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Allow Chromium to create an OpenGL ES3 context
[android-x86/external-swiftshader.git] / tests /
2017-07-11 Nicolas CapensFix retrieving the current Display.
2017-06-24 Nicolas CapensFix resetting current display when no current context.
2017-06-23 Nicolas CapensRename libraries on Mac OS to prevent conflicts.
2017-06-22 Nicolas CapensFix non-component unittests on Mac OS.
2017-06-21 Nicolas CapensFix Mac OS library loading for unittests.
2017-06-15 Nicolas CapensAdd OpenGL ES 2.0 initialization unit tests.
2017-05-03 Nicolas CapensAdd Subzero as a Git subtree.
2017-04-06 Nicolas CapensFix pedantic pointer comparison.
2017-04-06 Nicolas CapensAdd EGL initialization unit test.
2017-03-20 Nicolas CapensFix C++11 strict string literal const correctness.
2017-01-10 Alexis HetuAdding swiftshader unittests to chromium
2016-11-22 Alexis HetuFixed official chromium build on Linux
2016-11-16 Alexis HetuAdded compilation test for SwiftShader
2016-09-15 Alexis HetuUpgrade to Visual Studio 2015 project files
2016-05-13 Nicolas CapensAdd missing license headers.
2016-05-13 Nicolas CapensOutput builds to top-level obj and bin folder.
2016-05-13 Nicolas CapensMove Visual Studio solution to root directory.
2016-05-10 Nicolas CapensMove PowerVR samples to /third_party/PowerVR_SDK.
2016-03-10 Nicolas CapensAdd the OGLESBasicTnL sample for Linux.
2016-01-09 Nicolas CapensAdd ./ to the test app's rpath.
2015-12-23 Corentin WallezAdd OSX version of OGLES2HelloAPI sample.
2015-12-01 Nicolas CapensUse original PowerVR ColourGrading ES 3.0 sample.
2015-12-01 Nicolas CapensUse explicit stride for framebuffer blit.
2015-06-12 Alexis HetuFixed some warnings
2015-06-11 Alexis HetuEliminating warnings from SwifShader
2015-06-09 Nicolas CapensRemove the Radiance prototype.
2015-03-11 Maxime GregoirelibGL Frustum implementation
2015-02-24 Alexis HetuAdding multisampling to texture3D test
2015-02-23 Maxime GregoireLibGL Simple cube test modification.
2015-02-11 Maxime GregoireOpenGL 2.1 Simple test cube application
2015-02-10 Alexis HetuFixed depth test for 3D texture test
2015-02-10 Alexis HetuAdding Texture3D support.
2015-01-22 Nicolas CapensRemove the Radiance compiler copy and use OpenGL's...
2014-12-08 Nicolas CapensCreate translator libraries for the Android Emulator...
2014-12-06 Nicolas CapensAdd Linux projects for Radiance.
2014-12-06 Nicolas CapensMerge libEGL into libRAD.
2014-12-06 Nicolas CapensFix compile errors.
2014-12-02 Nicolas CapensImplement a Radiance prototype.
2014-11-21 Nicolas CapensSwitch from GCC to Clang.
2014-11-21 Nicolas CapensFix 32-bit builds of the sample app on Linux.
2014-11-17 Nicolas CapensFix eglGetDisplay(EGL_DEFAULT_DISPLAY) on Linux.
2014-11-17 Nicolas CapensAdd the OGLES2HelloTriangle sample to the Linux build.
2014-11-11 Nicolas CapensFix test sample launch environment.
2014-11-03 Nicolas CapensInitialize RAD using EGL instead of GLUT.
2014-11-03 Nicolas CapensAdded HelloRAD test sample.
2014-10-29 Nicolas CapensAdd the BasicTnL PowerVR sample.
2014-06-06 Nicolas CapensAdd the DisplacementMap PowerVR sample.
2014-06-06 Nicolas CapensAdd the ChameleonMan PowerVR sample.
2014-06-06 Nicolas CapensAdd the HelloAPI PowerVR sample.