3 * @brief
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14 Trap::Trap(void) : GameInstance()
19 Trap::Trap(std::map<TAG, boost::shared_ptr<TrapBase>>::iterator trapBaseIt, Coordinates *position) : GameInstance()
22 this->position = *position;
23 this->trapBaseTag = trapBaseIt->first;
26 void Trap::WipeData(void)
28 this->trapBaseTag = "";
29 this->position.Set(0, 0);
30 this->curHP = this->maxHP = 10;
31 this->difficulty = 20;