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水上爆撃機の改修値を爆撃に反映する
[kancollesniffer/KancolleSniffer.git] / KancolleSniffer / AkashiTimer.cs
1 // Copyright (C) 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>\r
2 // \r
3 // Licensed under the Apache License, Version 2.0 (the "License");\r
4 // you may not use this file except in compliance with the License.\r
5 // You may obtain a copy of the License at\r
6 //\r
7 //    http://www.apache.org/licenses/LICENSE-2.0\r
8 //\r
9 // Unless required by applicable law or agreed to in writing, software\r
10 // distributed under the License is distributed on an "AS IS" BASIS,\r
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
12 // See the License for the specific language governing permissions and\r
13 // limitations under the License.\r
14 \r
15 using System;\r
16 using System.Collections.Generic;\r
17 using System.Linq;\r
18 \r
19 namespace KancolleSniffer\r
20 {\r
21     public class AkashiTimer\r
22     {\r
23         private readonly ShipInfo _shipInfo;\r
24         private readonly DockInfo _dockInfo;\r
25         private readonly PresetDeck _presetDeck;\r
26         private readonly RepairStatus[] _repairStatuses = new RepairStatus[ShipInfo.FleetCount];\r
27         private DateTime _start;\r
28         private DateTime _prev;\r
29 \r
30         public class RepairSpan\r
31         {\r
32             public int Diff { get; set; }\r
33             public TimeSpan Span { get; set; }\r
34 \r
35             public RepairSpan(int diff, TimeSpan span)\r
36             {\r
37                 Diff = diff;\r
38                 Span = span;\r
39             }\r
40         }\r
41 \r
42         private class RepairStatus\r
43         {\r
44             private ShipStatus[] _target = new ShipStatus[0];\r
45             private int[] _deck = new int[0];\r
46             private TimeSpan FirstRepairTime => TimeSpan.FromMinutes(20);\r
47 \r
48             private bool PassedFirstRepairTime(DateTime start, DateTime prev, DateTime now) =>\r
49                 prev - start < FirstRepairTime && now - start >= FirstRepairTime;\r
50 \r
51             private TimeSpan RepairTime(ShipStatus ship, int damage) =>\r
52                 TimeSpan.FromMinutes(Math.Ceiling(ship.RepairTime.TotalMinutes / (ship.MaxHp - ship.NowHp) * damage));\r
53 \r
54 \r
55             public int[] Deck\r
56             {\r
57                 set { _deck = value; }\r
58             }\r
59 \r
60             public State State { get; set; }\r
61 \r
62             public bool IsRepaired(ShipStatus[] target) => _target.Zip(target, (a, b) => a.NowHp < b.NowHp).Any(x => x);\r
63 \r
64             public bool DeckChanged(IEnumerable<int> deck) => !_deck.SequenceEqual(deck);\r
65 \r
66             public void UpdateTarget(ShipStatus[] target)\r
67             {\r
68                 _target = target;\r
69             }\r
70 \r
71             public RepairSpan[] GetTimers(DateTime start, DateTime now)\r
72             {\r
73                 var spent = TimeSpan.FromSeconds((int)(now - start).TotalSeconds);\r
74                 return _target.Select(s =>\r
75                 {\r
76                     var damage = s.MaxHp - s.NowHp;\r
77                     if (damage == 0)\r
78                         return new RepairSpan(0, TimeSpan.MinValue);\r
79                     if (spent < FirstRepairTime)\r
80                         return new RepairSpan(0, FirstRepairTime - spent);\r
81                     if (damage == 1)\r
82                         return new RepairSpan(1, TimeSpan.Zero);\r
83                     for (var d = 2; d <= damage; d++)\r
84                     {\r
85                         var span = RepairTime(s, d);\r
86                         if (span <= FirstRepairTime)\r
87                             continue;\r
88                         if (span > spent)\r
89                             return new RepairSpan(d - 1, span - spent);\r
90                     }\r
91                     return new RepairSpan(damage, TimeSpan.Zero);\r
92                 }).ToArray();\r
93             }\r
94 \r
95             public Notice GetNotice(DateTime start, DateTime prev, DateTime now)\r
96             {\r
97                 var proc = new List<string>();\r
98                 var comp = new List<string>();\r
99                 foreach (var s in _target)\r
100                 {\r
101                     var damage = s.MaxHp - s.NowHp;\r
102                     if (damage == 0)\r
103                         continue;\r
104                     if (damage == 1)\r
105                     {\r
106                         if (PassedFirstRepairTime(start, prev, now))\r
107                             comp.Add(s.Name);\r
108                         continue;\r
109                     }\r
110                     // スリープで時間が飛んだときに修理完了だけを表示するために、\r
111                     // 完全回復から減らしながら所要時間と経過時間と比較する。\r
112                     for (var d = damage; d >= 2; d--)\r
113                     {\r
114                         var span = RepairTime(s, d);\r
115                         if (span <= FirstRepairTime)\r
116                         {\r
117                             if (d == damage && PassedFirstRepairTime(start, prev, now))\r
118                                 comp.Add(s.Name);\r
119                             continue;\r
120                         }\r
121                         if (span <= prev - start || now - start < span)\r
122                             continue;\r
123                         if (d == damage)\r
124                             comp.Add(s.Name);\r
125                         else\r
126                             proc.Add(s.Name);\r
