2 * @file CreatureTemplate.h
3 * @brief CreatureTemplate
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12 #include "Deeangband.h"
14 #include "BaseStatusTable.h"
15 #include "GameElement.h"
17 #include "Discipline.h"
23 * @class CreatureTemplate
24 * @brief
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26 class CreatureTemplate : public GameElement
31 * @brief
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32 * @param archive
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33 * @param version
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34 * @return XMLSerialize
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36 template<class Archive> void serialize(Archive &archive, const unsigned int version)
38 archive & boost::serialization::make_nvp("Status", statusPlus);
39 archive & boost::serialization::make_nvp("Discipline", disciplinePlus);
43 NAME name; //!<
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44 DESCRIPTION description; //!<
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45 BaseStatusTable statusPlus; //!<
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46 Discipline disciplinePlus; //!<
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51 * @brief CreatureTemplate
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53 CreatureTemplate::CreatureTemplate(void);
56 * @brief CreatureTemplate
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58 virtual CreatureTemplate::~CreatureTemplate(void);
61 * @brief CreatureTemplate
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63 void CreatureTemplate::WipeData(void);
66 * @brief
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67 * @return
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69 BaseStatusTable* CreatureTemplate::GetStatusPlus(void);
72 * @brief
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73 * @return
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75 Discipline* CreatureTemplate::GetDisciplinePlus(void);
78 * @brief
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79 * @param tag
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80 * @return
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82 bool CreatureTemplate::HasSkill(TAG tag);
88 BOOST_CLASS_VERSION(Deeangband::CreatureTemplate, 10);