2 using System.Collections.ObjectModel;
4 using Vintagestory.API.Common;
5 using Vintagestory.API.MathTools;
12 /// Actual Physical Point in space - that is interesting.
15 public struct PointOfInterest
24 public BlockPos Location;
27 public DateTime Timestamp;
30 public class PointsOfInterest : KeyedCollection<BlockPos, PointOfInterest>
32 protected override BlockPos GetKeyForItem(PointOfInterest item)
35 internal void AddReplace(PointOfInterest poi)
37 if (Contains(poi.Location))