1 // Copyright (C) 2016 Kazuhiro Fujieda <fujieda@users.osdn.me>
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3 // Licensed under the Apache License, Version 2.0 (the "License");
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4 // you may not use this file except in compliance with the License.
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5 // You may obtain a copy of the License at
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7 // http://www.apache.org/licenses/LICENSE-2.0
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9 // Unless required by applicable law or agreed to in writing, software
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10 // distributed under the License is distributed on an "AS IS" BASIS,
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11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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12 // See the License for the specific language governing permissions and
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13 // limitations under the License.
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16 using System.Collections.Generic;
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17 using System.ComponentModel;
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18 using System.Drawing;
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19 using System.Windows.Forms;
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21 // ReSharper disable CoVariantArrayConversion
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23 namespace KancolleSniffer
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25 public class AirBattleResult
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27 public class StageResult
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29 public int FriendCount { get; set; }
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30 public int FriendLost { get; set; }
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31 public int EnemyCount { get; set; }
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32 public int EnemyLost { get; set; }
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35 public string PhaseName { get; set; }
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36 public int AirControlLevel { get; set; }
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37 public StageResult Stage1 { get; set; } = new StageResult();
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38 public StageResult Stage2 { get; set; } = new StageResult();
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41 [DesignerCategory("Code")]
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42 public class AirBattleResultPanel : Panel
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44 private readonly Label _phaseName;
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45 private readonly Label _stage1;
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46 private readonly Label[][][] _resultLabels = new Label[2][][];
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47 private List<AirBattleResult> _resultList;
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48 private int _resultIndex;
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50 public bool ShowResultAutomatic { get; set; }
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52 private bool ResultRemained
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54 set => _phaseName.BorderStyle = value ? BorderStyle.FixedSingle : BorderStyle.None;
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57 public AirBattleResultPanel()
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66 Location = new Point(4, 4),
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67 Size = new Size(49, 12),
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68 TextAlign = ContentAlignment.TopCenter
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70 _stage1 = new Label {Text = "stage1", Location = new Point(8, top), AutoSize = true},
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71 new Label {Text = "stage2", Location = new Point(8, top + 14), AutoSize = true},
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72 new Label {Text = "自軍", Location = new Point(67, 6), AutoSize = true},
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73 new Label {Text = "敵軍", Location = new Point(122, 6), AutoSize = true}
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75 Controls.AddRange(labels);
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76 const int left = 53;
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77 const int space = 55;
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78 for (var stage = 0; stage < 2; stage++)
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80 _resultLabels[stage] = new Label[2][];
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81 for (var fe = 0; fe < 2; fe++)
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83 _resultLabels[stage][fe] = new Label[2];
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84 Controls.Add(_resultLabels[stage][fe][1] = new Label
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86 Location = new Point(left + 34 + space * fe, top + 14 * stage),
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87 Size = new Size(24, 12),
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88 TextAlign = ContentAlignment.TopLeft
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90 Controls.Add(new Label
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92 Location = new Point(left + 21 + space * fe, top + 14 * stage),
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96 Controls.Add(_resultLabels[stage][fe][0] = new Label
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98 Location = new Point(left + space * fe, top + 14 * stage),
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99 Size = new Size(24, 12),
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100 TextAlign = ContentAlignment.TopRight
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104 _phaseName.Click += PhaseNameOnClick;
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107 public void SetResult(List<AirBattleResult> resultList)
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109 _resultList = resultList;
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110 if (_resultList.Count == 0)
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112 ResultRemained = false;
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116 _resultIndex = _resultList.Count - 1;
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117 if (!ShowResultAutomatic)
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119 ResultRemained = true;
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124 ResultRemained = _resultList.Count > 1;
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128 private void PhaseNameOnClick(object sender, EventArgs eventArgs)
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130 if (_resultList == null || _resultList.Count == 0)
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133 if (_resultList.Count == 1)
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134 ResultRemained = false;
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135 _resultIndex = (_resultIndex + 1) % _resultList.Count;
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138 private void ShowResult()
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140 if (_resultIndex >= _resultList.Count)
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142 var result = _resultList[_resultIndex];
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143 _phaseName.Text = result.PhaseName;
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144 var color = new[] {DefaultForeColor, CUDColor.Blue, CUDColor.Green, CUDColor.Orange, CUDColor.Red};
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145 _stage1.ForeColor = color[result.AirControlLevel];
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146 var stages = new[] {result.Stage1, result.Stage2};
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147 for (var i = 0; i < 2; i++)
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149 var stage = stages[i];
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150 var labels = _resultLabels[i];
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151 labels[0][0].Text = $"{stage.FriendCount}";
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152 labels[0][1].Text = $"{stage.FriendCount - stage.FriendLost}";
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153 labels[1][0].Text = $"{stage.EnemyCount}";
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154 labels[1][1].Text = $"{stage.EnemyCount - stage.EnemyLost}";
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158 private void ClearResult()
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160 _phaseName.Text = "航空戦";
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161 _stage1.ForeColor = DefaultForeColor;
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162 for (var st = 0; st < 2; st++)
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164 for (var fe = 0; fe < 2; fe++)
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166 for (var ba = 0; ba < 2; ba++)
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168 _resultLabels[st][fe][ba].Text = "";
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