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glGetFragDataLocation implementation
[android-x86/external-swiftshader.git] / src / OpenGL / libGLESv2 / Program.h
index 56f7df7..9d4621e 100644 (file)
@@ -182,6 +182,8 @@ namespace es2
                void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog);
                void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders);
 
+               GLint getFragDataLocation(const GLchar *name);
+
                void getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const;
                size_t getActiveAttributeCount() const;
                GLint getActiveAttributeMaxLength() const;