127                         break;\r
128                     }\r
129                 }\r
130                 return new Notice\r
131                 {\r
132                     Proceeded = proc.Count == 0 ? "" : string.Join(" ", proc),\r
133                     Completed = comp.Count == 0 ? "" : string.Join(" ", comp)\r
134                 };\r
135             }\r
136         }\r
137 \r
138         public class Notice\r
139         {\r
140             public string Proceeded { get; set; }\r
141             public string Completed { get; set; }\r
142         }\r
143 \r
144         public AkashiTimer(ShipInfo ship, DockInfo dock, PresetDeck preset)\r
145         {\r
146             _shipInfo = ship;\r
147             _dockInfo = dock;\r
148             _presetDeck = preset;\r
149             for (var i = 0; i < _repairStatuses.Length; i++)\r
150                 _repairStatuses[i] = new RepairStatus();\r
151         }\r
152 \r
153         private enum State\r
154         {\r
155             Continue = 0,\r
156             Reset = 1,\r
157         }\r
158 \r
159         public void Port()\r
160         {\r
161             CheckFleet();\r
162             var now = DateTime.Now;\r
163             var reset = _repairStatuses.Any(r => r.State == State.Reset);\r
164             if (_start == DateTime.MinValue || now - _start > TimeSpan.FromMinutes(20) || reset)\r
165                 _start = now;\r
166         }\r
167 \r
168         public void InspectChange(string request)\r
169         {\r
170             CheckFleet();\r
171             var values = HttpUtility.ParseQueryString(request);\r
172             if (int.Parse(values["api_ship_idx"]) == -1)\r
173                 return;\r
174             if (_repairStatuses.Any(r => r.State == State.Reset))\r
175                 _start = DateTime.Now;\r
176         }\r
177 \r
178         public void CheckFleet()\r
179         {\r
180             for (var fleet = 0; fleet < ShipInfo.FleetCount; fleet++)\r
181                 CheckFleet(fleet);\r
182         }\r
183 \r
184         private void CheckFleet(int fleet)\r
185         {\r
186             var deck = _shipInfo.GetDeck(fleet).ToArray();\r
187             var repair = _repairStatuses[fleet];\r
188             var fs = _shipInfo.GetStatus(deck[0]);\r
189             repair.State = State.Continue;\r
190             if (!fs.Spec.IsRepairShip)\r
191             {\r
192                 repair.UpdateTarget(new ShipStatus[0]);\r
193                 repair.Deck = deck;\r
194                 return;\r
195             }\r
196             if (repair.DeckChanged(deck))\r
197             {\r
198                 repair.State = State.Reset;\r
199                 repair.Deck = deck;\r
200             }\r
201             var target = RepairTarget(deck);\r
202             if (repair.IsRepaired(target))\r
203                 repair.State = State.Reset;\r
204             repair.UpdateTarget(target);\r
205         }\r
206 \r
207         private ShipStatus[] RepairTarget(int[] deck)\r
208         {\r
209             var fs = _shipInfo.GetStatus(deck[0]);\r
210             if (!fs.Spec.IsRepairShip || _dockInfo.InNDock(fs.Id) || fs.DamageLevel >= ShipStatus.Damage.Half)\r
211                 return new ShipStatus[0];\r
212             var cap = fs.Slot.Count(item => item.Spec.IsRepairFacility) + 2;\r
213             /*\r
214              * 泊地修理の条件を満たさない艦はMaxHp==NowHpのダミーを設定する。\r
215              * - 入渠中の艦娘は終わったときに回復扱いされないようNowHp=MaxHpに\r
216              * - 中破以上でNowHp=MaxHpにすると回復扱いされるのでNowHp=MaxHp=0に\r
217             */\r
218             return (from id in deck.Take(cap)\r
219                 let s = (ShipStatus)_shipInfo.GetStatus(id).Clone()\r
220                 let full = new ShipStatus {NowHp = s.MaxHp, MaxHp = s.MaxHp}\r
221                 let zero = new ShipStatus()\r
222                 select _dockInfo.InNDock(id) ? full : s.DamageLevel >= ShipStatus.Damage.Half ? zero : s).ToArray();\r
223         }\r
224 \r
225         public RepairSpan[] GetTimers(int fleet)\r
226             => _start == DateTime.MinValue ? new RepairSpan[0] : _repairStatuses[fleet].GetTimers(_start, DateTime.Now);\r
227 \r
228         public TimeSpan PresetDeckTimer\r
229         {\r
230             get\r
231             {\r
232                 if (_start == DateTime.MinValue)\r
233                     return TimeSpan.MinValue;\r
234                 var r = TimeSpan.FromMinutes(20) - TimeSpan.FromSeconds((int)(DateTime.Now - _start).TotalSeconds);\r
235                 return r >= TimeSpan.Zero ? r : TimeSpan.Zero;\r
236             }\r
237         }\r
238 \r
239         public bool CheckReparing(int fleet) => GetTimers(fleet).Any(r => r.Span != TimeSpan.MinValue);\r
240 \r
241         public bool CheckReparing() => Enumerable.Range(0, ShipInfo.FleetCount).Any(CheckReparing);\r
242 \r
243         public bool CheckPresetReparing()\r
244             => _presetDeck.Decks.Where(deck => deck != null)\r
245                 .Any(deck => RepairTarget(deck).Any(s => s.NowHp < s.MaxHp));\r
246 \r
247         public Notice[] GetNotice()\r
248         {\r
249             var now = DateTime.Now;\r
250             var prev = _prev;\r
251             _prev = now;\r
252             if (prev == DateTime.MinValue || _start == DateTime.MinValue)\r
253                 return new Notice[0];\r
254             var r = _repairStatuses.Select(repair => repair.GetNotice(_start, prev, now)).ToArray();\r
255             var m20 = TimeSpan.FromMinutes(20);\r
256             if (prev - _start < m20 && now - _start >= m20)\r
257                 r[0].Proceeded = "20分経過しました。";\r
258             return r;\r
259         }\r
260     }\r
261 }