3 * @brief
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12 #include "Deeangband.h"
13 #include "GameElement.h"
20 * @brief
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22 class Building : public GameElement
26 friend class boost::serialization::access;
29 * @brief
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30 * @param archive
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31 * @param version
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32 * @return XMLSerialize
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34 template<class Archive> void serialize(Archive &archive, const unsigned int version)
38 archive & boost::serialization::make_nvp("Name", name);
45 * @brief Building
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47 Building::Building(void);
50 * @brief Building
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52 Building::~Building(void);
55 * @brief Building
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58 void Building::WipeData(void);
64 BOOST_CLASS_VERSION(Deeangband::Building, 10);