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Update to Linux build files for Chromium
authorAlexis Hetu <sugoi@google.com>
Fri, 27 Jan 2017 16:38:59 +0000 (11:38 -0500)
committerNicolas Capens <capn@google.com>
Fri, 27 Jan 2017 21:19:50 +0000 (21:19 +0000)
commita11d03e4ef1c51f3943a059060cfc1164eee06ad
tree27a3b2ab63d45cfafdbeb93420c16008640da86a
parentf8360baf379b430faaeac8ff8bf5091cdabd0b40
Update to Linux build files for Chromium

Although SwiftShader was building properly on the build bots, it
wasn't exporting its symbols properly. I compared the flags used in
the BUILD.gn files and in the CMakeLists.txt file and attempted to
get both build systems to use the same flags and options.

Change-Id: Idc73d4ad5b45311881e88720bf611e25110dcc70
Reviewed-on: https://swiftshader-review.googlesource.com/8576
Tested-by: Alexis H├ętu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
BUILD.gn
src/OpenGL/libEGL/BUILD.gn
src/OpenGL/libGLESv2/BUILD.gn