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[kancollesniffer/KancolleSniffer.git] / KancolleSniffer / BattleInfo.cs
1 // Copyright (C) 2014 Kazuhiro Fujieda <fujieda@users.sourceforge.jp>\r
2 // \r
3 // This program is part of KancolleSniffer.\r
4 //\r
5 // KancolleSniffer is free software: you can redistribute it and/or modify\r
6 // it under the terms of the GNU General Public License as published by\r
7 // the Free Software Foundation, either version 3 of the License, or\r
8 // (at your option) any later version.\r
9 //\r
10 // This program is distributed in the hope that it will be useful,\r
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of\r
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
13 // GNU General Public License for more details.\r
14 //\r
15 // You should have received a copy of the GNU General Public License\r
16 // along with this program; if not, see <http://www.gnu.org/licenses/>.\r
17 \r
18 using System;\r
19 using System.Linq;\r
20 \r
21 namespace KancolleSniffer\r
22 {\r
23     public class BattleInfo\r
24     {\r
25         private readonly ShipMaster _shipMaster;\r
26         private readonly ShipInfo _shipInfo;\r
27         private readonly ItemInfo _itemInfo;\r
28         private dynamic _prevBattle;\r
29         public bool InBattle { get; set; }\r
30         public string Formation { get; private set; }\r
31         public int EnemyAirSuperiority { get; private set; }\r
32         public bool HasDamagedShip { get; set; }\r
33         public string[] DamagedShipNames { get; private set; }\r
34 \r
35         public BattleInfo(ShipMaster shipMaster, ShipInfo shipInfo, ItemInfo itemInfo)\r
36         {\r
37             _shipMaster = shipMaster;\r
38             _shipInfo = shipInfo;\r
39             _itemInfo = itemInfo;\r
40         }\r
41 \r
42         public void InspectBattle(dynamic json)\r
43         {\r
44             InBattle = true;\r
45             Formation = FormationName(json);\r
46             EnemyAirSuperiority = CalcEnemyAirSuperiority(json);\r
47             _prevBattle = json;\r
48         }\r
49 \r
50         public void InspectCombinedBattle(dynamic json)\r
51         {\r
52             InBattle = true;\r
53             Formation = FormationName(json);\r
54             EnemyAirSuperiority = CalcEnemyAirSuperiority(json);\r
55             _prevBattle = json;\r
56         }\r
57 \r
58         private string FormationName(dynamic json)\r
59         {\r
60             if (!json.api_formation()) // 演習の夜戦\r
61                 return "";\r
62             switch ((int)json.api_formation[2])\r
63             {\r
64                 case 1:\r
65                     return "同航戦";\r
66                 case 2:\r
67                     return "反航戦";\r
68                 case 3:\r
69                     return "T字有利";\r
70                 case 4:\r
71                     return "T字不利";\r
72             }\r
73             return "";\r
74         }\r
75 \r
76         private int CalcEnemyAirSuperiority(dynamic json)\r
77         {\r
78             var maxEq = ((int[])json.api_ship_ke).Skip(1).SelectMany(id => _shipMaster[id].MaxEq);\r
79             var equips = ((int[][])json.api_eSlot).SelectMany(x => x);\r
80             return (from slot in equips.Zip(maxEq, (id, max) => new {id, max})\r
81                 let spec = _itemInfo.GetSpecByItemId(slot.id)\r
82                 where spec.CanAirCombat()\r
83                 select (int)Math.Floor(spec.AntiAir * Math.Sqrt(slot.max))).DefaultIfEmpty().Sum();\r
84         }\r
85 \r
86         public void CauseDamage()\r
87         {\r
88             var json = _prevBattle;\r
89             if (json == null)\r
90                 return;\r
91             var ships = _shipInfo.GetShipStatuses((int)DeckId(json));\r
92             if (json.api_hougeki()) // 夜戦\r
93             {\r
94                 CauseHougekiDamage(ships, json.api_hougeki);\r
95             }\r
96             else // 昼戦\r
97             {\r
98                 if (json.api_kouku.api_stage3 != null)\r
99                     CauseSimpleDamage(ships, json.api_kouku.api_stage3.api_fdam);\r
100                 if (json.api_opening_atack != null)\r
