg main.js /^var EMsg = {$/;" r EResPath main.js /^var EResPath = {$/;" r EResPathReimu main.js /^var EResPathReimu = {$/;" r ESearch main.js /^var ESearch = {$/;" r EWalkAnimation main.js /^var EWalkAnimation = {$/;" r EatEvent main.js /^ var EatEvent = enchant.Class.create(Event,{$/;" c EatInHomeEvent main.js /^ var EatInHomeEvent = enchant.Class.create(Event,{$/;" c Event main.js /^ var Event = enchant.Class.create({$/;" c Food main.js /^ var Food = enchant.Class.create(ObjSprite,{$/;" c HuntStartEvent main.js /^ var HuntStartEvent = enchant.Class.create(Event,{$/;" c InHomeEvent main.js /^ var InHomeEvent = enchant.Class.create(Event,{$/;" c Kuki main.js /^ var Kuki = enchant.Class.create(ObjSprite,{$/;" c Marisa main.js /^ var Marisa = enchant.Class.create(Yukkuri,{$/;" c MemoryFood main.js /^ var MemoryFood = enchant.Class.create({$/;" c MemoryPlace main.js /^ var MemoryPlace = enchant.Class.create({$/;" c MiMarisa main.js /^ var MiMarisa = enchant.Class.create(MiYukkuri,{$/;" c MiYukkuri main.js /^ var MiYukkuri = enchant.Class.create(Yukkuri,{$/;" c MoveGotoHomeEvent main.js /^ var MoveGotoHomeEvent = enchant.Class.create(Event,{$/;" c MoveToCommandEvent main.js /^ var MoveToCommandEvent = enchant.Class.create(Event,{$/;" c MoveToEatEvent main.js /^ var MoveToEatEvent = enchant.Class.create(Event,{$/;" c MoveToHuntEvent main.js /^ var MoveToHuntEvent = enchant.Class.create(Event,{$/;" c MoveToPlaceStartHomelessEvent main.js /^ var MoveToPlaceStartHomelessEvent = enchant.Class.create(Event,{$/;" c ObjSprite main.js /^var ObjSprite = enchant.Class.create(enchant.Sprite,{$/;" c Okazari main.js /^ var Okazari = enchant.Class.create(enchant.Sprite,{$/;" c Place main.js /^ var Place = enchant.Class.create(ObjSprite,{$/;" c Player main.js /^ var Player = enchant.Class.create(Marisa,{$/;" c Reimu main.js /^ var Reimu = enchant.Class.create(Yukkuri,{$/;" c SearchObjectMang main.js /^ var SearchObjectMang = enchant.Class.create({$/;" c SleepEvent main.js /^ var SleepEvent = enchant.Class.create(Event,{$/;" c SpriteGroup.prototype.classname main.js /^ SpriteGroup.prototype.classname = "";$/;" r Unun main.js /^ var Unun = enchant.Class.create(ObjSprite,{$/;" c UnunEvent main.js /^ var UnunEvent = enchant.Class.create(Event,{$/;" c UnunSmellEvent main.js /^ var UnunSmellEvent = enchant.Class.create(Event,{$/;" c WaitEvent main.js /^ var WaitEvent = enchant.Class.create(Event,{$/;" c WalkEvent main.js /^ var WalkEvent = enchant.Class.create(Event,{$/;" c Yukkuri main.js /^ var Yukkuri = enchant.Class.create(ObjSprite,{$/;" c _loadArr main.js /^ var _loadArr = [];$/;" r _onactionstart main.js /^ _onactionstart:function(e){$/;" r act main.js /^ act : function(){$/;" r act main.js /^ act: function(){$/;" r add main.js /^ add :function(esearch, node){$/;" r addAddress main.js /^ addAddress: function(yukkuri){$/;" r addExValue main.js /^ addExValue: function(eexskill, plus){$/;" r addKuki main.js /^ addKuki: function(){$/;" r addMiYukkuri main.js /^ addMiYukkuri: function(miYukkuri){$/;" r addSearchObject main.js /^ addSearchObject:function(esearch, node){$/;" r addYukkuri main.js /^ addYukkuri: function(yukkuri){$/;" r animX main.js /^ animX: function(x){$/;" r animY main.js /^ animY: function(y){$/;" r animation main.js /^ animation: function(){$/;" r callEvent main.js /^ callEvent: function(yukkuri){$/;" r changeFace main.js /^ \/\/ changeFace: function(erespath){$/;" r changeFace main.js /^ changeFace: function(){$/;" r clear main.js /^ clear :function(){$/;" r clearSearchObject main.js /^ clearSearchObject:function(){$/;" r communicate_start main.js /^ communicate_start:function(){$/;" r damage main.js /^ damage: function(edamage){$/;" r dead main.js /^ dead : function(){$/;" r declarePlace main.js /^ declarePlace: function(place){$/;" r declare_place_homeless main.js /^ declare_place_homeless:function(){$/;" r destruct main.js /^ destruct: function(){$/;" r eat main.js /^ eat:function(food){$/;" r eat_in_home main.js /^ eat_in_home: function(){$/;" r eat_start main.js /^ eat_start: function(){$/;" r enchant.Node.GAddEvent main.js /^ \/\/ enchant.Node.GAddEvent = function(){$/;" r enchant.Timeline.prototype.moveByEx main.js /^enchant.Timeline.prototype.moveByEx = function(x, y, time, easing, eventFunctions){$/;" r fieldBg.image.context.fillStyle main.js /^ \/\/ fieldBg.image.context.fillStyle = '#ff0000';$/;" r game.onload main.js /^ game.onload = function(){$/;" r get main.js /^ get:function (esearch){$/;" r get main.js /^ get:function(key){$/;" r getAddress main.js /^ getAddress: function(yukkuri){$/;" r getAmount main.js /^ getAmount: function(){$/;" r getExSkill main.js /^ getExSkill: function(eexskill){$/;" r getExValue main.js /^ getExValue: function(eexskill){$/;" r getFoodHash main.js /^ getFoodHash:function(){$/;" r getGive main.js /^ getGive: function(){$/;" r getHeight main.js /^ getHeight: function(){$/;" r getHeight main.js /^ getHeight: function(){$/;" r getHungry main.js /^ getHungry: function(){$/;" r getItems main.js /^ getItems:function(){$/;" r getLooksNumber main.js /^ getLooksNumber: function(){$/;" r getLooksText main.js /^ getLooksText: function(){$/;" r getMemory main.js /^ getMemory: function(ememory){$/;" r getMyScale main.js /^ getMyScale: function(){$/;" r getName main.js /^ getName: function(){$/;" r getNear main.js /^ getNear:function (esearch, yukkuri){$/;" r getPlace main.js /^ getPlace:function(){$/;" r getRange main.js /^ getRange: function(){$/;" r getStatus main.js /^ getStatus: function(){$/;" r getStatusForDisplay main.js /^ getStatusForDisplay: function (){$/;" r getStatusForDisplay main.js /^ getStatusForDisplay: function(){$/;" r getStatusForDisplay main.js /^ getStatusForDisplay: function (){$/;" r getUnun main.js /^ getUnun: function(){$/;" r getWidth main.js /^ getWidth: function(){$/;" r getWidth main.js /^ getWidth: function(){$/;" r getX main.js /^ getX : function(){$/;" r getX main.js /^ getX: function(){$/;" r getX main.js /^ getX: function(){$/;" r getY main.js /^ getY : function(){$/;" r getY main.js /^ getY: function(){$/;" r getY main.js /^ getY: function(){$/;" r getYukkuri main.js /^ getYukkuri: function(){$/;" r hunt main.js /^ hunt:function(food){$/;" r hunt_start main.js /^ hunt_start:function(){$/;" r iconText main.js /^ var iconText = [];$/;" r in_home main.js /^ in_home:function(){$/;" r info.color main.js /^ \/\/ info.color = "#ffffff";$/;" r info.font main.js /^ \/\/ info.font = "14px 'Times New Roman'";$/;" r init main.js /^ init:function(){$/;" r initialize main.js /^ \/\/ initialize: function (place){$/;" r initialize main.js /^ initialize: function (){$/;" r initialize main.js /^ initialize: function (_data){$/;" r initialize main.js /^ initialize: function (food){$/;" r initialize main.js /^ initialize: function (type, x, y){$/;" r initialize main.js /^ initialize: function (x, y){$/;" r initialize main.js /^ initialize: function (yukkuri){$/;" r initialize main.js /^ initialize: function(x, y, grow){$/;" r initialize main.js /^ initialize: function(yukkuri){$/;" r initialize main.js /^ initialize: function(yukkuri, x, y){$/;" r initialize main.js /^ initialize: function (w, h){$/;" r input.element.innerHTML main.js /^ \/\/ input.element.innerHTML = "