1 // Copyright (C) 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>
\r
3 // Licensed under the Apache License, Version 2.0 (the "License");
\r
4 // you may not use this file except in compliance with the License.
\r
5 // You may obtain a copy of the License at
\r
7 // http://www.apache.org/licenses/LICENSE-2.0
\r
9 // Unless required by applicable law or agreed to in writing, software
\r
10 // distributed under the License is distributed on an "AS IS" BASIS,
\r
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
\r
12 // See the License for the specific language governing permissions and
\r
13 // limitations under the License.
\r
16 using System.Collections.Generic;
\r
19 namespace KancolleSniffer
\r
21 public class AkashiTimer
\r
23 private readonly ShipInfo _shipInfo;
\r
24 private readonly DockInfo _dockInfo;
\r
25 private readonly RepairStatus[] _repairStatuses = new RepairStatus[ShipInfo.FleetCount];
\r
26 private DateTime _start;
\r
27 private DateTime _prev;
\r
29 public class RepairSpan
\r
31 public int Diff { get; set; }
\r
32 public TimeSpan Span { get; set; }
\r
34 public RepairSpan(int diff, TimeSpan span)
\r
41 private class RepairStatus
\r
43 private ShipStatus[] _target = new ShipStatus[0];
\r
44 private int[] _deck = new int[0];
\r
48 set { _deck = value; }
\r
51 public State State { get; set; }
\r
53 public bool IsRepaired(ShipStatus[] target) => _target.Zip(target, (a, b) => a.NowHp < b.NowHp).Any(x => x);
\r
55 public bool DeckChanged(IEnumerable<int> deck) => !_deck.SequenceEqual(deck);
\r
57 public void UpdateTarget(ShipStatus[] target)
\r
62 public RepairSpan[] GetTimers(DateTime start, DateTime now)
\r
64 var spent = TimeSpan.FromSeconds((int)(now - start).TotalSeconds);
\r
65 return _target.Select(s =>
\r
67 var damage = s.MaxHp - s.NowHp;
\r
69 return new RepairSpan(0, TimeSpan.MinValue);
\r
70 if (spent < TimeSpan.FromMinutes(20))
\r
71 return new RepairSpan(0, TimeSpan.FromMinutes(20) - spent);
\r
73 return new RepairSpan(1, TimeSpan.Zero);
\r
74 for (var d = 2; d <= damage; d++)
\r
76 var sec = s.CalcRepairSec(d) + 60;
\r
79 if (TimeSpan.FromSeconds(sec) > spent)
\r
80 return new RepairSpan(d - 1, TimeSpan.FromSeconds(sec) - spent);
\r
82 return new RepairSpan(damage, TimeSpan.Zero);
\r
86 public Notice GetNotice(DateTime start, DateTime prev, DateTime now)
\r
88 var m20 = TimeSpan.FromMinutes(20);
\r
89 var proc = new List<string>();
\r
90 var comp = new List<string>();
\r
91 foreach (var s in _target)
\r
93 var damage = s.MaxHp - s.NowHp;
\r
98 if (prev - start < m20 && now - start >= m20)
\r
102 // スリープで時間が飛んだときに修理完了だけを表示するために、
\r
103 // 完全回復から減らしながら所要時間と経過時間と比較する。
\r
104 for (var d = damage; d >= 2; d--)
\r
106 var sec = s.CalcRepairSec(d) + 60;
\r
107 if (sec <= 20 * 60)
\r
109 if (d == damage && (prev - start < m20 && now - start >= m20))
\r
113 var span = TimeSpan.FromSeconds(sec);
\r
114 if (span <= prev - start || now - start < span)
\r
125 Proceeded = proc.Count == 0 ? "" : string.Join(" ", proc),
\r
126 Completed = comp.Count == 0 ? "" : string.Join(" ", comp)
\r
131 public class Notice
\r
133 public string Proceeded { get; set; }
\r
134 public string Completed { get; set; }
\r
137 public AkashiTimer(ShipInfo ship, DockInfo dock)