101                     CauseSimpleDamage(ships, json.api_opening_atack.api_fdam);\r
102                 if (json.api_hougeki1 != null)\r
103                     CauseHougekiDamage(ships, json.api_hougeki1);\r
104                 if (json.api_hougeki2 != null)\r
105                     CauseHougekiDamage(ships, json.api_hougeki2);\r
106                 if (json.api_raigeki != null)\r
107                     CauseSimpleDamage(ships, json.api_raigeki.api_fdam);\r
108             }\r
109             DamagedShipNames =\r
110                 (from ship in ships where ship.DamageLevel == ShipStatus.Damage.Badly select ship.Name).ToArray();\r
111             HasDamagedShip = DamagedShipNames.Any();\r
112         }\r
113 \r
114         private int DeckId(dynamic json)\r
115         {\r
116             return (int)(json.api_dock_id() ? json.api_dock_id : json.api_deck_id) - 1; // 昼戦はtypoをしている\r
117         }\r
118 \r
119         private void CauseSimpleDamage(ShipStatus[] ships, dynamic rawDamage)\r
120         {\r
121             var damage = (int[])rawDamage;\r
122             for (var i = 0; i < ships.Length; i++)\r
123                 ships[i].NowHp -= damage[i + 1];\r
124         }\r
125 \r
126         private void CauseHougekiDamage(ShipStatus[] ships, dynamic hougeki)\r
127         {\r
128             var targets = ((dynamic[])hougeki.api_df_list).Skip(1).SelectMany(x => (int[])x);\r
129             var damages = ((dynamic[])hougeki.api_damage).Skip(1).SelectMany(x => (double[])x);\r
130             foreach (var hit in targets.Zip(damages, (t, d) => new {t, d}))\r
131             {\r
132                 if (hit.t - 1 < ships.Length)\r
133                     ships[hit.t - 1].NowHp -= (int)hit.d;\r
134             }\r
135         }\r
136 \r
137         public void CauseDamageCombined()\r
138         {\r
139             var json = _prevBattle;\r
140             if (json == null)\r
141                 return;\r
142             bool midnight = json.api_hougeki();\r
143             var hontai = _shipInfo.GetShipStatuses(0);\r
144             var goei = _shipInfo.GetShipStatuses(1);\r
145             if (midnight)\r
146             {\r
147                 CauseHougekiDamage(goei, json.api_hougeki);\r
148             }\r
149             else // 昼戦\r
150             {\r
151                 var kouku = json.api_kouku;\r
152                 if (kouku.api_stage3 != null)\r
153                     CauseSimpleDamage(hontai, kouku.api_stage3.api_fdam);\r
154                 if (kouku.api_stage3_combined != null)\r
155                     CauseSimpleDamage(goei, kouku.api_stage3_combined.api_fdam);\r
156                 if (json.api_kouku2()) // 航空戦2回目\r
157                 {\r
158                     kouku = json.api_kouku2;\r
159                     if (kouku.api_stage3 != null)\r
160                         CauseSimpleDamage(hontai, kouku.api_stage3.api_fdam);\r
161                     if (kouku.api_stage3_combined != null)\r
162                         CauseSimpleDamage(goei, kouku.api_stage3_combined.api_fdam);\r
163                 }\r
164                 if (!json.api_opening_atack()) // 航空戦のみ\r
165                     return;\r
166                 if (json.api_opening_atack != null)\r
167                     CauseSimpleDamage(goei, json.api_opening_atack.api_fdam);\r
168                 if (json.api_hougeki1 != null)\r
169                     CauseHougekiDamage(goei, json.api_hougeki1);\r
170                 if (json.api_hougeki2() && json.api_hougeki2 != null)\r
171                     CauseHougekiDamage(hontai, json.api_hougeki2);\r
172                 if (json.api_hougeki3() && json.api_hougeki3 != null)\r
173                     CauseHougekiDamage(hontai, json.api_hougeki3);\r
174                 if (json.api_raigeki != null)\r
175                     CauseSimpleDamage(goei, json.api_raigeki.api_fdam);\r
176             }\r
177             DamagedShipNames =\r
178                 (from ship in hontai.Concat(goei) where ship.DamageLevel == ShipStatus.Damage.Badly select ship.Name).ToArray();\r
179             HasDamagedShip = DamagedShipNames.Any();\r
180         }\r
181     }\r
182 }