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Squareクラスのコンストラクタ追加。 / Add another constructor to Square class.
[deeangband/Deeangband-new.git] / Deeangband / GameEngine.cpp
1 /*!
2  * @file GameEngine.cpp
3  * @brief \83Q\81[\83\80\83G\83\93\83W\83\93\82Ì\8eÀ\91\95
4  * @date 2013/12/17
5  * @author Deskull
6  * 2014 Sikabane Works.
7  */
8
9 #pragma once
10
11 #include "stdafx.h"
12 #include "GameEngine.h"
13
14 #include "HaveGameTime.h"
15 #include "Creature.h"
16 #include "GameCampaign.h"
17 #include "GameLogger.h"
18
19 namespace Deeangband
20 {
21         GameEngine::GameEngine()
22         {
23                 gameWorld = new GameWorld();
24                 gameSurface = new GameSurfaceSDL(gameWorld);
25                 gameLogger = new GameLogger();
26
27                 gameSurface->SetField(gameWorld->GetField(0));
28                 gameSurface->SetSideStatusCreature(gameWorld->GetCreature(0));
29                 this->gameLogger->PutLog("GameEngine\8aJ\8en");
30                 Direction::Initialize();
31         }
32
33         PLAY_EXIT_CODE GameEngine::PlayLoop(void)
34         {
35                 GAME_COMMAND commandID;
36                 PLAY_EXIT_CODE code = PLAY_EXIT_NONE;
37                 ACTION_IT actionIt;
38                 gameSurface->Draw(gameWorld->GetPlayerCreature());
39
40                 while(code == PLAY_EXIT_NONE)
41                 {
42                         this->gameSurface->UpdateTimeStatus(this->gameWorld->GetGameTime());
43                         //actionIt = this->toNextProcess();
44                         commandID = gameSurface->GetCommand(gameWorld->GetPlayerCreature());
45                         code = DoGameCommand(commandID);
46                         this->gameSurface->FocusField(gameWorld->GetPlayerCreature()->second->GetPosition());
47
48                         this->gameSurface->UpdateSideCreatureStatus(gameWorld->GetPlayerCreature()->second.get());
49                         ProcessDeadCreatures();
50                         if(!gameWorld->GetPlayerCreature()->second->IsAlive())
51                         {
52                                 code = PLAY_EXIT_DEAD;
53                                 gameSurface->SystemMessage("\82 \82È\82½\82Í\8e\80\82É\82Ü\82µ\82½\81B");
54                         }
55                 }
56
57                 return PLAY_EXIT_QUIT;
58         }
59
60         PLAY_EXIT_CODE GameEngine::DoGameCommand(GAME_COMMAND command)
61         {
62                 CREATURE_IT playerIt = gameWorld->GetPlayerCreature();
63
64                 switch(command)
65                 {
66                 case GAME_COMMAND_VIEW_PLAYER_STATUS:
67                         gameSurface->ViewCreatureStatus(gameWorld->GetPlayerCreature()->second.get());
68                         break;
69                 case GAME_COMMAND_REDRAW:
70                         gameSurface->Draw(playerIt);
71                         break;
72                 case GAME_COMMAND_DEBUG_XML_SAVE:
73                         gameWorld->XMLSave();
74                         gameSurface->SystemMessage("XML\82É\95Û\91\82µ\82Ü\82µ\82½\81B");
75                         break;
76                 case GAME_COMMAND_DEBUG_XML_LOAD:
77                         gameSurface->Draw(playerIt);
78                         gameWorld->XMLLoad();
79                         gameSurface->SystemMessage("XML\82©\82ç\8cÄ\82Ñ\8fo\82µ\82Ü\82µ\82½\81B");
80                         break;
81                 case GAME_COMMAND_EXIT:
82                         return PLAY_EXIT_QUIT;
83                         break;
84                 case GAME_COMMAND_NORTH:
85                         playerIt->second.get()->Walk(DIRECTION_NORTH);
86                         break;
87                 case GAME_COMMAND_NORTH_EAST:
88                         playerIt->second.get()->Walk(DIRECTION_NORTH_EAST);
89                         break;
90                 case GAME_COMMAND_EAST:
91                         playerIt->second.get()->Walk(DIRECTION_EAST);
92                         break;
93                 case GAME_COMMAND_SOUTH_EAST:
94                         playerIt->second.get()->Walk(DIRECTION_SOUTH_EAST);
95                         break;
96                 case GAME_COMMAND_SOUTH:
97                         playerIt->second.get()->Walk(DIRECTION_SOUTH);
98                         break;
99                 case GAME_COMMAND_SOUTH_WEST:
100                         playerIt->second.get()->Walk(DIRECTION_SOUTH_WEST);
101                         break;
102                 case GAME_COMMAND_WEST:
103                         playerIt->second.get()->Walk(DIRECTION_WEST);
104                         break;
105                 case GAME_COMMAND_NORTH_WEST:
106                         playerIt->second.get()->Walk(DIRECTION_NORTH_WEST);
107                         break;
108                 }
109                 return PLAY_EXIT_NONE;
110         }
111
112
113         bool GameEngine::CombatCreatures(Creature *attackerPtr, Creature *targetPtr)
114         {
115                 attackerPtr->Melee(targetPtr);
116                 return true;
117         }
118
119         int GameEngine::ProcessDeadCreatures()
120         {
121                 int deadNum = 0;
122                 CREATURE_IT creatureIt, creatureItCurrent;
123                 CREATURE_LIST *creatureList = gameWorld->GetCreatureList();
124
125                 creatureIt = creatureList->begin();
126
127                 while(creatureIt != creatureList->end())
128                 {
129                         creatureItCurrent = creatureIt;
130                         creatureIt++;
131                         if(!creatureItCurrent->second->IsAlive())
132                         {
133                                 //!< @note \83v\83\8c\83C\83\84\81[\82Ì\8e\80\96S\82È\82ç\82Î\95Ê\93r\8f\88\97\9d\82·\82é\82Ì\82Å\83X\83L\83b\83v\81A\82³\82à\82È\82­\82Î\83N\83\8a\81[\83`\83\83\81[\82Ì\8fÁ\96Å\81B
134                                 if(gameWorld->GetPlayerCreature() != creatureItCurrent)
135                                 {
136                                         gameSurface->GameMessage(creatureItCurrent->second->GetName() + "\82Í\8e\80\82ñ\82¾\81B");
137                                         creatureList->erase(creatureItCurrent);
138                                 }
139                                 deadNum++;
140                         }
141                 }
142
143                 return deadNum;
144         }
145
146         ACTION_IT GameEngine::toNextProcess(void)
147         {
148                 return this->gameWorld->GetActionList()->begin()++;
149         }
150
151 }