OSDN Git Service

glGetFragDataLocation implementation
[android-x86/external-swiftshader.git] / src / OpenGL / libGLESv2 / Program.cpp
2017-08-17 Alexis HetuglGetFragDataLocation implementation
2017-07-12 Ben VanikMaking Program use the currently active context device.
2017-05-24 Alexis HetuTransform feedback varyings no longer linked when unused
2017-05-03 Nicolas CapensAdd Subzero as a Git subtree.
2017-01-25 Nicolas CapensVectorize R5G6B5 framebuffer present.
2017-01-05 Nicolas CapensFix clamping viewport dimensions on specification.
2016-09-21 Alexis HetuFixed a uniform buffer regression
2016-09-15 Alexis HetuAllow all output to be written to in the vertex shader
2016-08-22 Nicolas CapensFix accessing null pointer when no uniform buffer is...
2016-08-04 Alexis HetuShader cleanup
2016-06-27 Alexis HetuRe fixed minor warning
2016-06-24 Alexis HetuFixed more windows warnings
2016-06-08 Alexis HetuMoved or removed unused variables
2016-06-02 Alexis HetuImplement flat interpolation qualifier support.
2016-05-11 Nicolas CapensApply the Apache 2.0 license.
2016-04-29 Alexis HetuTransform feedback buffer assignment
2016-04-22 Alexis HetuMaking proper use of size_t
2016-04-21 Alexis HetuTransform feedback varying validation code
2016-04-18 Nicolas CapensRefactor implementation constants.
2016-04-06 Alexis HetuRenaming UniformBufferBinding to BufferBinding
2016-02-23 Alexis HetuFixed Android build failure
2016-02-22 Alexis HetuFixed GLES3.0 attribute locations
2016-02-04 Alexis HetuFixed binding offsets for uniform and transform feedbac...
2016-02-01 Alexis HetuPassing uniform buffers to the vertex/pixel programs
2016-02-01 Alexis HetuUniform buffer array register fix
2016-01-13 Alexis HetuPorted Angle's std140 encoder to SwiftShader
2016-01-13 Alexis HetuProgram cleanup
2016-01-12 Nicolas CapensFix signed/unsigned comparison warnings.
2016-01-09 Nicolas CapensFix tautological expressions.
2016-01-08 Alexis HetuFixed matrix4x2 and matrix4x3 uniform arrays
2015-12-03 Alexis HetuMinor bug fixes and cleanup
2015-09-23 Alexis HetuFixed uint uniforms
2015-08-31 Alexis HetuEnable glsl integer code
2015-08-10 Alexis HetuUniform blocks stores as pointers
2015-07-23 Alexis HetuUniform buffer related fixes
2015-07-21 Alexis HetuUniform blocks implementation
2015-07-16 Alexis HetuAdded location to Attribute
2015-07-16 Alexis HetuAdded missing binary related functions to Program
2015-07-16 Alexis HetuNon square matrices related fixes
2015-07-16 Alexis HetuHandling proper sampler types
2015-07-07 Alexis HetuTransform feedback varyings gather operation
2015-06-30 Alexis HetuFixed Program::getAttachedShaders
2015-06-29 Alexis HetuglProgramParameteri API implementation
2015-06-22 Nicolas CapensLog the switch value when reaching an UNREACHABLE().
2015-06-12 Alexis HetuFixed some warnings
2015-06-11 Alexis HetuEliminating warnings from SwifShader
2015-06-11 Alexis HetuTransform feedback varyings API
2015-06-11 Nicolas CapensCompile fixes for JBMR2.
2015-06-09 Alexis HetuglGetActiveUniformsiv implementation
2015-06-09 Alexis HetuUniform Blocks API
2015-05-25 Alexis HetuImplemented matrix transpose
2015-05-19 Alexis HetuAdding unsigned int support for uniforms
2015-05-19 Alexis HetuAdding NxM matrices uniform support
2015-03-31 Alexis HetuAdding uniform related APIs for GLES3
2015-03-27 Ping-Hao WuAdd missing external texture type to the sampler uniforms.
2015-02-11 Nicolas CapensMake the Object class independent of the GL version.
2015-02-10 Alexis HetuAdding Texture3D support.
2015-01-22 Nicolas CapensRename the GLSL shader compiler namespace to glsl.
2015-01-22 Nicolas CapensMake the GLSL compiler independent of the API shader...
2014-11-03 Nicolas CapensRename the GLES2 folder to OpenGL.