3 * @brief
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12 #include "GameElement.h"
13 #include "Coordinates.h"
20 * @brief
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23 *
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25 * <li>
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29 class GameCampaign : GameElement
33 TAG startFixedField; //!<
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34 Coordinates startPosition; //!<
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35 TAG startDungeon; //!<
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36 DEPTH startDepth; //!<
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37 TAG finalQuest; //!<
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39 friend class boost::serialization::access;
42 * @brief
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43 * @param archive
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44 * @param version
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45 * @return XMLSerialize
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47 template<class Archive> void serialize(Archive &archive, const unsigned int version)
49 archive & boost::serialization::make_nvp("Name", Name);
50 archive & boost::serialization::make_nvp("StartPosition", startPosition);
51 archive & boost::serialization::make_nvp("StartFixedField", startFixedField);
52 archive & boost::serialization::make_nvp("StartDungeon", startDungeon);
53 archive & boost::serialization::make_nvp("StartDepth", startDepth);
54 archive & boost::serialization::make_nvp("finalQuest", finalQuest);
61 * @brief GameCampaign
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63 GameCampaign::GameCampaign(void);
66 * @brief GameCampaign
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68 GameCampaign::~GameCampaign(void);
71 * @brief GameCampaign
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73 void GameCampaign::WipeData(void);
76 * @brief
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77 * @todo GenerateGameWorld()
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78 * @return
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80 bool GameCampaign::GenerateGameWorld(GameWorld *gameWorldPtr);
85 BOOST_CLASS_VERSION(Deeangband::GameCampaign, 10);