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[kancollesniffer/KancolleSniffer.git] / KancolleSniffer / AkashiTimer.cs
1 // Copyright (C) 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>\r
2 // \r
3 // Licensed under the Apache License, Version 2.0 (the "License");\r
4 // you may not use this file except in compliance with the License.\r
5 // You may obtain a copy of the License at\r
6 //\r
7 //    http://www.apache.org/licenses/LICENSE-2.0\r
8 //\r
9 // Unless required by applicable law or agreed to in writing, software\r
10 // distributed under the License is distributed on an "AS IS" BASIS,\r
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
12 // See the License for the specific language governing permissions and\r
13 // limitations under the License.\r
14 \r
15 using System;\r
16 using System.Collections.Generic;\r
17 using System.Linq;\r
18 \r
19 namespace KancolleSniffer\r
20 {\r
21     public class AkashiTimer\r
22     {\r
23         private readonly ShipInfo _shipInfo;\r
24         private readonly DockInfo _dockInfo;\r
25         private readonly PresetDeck _presetDeck;\r
26         private readonly RepairStatus[] _repairStatuses = new RepairStatus[ShipInfo.FleetCount];\r
27         private DateTime _start;\r
28         private DateTime _prev;\r
29 \r
30         public class RepairSpan\r
31         {\r
32             public int Diff { get; set; }\r
33             public TimeSpan Span { get; set; }\r
34 \r
35             public RepairSpan(int diff, TimeSpan span)\r
36             {\r
37                 Diff = diff;\r
38                 Span = span;\r
39             }\r
40         }\r
41 \r
42         private class RepairStatus\r
43         {\r
44             private ShipStatus[] _target = new ShipStatus[0];\r
45             private int[] _deck = new int[0];\r
46 \r
47             public int[] Deck\r
48             {\r
49                 set { _deck = value; }\r
50             }\r
51 \r
52             public State State { get; set; }\r
53 \r
54             public bool IsRepaired(ShipStatus[] target) => _target.Zip(target, (a, b) => a.NowHp < b.NowHp).Any(x => x);\r
55 \r
56             public bool DeckChanged(IEnumerable<int> deck) => !_deck.SequenceEqual(deck);\r
57 \r
58             public void UpdateTarget(ShipStatus[] target)\r
59             {\r
60                 _target = target;\r
61             }\r
62 \r
63             public RepairSpan[] GetTimers(DateTime start, DateTime now)\r
64             {\r
65                 var spent = TimeSpan.FromSeconds((int)(now - start).TotalSeconds);\r
66                 return _target.Select(s =>\r
67                 {\r
68                     var damage = s.MaxHp - s.NowHp;\r
69                     if (damage == 0)\r
70                         return new RepairSpan(0, TimeSpan.MinValue);\r
71                     if (spent < TimeSpan.FromMinutes(20))\r
72                         return new RepairSpan(0, TimeSpan.FromMinutes(20) - spent);\r
73                     if (damage == 1)\r
74                         return new RepairSpan(1, TimeSpan.Zero);\r
75                     for (var d = 2; d <= damage; d++)\r
76                     {\r
77                         var sec = s.CalcRepairSec(d) + 60;\r
78                         if (sec <= 20 * 60)\r
79                             continue;\r
80                         if (TimeSpan.FromSeconds(sec) > spent)\r
81                             return new RepairSpan(d - 1, TimeSpan.FromSeconds(sec) - spent);\r
82                     }\r
83                     return new RepairSpan(damage, TimeSpan.Zero);\r
84                 }).ToArray();\r
85             }\r
86 \r
87             public Notice GetNotice(DateTime start, DateTime prev, DateTime now)\r
88             {\r
89                 var m20 = TimeSpan.FromMinutes(20);\r
90                 var proc = new List<string>();\r
91                 var comp = new List<string>();\r
92                 foreach (var s in _target)\r
93                 {\r
94                     var damage = s.MaxHp - s.NowHp;\r
95                     if (damage == 0)\r
96                         continue;\r
97                     if (damage == 1)\r
98                     {\r
99                         if (prev - start < m20 && now - start >= m20)\r
100                             comp.Add(s.Name);\r
101                         continue;\r
102                     }\r
103                     // スリープで時間が飛んだときに修理完了だけを表示するために、\r
104                     // 完全回復から減らしながら所要時間と経過時間と比較する。\r
105                     for (var d = damage; d >= 2; d--)\r
106                     {\r
107                         var sec = s.CalcRepairSec(d) + 70;\r
108                         if (sec <= 20 * 60)\r
109                         {\r
110                             if (d == damage && (prev - start < m20 && now - start >= m20))\r
111                                 comp.Add(s.Name);\r
112                             continue;\r
113                         }\r
114                         var span = TimeSpan.FromSeconds(sec);\r
115                         if (span <= prev - start || now - start < span)\r
116                             continue;\r
117                         if (d == damage)\r
118                             comp.Add(s.Name);\r
119                         else\r
120                             proc.Add(s.Name);\r
121                         break;\r
122                     }\r
123                 }\r
124                 return new Notice\r
125                 {\r
