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glGetFragDataLocation implementation
[android-x86/external-swiftshader.git] / BUILD.gn
2017-08-14 Robert LiaoRemove /RTC1 for Windows Debug Builds
2017-08-08 Alexis HetuRollback debug specific changes to build files
2017-08-02 Alexis HetuRemoved extra '-Wall' flag
2017-08-02 Alexis HetuSwiftShader always builds its release version in Chromium
2017-07-25 Nicolas CapensSuppress UBSan false positives.
2017-06-05 Nicolas CapensFix missing include for use_gold.
2017-06-05 Nicolas CapensWork around gold linker bug for 32-bit code.
2017-05-24 Alexis HetuRemoved offending flags for Chromium
2017-05-03 Nicolas CapensAdd Subzero as a Git subtree.
2017-03-14 Alexis HetuFixed defines from BUILD.gn files
2017-02-14 Nicolas CapensDisable OpenGL ES 3.0 in Chromium builds.
2017-02-13 Alexis HetuFix for Chromium linux official build
2017-01-30 Alexis HetuMacOS build fix
2017-01-27 Alexis HetuUpdate to Linux build files for Chromium
2016-11-22 Alexis HetuFixed official chromium build on Linux
2016-11-16 Alexis HetuAdded compilation test for SwiftShader
2016-09-21 Alexis HetuKeeping only the data_deps change to BUILD.gn files
2016-09-21 Alexis HetuFixed how SwiftShader is compiled on different platforms
2016-09-13 Alexis HetuMade SwiftShader compile on Mac in Chromium
2016-08-31 Alexis HetuFixed build files for Windows clang
2016-07-07 Alexis HetuUpdate to BUILD.gn files
2016-06-23 Alexis HetuUpdate to gn files for Windows
2016-06-09 Alexis HetuGN files, initial check in