1 // Copyright (C) 2014 Kazuhiro Fujieda <fujieda@users.sourceforge.jp>
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3 // This program is part of KancolleSniffer.
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5 // KancolleSniffer is free software: you can redistribute it and/or modify
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6 // it under the terms of the GNU General Public License as published by
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7 // the Free Software Foundation, either version 3 of the License, or
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8 // (at your option) any later version.
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10 // This program is distributed in the hope that it will be useful,
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11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 // GNU General Public License for more details.
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15 // You should have received a copy of the GNU General Public License
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16 // along with this program; if not, see <http://www.gnu.org/licenses/>.
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21 namespace KancolleSniffer
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23 public class BattleInfo
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25 private readonly ShipMaster _shipMaster;
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26 private readonly ShipInfo _shipInfo;
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27 private readonly ItemInfo _itemInfo;
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28 private dynamic _prevBattle;
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29 public bool InBattle { get; set; }
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30 public string Formation { get; private set; }
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31 public int EnemyAirSuperiority { get; private set; }
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32 public bool HasDamagedShip { get; set; }
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33 public string[] DamagedShipNames { get; private set; }
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35 public BattleInfo(ShipMaster shipMaster, ShipInfo shipInfo, ItemInfo itemInfo)
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37 _shipMaster = shipMaster;
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38 _shipInfo = shipInfo;
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39 _itemInfo = itemInfo;
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42 public void InspectBattle(dynamic json)
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45 Formation = FormationName(json);
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46 EnemyAirSuperiority = CalcEnemyAirSuperiority(json);
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50 public void InspectCombinedBattle(dynamic json)
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53 Formation = FormationName(json);
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54 EnemyAirSuperiority = CalcEnemyAirSuperiority(json);
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58 private string FormationName(dynamic json)
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60 if (!json.api_formation()) // 演習の夜戦
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62 switch ((int)json.api_formation[2])
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76 private int CalcEnemyAirSuperiority(dynamic json)
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78 var maxEq = ((int[])json.api_ship_ke).Skip(1).SelectMany(id => _shipMaster[id].MaxEq);
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79 var equips = ((int[][])json.api_eSlot).SelectMany(x => x);
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80 return (from slot in equips.Zip(maxEq, (id, max) => new {id, max})
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81 let spec = _itemInfo.GetSpecByItemId(slot.id)
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82 where spec.CanAirCombat()
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83 select (int)Math.Floor(spec.AntiAir * Math.Sqrt(slot.max))).DefaultIfEmpty().Sum();
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86 public void CauseDamage()
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88 var json = _prevBattle;
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91 var ships = _shipInfo.GetShipStatuses((int)DeckId(json));
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92 if (json.api_hougeki()) // 夜戦
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94 CauseHougekiDamage(ships, json.api_hougeki);
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98 if (json.api_kouku.api_stage3 != null)
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99 CauseSimpleDamage(ships, json.api_kouku.api_stage3.api_fdam);
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100 if (json.api_opening_atack != null)
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101 CauseSimpleDamage(ships, json.api_opening_atack.api_fdam);
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102 if (json.api_hougeki1 != null)
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103 CauseHougekiDamage(ships, json.api_hougeki1);
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104 if (json.api_hougeki2 != null)
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105 CauseHougekiDamage(ships, json.api_hougeki2);
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106 if (json.api_raigeki != null)
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107 CauseSimpleDamage(ships, json.api_raigeki.api_fdam);
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110 (from ship in ships where ship.DamageLevel == ShipStatus.Damage.Badly select ship.Name).ToArray();
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111 HasDamagedShip = DamagedShipNames.Any();
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114 private int DeckId(dynamic json)
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116 return (int)(json.api_dock_id() ? json.api_dock_id : json.api_deck_id) - 1; // 昼戦はtypoをしている
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119 private void CauseSimpleDamage(ShipStatus[] ships, dynamic rawDamage)
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121 var damage = (int[])rawDamage;
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122 for (var i = 0; i < ships.Length; i++)
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123 ships[i].NowHp -= damage[i + 1];
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126 private void CauseHougekiDamage(ShipStatus[] ships, dynamic hougeki)
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128 var targets = ((dynamic[])hougeki.api_df_list).Skip(1).SelectMany(x => (int[])x);
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129 var damages = ((dynamic[])hougeki.api_damage).Skip(1).SelectMany(x => (double[])x);
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130 foreach (var hit in targets.Zip(damages, (t, d) => new {t, d}))
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132 if (hit.t - 1 < ships.Length)
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133 ships[hit.t - 1].NowHp -= (int)hit.d;
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137 public void CauseDamageCombined()
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139 var json = _prevBattle;
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142 bool midnight = json.api_hougeki();
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143 var hontai = _shipInfo.GetShipStatuses(0);
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144 var goei = _shipInfo.GetShipStatuses(1);
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147 CauseHougekiDamage(goei, json.api_hougeki);
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151 var kouku = json.api_kouku;
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152 if (kouku.api_stage3 != null)
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153 CauseSimpleDamage(hontai, kouku.api_stage3.api_fdam);
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154 if (kouku.api_stage3_combined != null)
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155 CauseSimpleDamage(goei, kouku.api_stage3_combined.api_fdam);
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156 if (json.api_kouku2()) // 航空戦2回目
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158 kouku = json.api_kouku2;
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159 if (kouku.api_stage3 != null)
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160 CauseSimpleDamage(hontai, kouku.api_stage3.api_fdam);
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161 if (kouku.api_stage3_combined != null)
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162 CauseSimpleDamage(goei, kouku.api_stage3_combined.api_fdam);
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164 if (!json.api_opening_atack()) // 航空戦のみ
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166 if (json.api_opening_atack != null)
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167 CauseSimpleDamage(goei, json.api_opening_atack.api_fdam);
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168 if (json.api_hougeki1 != null)
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169 CauseHougekiDamage(goei, json.api_hougeki1);
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170 if (json.api_hougeki2() && json.api_hougeki2 != null)
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171 CauseHougekiDamage(hontai, json.api_hougeki2);
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172 if (json.api_hougeki3() && json.api_hougeki3 != null)
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173 CauseHougekiDamage(hontai, json.api_hougeki3);
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174 if (json.api_raigeki != null)
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175 CauseSimpleDamage(goei, json.api_raigeki.api_fdam);
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178 (from ship in hontai.Concat(goei) where ship.DamageLevel == ShipStatus.Damage.Badly select ship.Name).ToArray();
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179 HasDamagedShip = DamagedShipNames.Any();
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