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敵制空値と交戦形の表示を戦闘の演出に合わせて遅延させるのをやめる
[kancollesniffer/KancolleSniffer.git] / KancolleSniffer / BattleInfo.cs
1 // Copyright (C) 2014 Kazuhiro Fujieda <fujieda@users.sourceforge.jp>\r
2 // \r
3 // This program is part of KancolleSniffer.\r
4 //\r
5 // KancolleSniffer is free software: you can redistribute it and/or modify\r
6 // it under the terms of the GNU General Public License as published by\r
7 // the Free Software Foundation, either version 3 of the License, or\r
8 // (at your option) any later version.\r
9 //\r
10 // This program is distributed in the hope that it will be useful,\r
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of\r
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
13 // GNU General Public License for more details.\r
14 //\r
15 // You should have received a copy of the GNU General Public License\r
16 // along with this program; if not, see <http://www.gnu.org/licenses/>.\r
17 \r
18 using System;\r
19 using System.Linq;\r
20 \r
21 namespace KancolleSniffer\r
22 {\r
23     public class BattleInfo\r
24     {\r
25         private readonly ShipMaster _shipMaster;\r
26         private readonly ShipInfo _shipInfo;\r
27         private readonly ItemInfo _itemInfo;\r
28         private dynamic _prevBattle;\r
29         public bool InBattle { get; set; }\r
30         public string Formation { get; private set; }\r
31         public int EnemyAirSuperiority { get; private set; }\r
32         public bool HasDamagedShip { get; set; }\r
33         public string[] DamagedShipNames { get; private set; }\r
34 \r
35         public BattleInfo(ShipMaster shipMaster, ShipInfo shipInfo, ItemInfo itemInfo)\r
36         {\r
37             _shipMaster = shipMaster;\r
38             _shipInfo = shipInfo;\r
39             _itemInfo = itemInfo;\r
40         }\r
41 \r
42         public void InspectBattle(dynamic json)\r
43         {\r
44             InBattle = true;\r
45             Formation = FormationName(json);\r
46             EnemyAirSuperiority = CalcEnemyAirSuperiority(json);\r
47             _prevBattle = json;\r
48         }\r
49 \r
50         public void InspectCombinedBattle(dynamic json)\r
51         {\r
52             InBattle = true;\r
53             Formation = FormationName(json);\r
54             EnemyAirSuperiority = CalcEnemyAirSuperiority(json);\r
55             _prevBattle = json;\r
56         }\r
57 \r
58         private string FormationName(dynamic json)\r
59         {\r
60             if (!json.api_formation()) // 演習の夜戦\r
61                 return "";\r
62             switch ((int)json.api_formation[2])\r
63             {\r
64                 case 1:\r
65                     return "同航戦";\r
66                 case 2:\r
67                     return "反航戦";\r
68                 case 3:\r
69                     return "T字有利";\r
70                 case 4:\r
71                     return "T字不利";\r
72             }\r
73             return "";\r
74         }\r
75 \r
76         private int CalcEnemyAirSuperiority(dynamic json)\r
77         {\r
78             var maxEq = ((int[])json.api_ship_ke).Skip(1).SelectMany(id => _shipMaster[id].MaxEq);\r
79             var equips = ((int[][])json.api_eSlot).SelectMany(x => x);\r
80             return (from slot in equips.Zip(maxEq, (id, max) => new {id, max})\r
81                 select (int)Math.Floor(_itemInfo.GetSpecByItemId(slot.id).TyKu * Math.Sqrt(slot.max))).Sum();\r
82         }\r
83 \r
84         public void CauseDamage()\r
85         {\r
86             var json = _prevBattle;\r
87             if (json == null)\r
88                 return;\r
89             var ships = _shipInfo.GetShipStatuses((int)DeckId(json));\r
90             if (json.api_hougeki()) // 夜戦\r
91             {\r
92                 CauseHougekiDamage(ships, json.api_hougeki);\r
93             }\r
94             else // 昼戦\r
95             {\r
96                 if (json.api_kouku.api_stage3 != null)\r
97                     CauseSimpleDamage(ships, json.api_kouku.api_stage3.api_fdam);\r
98                 if (json.api_opening_atack != null)\r