126                     Proceeded = proc.Count == 0 ? "" : string.Join(" ", proc),\r
127                     Completed = comp.Count == 0 ? "" : string.Join(" ", comp)\r
128                 };\r
129             }\r
130         }\r
131 \r
132         public class Notice\r
133         {\r
134             public string Proceeded { get; set; }\r
135             public string Completed { get; set; }\r
136         }\r
137 \r
138         public AkashiTimer(ShipInfo ship, DockInfo dock, PresetDeck preset)\r
139         {\r
140             _shipInfo = ship;\r
141             _dockInfo = dock;\r
142             _presetDeck = preset;\r
143             for (var i = 0; i < _repairStatuses.Length; i++)\r
144                 _repairStatuses[i] = new RepairStatus();\r
145         }\r
146 \r
147         private enum State\r
148         {\r
149             Continue = 0,\r
150             Reset = 1,\r
151         }\r
152 \r
153         public void Port()\r
154         {\r
155             CheckFleet();\r
156             var now = DateTime.Now;\r
157             var reset = _repairStatuses.Any(r => r.State == State.Reset);\r
158             if (_start == DateTime.MinValue || now - _start > TimeSpan.FromMinutes(20) || reset)\r
159                 _start = now;\r
160         }\r
161 \r
162         public void InspectChange(string request)\r
163         {\r
164             CheckFleet();\r
165             var values = HttpUtility.ParseQueryString(request);\r
166             if (int.Parse(values["api_ship_idx"]) == -1)\r
167                 return;\r
168             if (_repairStatuses.Any(r => r.State == State.Reset))\r
169                 _start = DateTime.Now;\r
170         }\r
171 \r
172         public void CheckFleet()\r
173         {\r
174             for (var fleet = 0; fleet < ShipInfo.FleetCount; fleet++)\r
175                 CheckFleet(fleet);\r
176         }\r
177 \r
178         private void CheckFleet(int fleet)\r
179         {\r
180             var deck = _shipInfo.GetDeck(fleet).ToArray();\r
181             var repair = _repairStatuses[fleet];\r
182             var fs = _shipInfo.GetStatus(deck[0]);\r
183             repair.State = State.Continue;\r
184             if (!fs.Spec.IsRepairShip)\r
185             {\r
186                 repair.UpdateTarget(new ShipStatus[0]);\r
187                 repair.Deck = deck;\r
188                 return;\r
189             }\r
190             if (repair.DeckChanged(deck))\r
191             {\r
192                 repair.State = State.Reset;\r
193                 repair.Deck = deck;\r
194             }\r
195             var target = RepairTarget(deck);\r
196             if (repair.IsRepaired(target))\r
197                 repair.State = State.Reset;\r
198             repair.UpdateTarget(target);\r
199         }\r
200 \r
201         private ShipStatus[] RepairTarget(int[] deck)\r
202         {\r
203             var fs = _shipInfo.GetStatus(deck[0]);\r
204             if (!fs.Spec.IsRepairShip || _dockInfo.InNDock(fs.Id) || fs.DamageLevel >= ShipStatus.Damage.Half)\r
205                 return new ShipStatus[0];\r
206             var cap = fs.Slot.Count(item => item.Spec.IsRepairFacility) + 2;\r
207             /*\r
208              * 泊地修理の条件を満たさない艦はMaxHp==NowHpのダミーを設定する。\r
209              * - 入渠中の艦娘は終わったときに回復扱いされないようNowHp=MaxHpに\r
210              * - 中破以上でNowHp=MaxHpにすると回復扱いされるのでNowHp=MaxHp=0に\r
211             */\r
212             return (from id in deck.Take(cap)\r
213                 let s = (ShipStatus)_shipInfo.GetStatus(id).Clone()\r
214                 let full = new ShipStatus {NowHp = s.MaxHp, MaxHp = s.MaxHp}\r
215                 let zero = new ShipStatus()\r
216                 select _dockInfo.InNDock(id) ? full : s.DamageLevel >= ShipStatus.Damage.Half ? zero : s).ToArray();\r
217         }\r
218 \r
219         public RepairSpan[] GetTimers(int fleet)\r
220             => _start == DateTime.MinValue ? new RepairSpan[0] : _repairStatuses[fleet].GetTimers(_start, DateTime.Now);\r
221 \r
222         public TimeSpan PresetDeckTimer\r
223         {\r
224             get\r
225             {\r
226                 if (_start == DateTime.MinValue)\r
227                     return TimeSpan.MinValue;\r
228                 var r = TimeSpan.FromMinutes(20) - TimeSpan.FromSeconds((int)(DateTime.Now - _start).TotalSeconds);\r
229                 return r >= TimeSpan.Zero ? r : TimeSpan.Zero;\r
230             }\r
231         }\r
232 \r
233         public bool CheckReparing(int fleet) => GetTimers(fleet).Any(r => r.Span != TimeSpan.MinValue);\r
234 \r
235         public bool CheckReparing() => Enumerable.Range(0, ShipInfo.FleetCount).Any(CheckReparing);\r
236 \r
237         public bool CheckPresetReparing()\r
238             => _presetDeck.Decks.Where(deck => deck != null)\r
239                 .Any(deck => RepairTarget(deck).Any(s => s.NowHp < s.MaxHp));\r
240 \r
241         public Notice[] GetNotice()\r
242         {\r
243             var now = DateTime.Now;\r
244             var prev = _prev;\r
245             _prev = now;\r
246             if (prev == DateTime.MinValue || _start == DateTime.MinValue)\r
247                 return new Notice[0];\r
248             var r = _repairStatuses.Select(repair => repair.GetNotice(_start, prev, now)).ToArray();\r
249             var m20 = TimeSpan.FromMinutes(20);\r
250             if (prev - _start < m20 && now - _start >= m20)\r
251                 r[0].Proceeded = "20分経過しました。";\r
252             return r;\r
253         }\r
254     }\r
255 }