\r
141 for (var i = 0; i < _repairStatuses.Length; i++)
\r
142 _repairStatuses[i] = new RepairStatus();
\r
154 var now = DateTime.Now;
\r
155 var reset = _repairStatuses.Any(r => r.State == State.Reset);
\r
156 if (_start == DateTime.MinValue || now - _start > TimeSpan.FromMinutes(20) || reset)
\r
160 public void InspectChange(string request)
\r
163 var values = HttpUtility.ParseQueryString(request);
\r
164 if (int.Parse(values["api_ship_idx"]) == -1)
\r
166 if (_repairStatuses.Any(r => r.State == State.Reset))
\r
167 _start = DateTime.Now;
\r
170 public void CheckFleet()
\r
172 for (var fleet = 0; fleet < ShipInfo.FleetCount; fleet++)
\r
176 private void CheckFleet(int fleet)
\r
178 var deck = _shipInfo.GetDeck(fleet).ToArray();
\r
179 var repair = _repairStatuses[fleet];
\r
180 var fs = _shipInfo.GetStatus(deck[0]);
\r
181 repair.State = State.Continue;
\r
182 if (!fs.Spec.IsRepairShip)
\r
184 repair.UpdateTarget(new ShipStatus[0]);
\r
185 repair.Deck = deck;
\r
188 if (repair.DeckChanged(deck))
\r
190 repair.State = State.Reset;
\r
191 repair.Deck = deck;
\r
193 var target = RepairTarget(deck);
\r
194 if (repair.IsRepaired(target))
\r
195 repair.State = State.Reset;
\r
196 repair.UpdateTarget(target);
\r
199 private ShipStatus[] RepairTarget(int[] deck)
\r
201 var fs = _shipInfo.GetStatus(deck[0]);
\r
202 if (!fs.Spec.IsRepairShip || _dockInfo.InNDock(fs.Id) || fs.DamageLevel >= ShipStatus.Damage.Half)
\r
203 return new ShipStatus[0];
\r
204 var cap = fs.Slot.Count(item => item.Spec.IsRepairFacility) + 2;
\r
206 * 泊地修理の条件を満たさない艦はMaxHp==NowHpのダミーを設定する。
\r
207 * - 入渠中の艦娘は終わったときに回復扱いされないようNowHp=MaxHpに
\r
208 * - 中破以上でNowHp=MaxHpにすると回復扱いされるのでNowHp=MaxHp=0に
\r
210 return (from id in deck.Take(cap)
\r
211 let s = (ShipStatus)_shipInfo.GetStatus(id).Clone()
\r
212 let full = new ShipStatus {NowHp = s.MaxHp, MaxHp = s.MaxHp}
\r
213 let zero = new ShipStatus()
\r
214 select _dockInfo.InNDock(id) ? full : s.DamageLevel >= ShipStatus.Damage.Half ? zero : s).ToArray();
\r
217 public RepairSpan[] GetTimers(int fleet)
\r
218 => _start == DateTime.MinValue ? new RepairSpan[0] : _repairStatuses[fleet].GetTimers(_start, DateTime.Now);
\r
220 public TimeSpan PresetDeckTimer
\r
224 if (_start == DateTime.MinValue)
\r
225 return TimeSpan.MinValue;
\r
226 var r = TimeSpan.FromMinutes(20) - TimeSpan.FromSeconds((int)(DateTime.Now - _start).TotalSeconds);
\r
227 return r >= TimeSpan.Zero ? r : TimeSpan.Zero;
\r
231 public bool CheckReparing(int fleet) => GetTimers(fleet).Any(r => r.Span != TimeSpan.MinValue);
\r
233 public bool CheckReparing() => Enumerable.Range(0, ShipInfo.FleetCount).Any(CheckReparing);
\r
235 public bool CheckPresetReparing()
\r
236 => _shipInfo.PresetDeck.Where(deck => deck != null)
\r
237 .Any(deck => RepairTarget(deck).Any(s => s.NowHp < s.MaxHp));
\r
239 public Notice[] GetNotice()
\r
241 var now = DateTime.Now;
\r
244 if (prev == DateTime.MinValue || _start == DateTime.MinValue)
\r
245 return new Notice[0];
\r
246 var r = _repairStatuses.Select(repair => repair.GetNotice(_start, prev, now)).ToArray();
\r
247 var m20 = TimeSpan.FromMinutes(20);
\r
248 if (prev - _start < m20 && now - _start >= m20)
\r
249 r[0].Proceeded = "20分経過しました。";
\r