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glGetFragDataLocation implementation
[android-x86/external-swiftshader.git] / .travis.yml
1 language: cpp
2
3 os:
4   - linux
5   - osx
6
7 dist: trusty
8 osx_image: xcode8
9 sudo: false
10
11 compiler:
12   - clang
13   - gcc
14
15 env:
16   - REACTOR_BACKEND=LLVM
17   - REACTOR_BACKEND=Subzero
18
19 script:
20   - $CXX --version
21   - mkdir build && cd build
22   - cmake -DREACTOR_BACKEND=$REACTOR_BACKEND ..
23   - make