2 using System.Collections.Generic;
7 using Vintagestory.API.Client;
8 using Vintagestory.API.Common;
9 using Vintagestory.API.MathTools;
10 using Vintagestory.Common;
14 public class FlatRenderer : AChunkRenderer
16 public const string Name = @"Flat";
19 /// Renders shards similar to the OLD VS (1.8) version, plus P.O.I. markings.
21 /// <param name="clientAPI">Client API.</param>
22 /// <param name="logger">Logger.</param>
23 public FlatRenderer(ICoreClientAPI clientAPI, ILogger logger, bool seasonalColor) : base(clientAPI, logger, seasonalColor)
28 public override void GenerateChunkPngShard(Vec2i chunkPos, IMapChunk mc, ColumnMeta targetColMeta, ref ColumnsMetadata allCols, out uint pixelCount)
31 BlockPos tmpPos = new BlockPos( );
32 Vec2i localpos = new Vec2i( );
34 var chunksColumn = new IWorldChunk[ClientAPI.World.BlockAccessor.MapSizeY / chunkSize];
36 //pre-create PNG line slices...
37 ImageLine[ ] lines = Enumerable.Repeat(new object( ), chunkSize).Select(l => new ImageLine(this.PngWriter.ImgInfo)).ToArray( );
39 int topChunkY = targetColMeta.YMax / chunkSize;
41 for (int chunkY = 0; chunkY <= topChunkY; chunkY++) {
42 chunksColumn[chunkY] = ClientAPI.World.BlockAccessor.GetChunk(chunkPos.X, chunkY, chunkPos.Y);
43 WorldChunk ownChunk = chunksColumn[chunkY] as WorldChunk;
44 if (ownChunk != null) {
45 if (ownChunk.IsPacked( )) ownChunk.Unpack( );//Gah - probably done already by chunk processor
48 Logger.Warning("CHUNK A.W.O.L. : X{0} Y{1} Z{2} - Missing slice FOR COLUMN", chunkPos.X, chunkY, chunkPos.Y);
53 for (int pixelIndex = 0; pixelIndex < (chunkSize * chunkSize); pixelIndex++) {
54 MapUtil.PosInt2d(pixelIndex, chunkSize, localpos);
55 int localX = localpos.X;
56 int localZ = localpos.Y;
57 ushort localY = targetColMeta.HeightMap[localX, localZ];
59 int localChunkY = localY / chunkSize;
60 if (localChunkY >= (chunksColumn.Length)) continue;//Out of range!
61 if (chunksColumn[localChunkY] == null) continue;//BIG Gaps!
63 int blockId = chunksColumn[localChunkY].MaybeBlocks[MapUtil.Index3d(localX, (localY % chunkSize), localZ, chunkSize, chunkSize)];
65 Block block = ClientAPI.World.Blocks[blockId];
67 tmpPos.Set(chunkSize * chunkPos.X + localpos.X, localY, chunkSize * chunkPos.Y + localpos.Y);
69 int red = 0, green = 0, blue = 0;
71 ExtractBlockColor(tmpPos, block, 1.0f, out red, out green, out blue);
73 //============ POI Population =================
74 if (BlockID_Designators.ContainsKey(blockId)) {
75 var desig = BlockID_Designators[blockId];
78 red = desig.OverwriteColor.R;
79 green = desig.OverwriteColor.G;
80 blue = desig.OverwriteColor.B;
84 ImageLineHelper.SetPixel(lines[localZ], localX, red, green, blue);
88 for (int row = 0; row < this.PngWriter.ImgInfo.Rows; row++) {
89 this.PngWriter.WriteRow(lines[row], row);
92 this.PngWriter.End( );