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随伴艦一括解除で明石タイマーをリセットしない
[kancollesniffer/KancolleSniffer.git] / KancolleSniffer / AkashiTimer.cs
1 // Copyright (C) 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>\r
2 // \r
3 // This program is part of KancolleSniffer.\r
4 //\r
5 // KancolleSniffer is free software: you can redistribute it and/or modify\r
6 // it under the terms of the GNU General Public License as published by\r
7 // the Free Software Foundation, either version 3 of the License, or\r
8 // (at your option) any later version.\r
9 //\r
10 // This program is distributed in the hope that it will be useful,\r
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of\r
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
13 // GNU General Public License for more details.\r
14 //\r
15 // You should have received a copy of the GNU General Public License\r
16 // along with this program; if not, see <http://www.gnu.org/licenses/>.\r
17 \r
18 using System;\r
19 using System.Collections.Generic;\r
20 using System.Linq;\r
21 using System.Web;\r
22 \r
23 namespace KancolleSniffer\r
24 {\r
25     public class AkashiTimer\r
26     {\r
27         private readonly ShipInfo _shipInfo;\r
28         private readonly DockInfo _dockInfo;\r
29         private readonly RepairStatus[] _repairStatuses = new RepairStatus[ShipInfo.FleetCount];\r
30         private DateTime _start;\r
31         private DateTime _prev;\r
32 \r
33         public class RepairSpan\r
34         {\r
35             public int Diff { get; set; }\r
36             public TimeSpan Span { get; set; }\r
37 \r
38             public RepairSpan(int diff, TimeSpan span)\r
39             {\r
40                 Diff = diff;\r
41                 Span = span;\r
42             }\r
43         }\r
44 \r
45         private class RepairStatus\r
46         {\r
47             private ShipStatus[] _target = new ShipStatus[0];\r
48             private int[] _deck = new int[0];\r
49 \r
50             public int[] Deck\r
51             {\r
52                 set { _deck = value; }\r
53             }\r
54 \r
55             public State State { get; set; }\r
56 \r
57             public void Invalidate()\r
58             {\r
59                 _target = new ShipStatus[0];\r
60             }\r
61 \r
62             public bool IsRepaired(ShipStatus[] target) => _target.Zip(target, (a, b) => a.NowHp < b.NowHp).Any(x => x);\r
63 \r
64             public bool DeckChanged(IEnumerable<int> deck) => !_deck.SequenceEqual(deck);\r
65 \r
66             public void UpdateTarget(ShipStatus[] target)\r
67             {\r
68                 _target = target;\r
69             }\r
70 \r
71             public RepairSpan[] GetTimers(DateTime start, DateTime now)\r
72             {\r
73                 var spent = TimeSpan.FromSeconds((int)(now - start).TotalSeconds);\r
74                 return _target.Select(s =>\r
75                 {\r
76                     var damage = s.MaxHp - s.NowHp;\r
77                     if (damage == 0)\r
78                         return new RepairSpan(0, TimeSpan.MinValue);\r
79                     if (spent < TimeSpan.FromMinutes(20))\r
80                         return new RepairSpan(0, TimeSpan.FromMinutes(20) - spent);\r
81                     if (damage == 1)\r
82                         return new RepairSpan(1, TimeSpan.Zero);\r
83                     for (var d = 2; d <= damage; d++)\r
84                     {\r
85                         var sec = s.CalcRepairSec(d) + 60;\r
86                         if (sec <= 20 * 60)\r
87                             continue;\r
88                         if (TimeSpan.FromSeconds(sec) > spent)\r
89                             return new RepairSpan(d - 1, TimeSpan.FromSeconds(sec) - spent);\r
90                     }\r
91                     return new RepairSpan(damage, TimeSpan.Zero);\r
92                 }).ToArray();\r
93             }\r
94 \r
95             public Notice GetNotice(DateTime start, DateTime prev, DateTime now)\r
96             {\r
97                 var m20 = TimeSpan.FromMinutes(20);\r
98                 var proc = new List<string>();\r
99                 var comp = new List<string>();\r
100                 foreach (var s in _target)\r
101                 {\r
102                     var damage = s.MaxHp - s.NowHp;\r
103                     if (damage == 0)\r
104                         continue;\r
105                     if (damage == 1)\r
106                     {\r
107                         if (prev - start < m20 && now - start >= m20)\r
108                             comp.Add(s.Name);\r
109                         continue;\r
110                     }\r
111                     // スリープで時間が飛んだときに修理完了だけを表示するために、\r
112                     // 完全回復から減らしながら所要時間と経過時間と比較する。\r
113                     for (var d = damage; d >= 2; d--)\r
114                     {\r
115                         var sec = s.CalcRepairSec(d) + 60;\r
116                         if (sec <= 20 * 60)\r
117                         {\r
118                             if (d == damage && (prev - start < m20 && now - start >= m20))\r