99                     CauseSimpleDamage(ships, json.api_opening_atack.api_fdam);\r
100                 if (json.api_hougeki1 != null)\r
101                     CauseHougekiDamage(ships, json.api_hougeki1);\r
102                 if (json.api_hougeki2 != null)\r
103                     CauseHougekiDamage(ships, json.api_hougeki2);\r
104                 if (json.api_raigeki != null)\r
105                     CauseSimpleDamage(ships, json.api_raigeki.api_fdam);\r
106             }\r
107             DamagedShipNames =\r
108                 (from ship in ships where ship.DamageLevel == ShipStatus.Damage.Badly select ship.Name).ToArray();\r
109             HasDamagedShip = DamagedShipNames.Any();\r
110         }\r
111 \r
112         private int DeckId(dynamic json)\r
113         {\r
114             return (int)(json.api_dock_id() ? json.api_dock_id : json.api_deck_id) - 1; // 昼戦はtypoをしている\r
115         }\r
116 \r
117         private void CauseSimpleDamage(ShipStatus[] ships, dynamic rawDamage)\r
118         {\r
119             var damage = (int[])rawDamage;\r
120             for (var i = 0; i < ships.Length; i++)\r
121                 ships[i].NowHp -= damage[i + 1];\r
122         }\r
123 \r
124         private void CauseHougekiDamage(ShipStatus[] ships, dynamic hougeki)\r
125         {\r
126             var targets = ((dynamic[])hougeki.api_df_list).Skip(1).SelectMany(x => (int[])x);\r
127             var damages = ((dynamic[])hougeki.api_damage).Skip(1).SelectMany(x => (double[])x);\r
128             foreach (var hit in targets.Zip(damages, (t, d) => new {t, d}))\r
129             {\r
130                 if (hit.t - 1 < ships.Length)\r
131                     ships[hit.t - 1].NowHp -= (int)hit.d;\r
132             }\r
133         }\r
134 \r
135         public void CauseDamageCombined()\r
136         {\r
137             var json = _prevBattle;\r
138             if (json == null)\r
139                 return;\r
140             bool midnight = json.api_hougeki();\r
141             var hontai = _shipInfo.GetShipStatuses(0);\r
142             var goei = _shipInfo.GetShipStatuses(1);\r
143             if (midnight)\r
144             {\r
145                 CauseHougekiDamage(goei, json.api_hougeki);\r
146             }\r
147             else // 昼戦\r
148             {\r
149                 var kouku = json.api_kouku;\r
150                 if (kouku.api_stage3 != null)\r
151                     CauseSimpleDamage(hontai, kouku.api_stage3.api_fdam);\r
152                 if (kouku.api_stage3_combined != null)\r
153                     CauseSimpleDamage(goei, kouku.api_stage3_combined.api_fdam);\r
154                 if (json.api_kouku2()) // 航空戦2回目\r
155                 {\r
156                     kouku = json.api_kouku2;\r
157                     if (kouku.api_stage3 != null)\r
158                         CauseSimpleDamage(hontai, kouku.api_stage3.api_fdam);\r
159                     if (kouku.api_stage3_combined != null)\r
160                         CauseSimpleDamage(goei, kouku.api_stage3_combined.api_fdam);\r
161                 }\r
162                 if (!json.api_opening_atack()) // 航空戦のみ\r
163                     return;\r
164                 if (json.api_opening_atack != null)\r
165                     CauseSimpleDamage(goei, json.api_opening_atack.api_fdam);\r
166                 if (json.api_hougeki1 != null)\r
167                     CauseHougekiDamage(goei, json.api_hougeki1);\r
168                 if (json.api_hougeki2() && json.api_hougeki2 != null)\r
169                     CauseHougekiDamage(hontai, json.api_hougeki2);\r
170                 if (json.api_hougeki3() && json.api_hougeki3 != null)\r
171                     CauseHougekiDamage(hontai, json.api_hougeki3);\r
172                 if (json.api_raigeki != null)\r
173                     CauseSimpleDamage(goei, json.api_raigeki.api_fdam);\r
174             }\r
175             DamagedShipNames =\r
176                 (from ship in hontai.Concat(goei) where ship.DamageLevel == ShipStatus.Damage.Badly select ship.Name).ToArray();\r
177             HasDamagedShip = DamagedShipNames.Any();\r
178         }\r
179     }\r
180 }