3 * @brief
\83Q
\81[
\83\80\92\86\83\81\83b
\83Z
\81[
\83W
\82Ì
\83v
\83\8d\83g
\83^
\83C
\83v
16 *
\83Q
\81[
\83\80\83\81\83b
\83Z
\81[
\83W
\8eí
\95Ê
18 typedef enum GAMEMESSAGE_TYPE
26 * @brief
\83Q
\81[
\83\80\92\86\83\81\83b
\83Z
\81[
\83W
\82Ì
\83N
\83\89\83X
33 GAMEMESSAGE_TYPE type;
35 friend class boost::serialization::access;
38 * @brief
\83N
\83\89\83X
\82Ì
\83V
\83\8a\83A
\83\89\83C
\83Y
\82ð
\90Ý
\92è
\82·
\82é
39 * @param archive
\83A
\81[
\83J
\83C
\83u
\89»
\82·
\82é
\83N
\83\89\83X
\82Ì
\83A
\83h
\83\8c\83X
40 * @param version
\83t
\83@
\83C
\83\8b\83o
\81[
\83W
\83\87\83\93
41 * @return XMLSerialize
\83e
\83\93\83v
\83\8c\81[
\83g
43 template<class Archive> void serialize(Archive &archive, const unsigned int version)
53 * @brief GameMessage
\83N
\83\89\83X
\83R
\83\93\83X
\83g
\83\89\83N
\83^
55 GameMessage::GameMessage(std::string message, GAMEMESSAGE_TYPE type);
58 * @brief GameMessage
\83N
\83\89\83X
\83f
\83X
\83g
\83\89\83N
\83^
60 GameMessage::~GameMessage(void);
63 * @brief
\83\81\83b
\83Z
\81[
\83W
\96{
\91Ì
\82ð
\8eæ
\93¾
\82·
\82é
64 * @return
\83\81\83b
\83Z
\81[
\83W
\96{
\97\88\83|
\83C
\83\93\83^
66 std::string *GameMessage::GetMessage(void);
69 * @brief
\83\81\83b
\83Z
\81[
\83W
\8eí
\95Ê
\82ð
\8eæ
\93¾
\82·
\82é
70 * @return
\83\81\83b
\83Z
\81[
\83W
\8eí
\95Ê
72 GAMEMESSAGE_TYPE GameMessage::GetType(void);
78 BOOST_CLASS_VERSION(Deeangband::GameMessage, 10);