119                                 comp.Add(s.Name);\r
120                             continue;\r
121                         }\r
122                         var span = TimeSpan.FromSeconds(sec);\r
123                         if (span <= prev - start || now - start < span)\r
124                             continue;\r
125                         if (d == damage)\r
126                             comp.Add(s.Name);\r
127                         else\r
128                             proc.Add(s.Name);\r
129                         break;\r
130                     }\r
131                 }\r
132                 return new Notice\r
133                 {\r
134                     Proceeded = proc.Count == 0 ? "" : string.Join(" ", proc),\r
135                     Completed = comp.Count == 0 ? "" : string.Join(" ", comp)\r
136                 };\r
137             }\r
138         }\r
139 \r
140         public class Notice\r
141         {\r
142             public string Proceeded { get; set; }\r
143             public string Completed { get; set; }\r
144         }\r
145 \r
146         public AkashiTimer(ShipInfo ship, DockInfo dock)\r
147         {\r
148             _shipInfo = ship;\r
149             _dockInfo = dock;\r
150             for (var i = 0; i < _repairStatuses.Length; i++)\r
151                 _repairStatuses[i] = new RepairStatus();\r
152         }\r
153 \r
154         private enum State\r
155         {\r
156             Continue = 0,\r
157             Reset = 1,\r
158         }\r
159 \r
160         public void Port()\r
161         {\r
162             CheckFleet();\r
163             var now = DateTime.Now;\r
164             var reset = _repairStatuses.Any(r => r.State == State.Reset);\r
165             if (_start == DateTime.MinValue || now - _start > TimeSpan.FromMinutes(20) || reset)\r
166                 _start = now;\r
167         }\r
168 \r
169         public void InspectChange(string request)\r
170         {\r
171             CheckFleet();\r
172             var values = HttpUtility.ParseQueryString(request);\r
173             if (int.Parse(values["api_ship_idx"]) == -1)\r
174                 return;\r
175             if (_repairStatuses.Any(r => r.State == State.Reset))\r
176                 _start = DateTime.Now;\r
177         }\r
178 \r
179         public void CheckFleet()\r
180         {\r
181             for (var fleet = 0; fleet < ShipInfo.FleetCount; fleet++)\r
182                 CheckFleet(fleet);\r
183         }\r
184 \r
185         private void CheckFleet(int fleet)\r
186         {\r
187             var deck = _shipInfo.GetDeck(fleet).ToArray();\r
188             var repair = _repairStatuses[fleet];\r
189             var fs = _shipInfo.GetStatus(deck[0]);\r
190             repair.State = State.Continue;\r
191             if (!fs.Name.StartsWith("明石"))\r
192             {\r
193                 repair.Invalidate();\r
194                 repair.Deck = deck;\r
195                 return;\r
196             }\r
197             var cap = fs.Slot.Count(item => item.Spec.Name == "艦艇修理施設") + 2;\r
198             /*\r
199              * 泊地修理の条件を満たさない艦はMaxHp==NowHpのダミーを設定する。\r
200              * - 入渠中の艦娘は終わったときに回復扱いされないようNowHp=MaxHpに\r
201              * - 中破以上でNowHp=MaxHpにすると回復扱いされるのでNowHp=MaxHp=0に\r
202             */\r
203             var target = (from id in deck.Take(cap)\r
204                 let s = _shipInfo.GetStatus(id)\r
205                 let full = new ShipStatus {NowHp = s.MaxHp, MaxHp = s.MaxHp}\r
206                 let zero = new ShipStatus()\r
207                 select _dockInfo.InNDock(id) ? full : s.DamageLevel >= ShipStatus.Damage.Half ? zero : s).ToArray();\r
208             repair.State = State.Continue;\r
209             if (repair.DeckChanged(deck) || repair.IsRepaired(target))\r
210                 repair.State = State.Reset;\r
211             repair.UpdateTarget(target);\r
212             repair.Deck = deck;\r
213         }\r
214 \r
215         public RepairSpan[] GetTimers(int fleet)\r
216             => _start == DateTime.MinValue ? new RepairSpan[0] : _repairStatuses[fleet].GetTimers(_start, DateTime.Now);\r
217 \r
218         public TimeSpan PresetDeckTimer\r
219         {\r
220             get\r
221             {\r
222                 if (_start == DateTime.MinValue)\r
223                     return TimeSpan.MinValue;\r
224                 var r = _start + TimeSpan.FromMinutes(20) - DateTime.Now;\r
225                 return r >= TimeSpan.Zero ? r : TimeSpan.Zero;\r
226             }\r
227         }\r
228 \r
229         public Notice[] GetNotice()\r
230         {\r
231             var now = DateTime.Now;\r
232             var prev = _prev;\r
233             _prev = now;\r
234             if (prev == DateTime.MinValue || _start == DateTime.MinValue)\r
235                 return new Notice[0];\r
236             var r = _repairStatuses.Select(repair => repair.GetNotice(_start, prev, now)).ToArray();\r
237             var m20 = TimeSpan.FromMinutes(20);\r
238             if (prev - _start < m20 && now - _start >= m20)\r
239                 r[0].Proceeded = "20分経過しました。";\r
240             return r;\r
241         }\r
242     }\r
243 }