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[android-x86/external-swiftshader.git] / src / OpenGL / libGLESv2 / Context.h
2017-08-16 Alexis HetuImplement GL_MAX_PROGRAM_TEXEL_OFFSET and GL_MAX_TEXTUR...
2017-07-19 Alexis HetuAdd texture filtering precision hint
2017-06-28 Nicolas CapensMake Blitter part of Renderer.
2017-06-15 Nicolas CapensMake the EGL surface class abstract.
2017-05-19 Nicolas CapensImplement eglQueryContext.
2017-05-11 Nicolas CapensPrevent LTO from eliminating cross-library virtual...
2017-05-03 Nicolas CapensAdd Subzero as a Git subtree.
2017-04-12 Nicolas CapensFix floating-point color buffer support.
2017-04-11 Alexis HetuIncreased varyings limit
2017-02-14 Alexis HetuRemoving a few UNIMPLEMENTED cases
2016-12-13 Alexis HetuFixed using default attributes
2016-11-17 Alexis HetuglBlitFramebuffer support for depth/stencil formats
2016-09-29 Alexis HetuNo longer ignoring filter option in glBlitFramebuffer
2016-06-17 Alexis HetuEnabled pixel unpack buffers
2016-06-08 Alexis HetuSilence unused private member warning
2016-06-08 Nicolas CapensStore EGL images in a namespace.
2016-06-08 Nicolas CapensAdd the EGL display as a context member.
2016-06-03 Meng-Lin Wutexoffset implementation
2016-05-20 Nicolas CapensMake the number of vertex inputs configurable.
2016-05-16 Alexis HetuAdded vertex attribute types
2016-05-11 Nicolas CapensApply the Apache 2.0 license.
2016-04-18 Nicolas CapensRefactor implementation constants.
2016-04-06 Alexis HetuRenaming UniformBufferBinding to BufferBinding
2016-03-29 Nicolas CapensUse namespaces for context owned objects.
2016-03-24 Nicolas CapensRefactor NameSpace into a template class.
2016-03-24 Nicolas CapensRefactor buffer clearing.
2016-03-18 Alexis Hetu32-bit integer vertex attribute
2016-02-10 Alexis HetuFixed read buffer and draw buffers
2016-02-10 Alexis HetuAdded uniform buffer queries
2016-02-06 Alexis HetuVertex Array Object crash fix
2016-02-04 Alexis HetuFixed binding offsets for uniform and transform feedbac...
2016-01-15 Nicolas CapensRemove unused return value.
2015-12-03 Alexis HetuMinor bug fixes and cleanup
2015-11-27 Alexis HetuBlitter clear implementation
2015-11-26 Alexis HetuFloating point renderbuffer support
2015-11-16 Alexis HetuMultiple draw buffers implementation
2015-09-03 Nicolas CapensSimplify and centralize multisample counts.
2015-09-03 Alexis HetuHandling ETC2, EAC and ASTC related enums
2015-08-31 Alexis HetuEnable glsl integer code
2015-08-06 Nicolas CapensRenamed boolean state variables and setters.
2015-07-09 Maxime Gr├ęgoireImplementation of glLogicOp
2015-07-08 Alexis HetuCreateSampler should create a Sampler object by default
2015-06-26 Nicolas CapensFix vertex attribute count constant.
2015-06-22 Nicolas CapensLog the switch value when reaching an UNREACHABLE().
2015-06-12 Alexis HetuUniform Buffers API implementation
2015-06-11 Alexis HetuNew FenceSync object API implementation
2015-06-02 Alexis Hetugl_InstanceID implementation
2015-05-20 Alexis HetuglClearBuffer implementation
2015-05-13 Alexis HetuTexture2DArray binding function
2015-05-11 Alexis HetuPixel store parameters
2015-05-11 Alexis HetuTexture2DArray skeleton
2015-05-11 Alexis HetuMultiple color attachments
2015-05-11 Alexis HetuglGet, 64b version
2015-05-04 Alexis HetuAdded missing query type
2015-04-29 Alexis HetuFixed element array buffer name crash
2015-04-29 Nicolas CapensPredefine (E)GL export macros.
2015-04-28 Nicolas CapensCombine es2::Image and es1::Image into egl::Image.
2015-04-28 Alexis HetuAdding instanced drawing
2015-04-28 Alexis HetuConstness in Context
2015-04-27 Alexis HetuTransformFeedback buffer binding
2015-04-25 Nicolas CapensFix compilation regression on Linux.
2015-04-23 Alexis HetuAdding draw instanced functions
2015-04-22 Alexis HetuImplemented glDrawRangeElements
2015-04-16 Nicolas CapensAccess library dependencies through a single object.
2015-04-15 Alexis HetuNew Buffers in OpenGL ES 3.0
2015-04-14 Alexis HetuAdded utility function for OpenGL extension strings
2015-04-14 Alexis HetuNew VertexAttribute data types
2015-04-10 Nicolas CapensReference count the TLS objects.
2015-04-09 Alexis HetuFixed object destruction in context
2015-04-09 Alexis HetuAdding new object types for OpenGL ES 3.0
2015-04-02 Nicolas CapensFix using an alpha-less GL format for Android's RGBX.
2015-04-01 Alexis HetuReplacing numbers by constants
2015-03-11 Alexis HetuAdding some GLES 3.0 specific enums
2015-02-23 Nicolas CapensEnable OpenGL ES 3.0 context creation.
2015-02-11 Nicolas CapensShare the name space implementation between all GL...
2015-02-11 Nicolas CapensMake the Object class independent of the GL version.
2015-02-10 Alexis HetuAdding Texture3D support.
2015-01-14 Nicolas CapensRetrieve the implementation color read format/type...
2014-12-11 Nicolas CapensFix an image destruction deadlock.
2014-12-01 Nicolas CapensImplement ETC1 compressed textures support.
2014-12-01 Nicolas CapensCreate a renderer device per GL context.
2014-11-03 Nicolas CapensRename the GLES2 folder to OpenGL.