1 // Copyright (C) 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>
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3 // This program is part of KancolleSniffer.
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5 // KancolleSniffer is free software: you can redistribute it and/or modify
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6 // it under the terms of the GNU General Public License as published by
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7 // the Free Software Foundation, either version 3 of the License, or
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8 // (at your option) any later version.
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10 // This program is distributed in the hope that it will be useful,
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11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 // GNU General Public License for more details.
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15 // You should have received a copy of the GNU General Public License
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16 // along with this program; if not, see <http://www.gnu.org/licenses/>.
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19 using System.Collections.Generic;
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22 namespace KancolleSniffer
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24 public enum BattleResultRank
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35 public class BattleInfo
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37 private readonly ShipMaster _shipMaster;
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38 private readonly ShipInfo _shipInfo;
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39 private readonly ItemInfo _itemInfo;
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41 private Record[] _friend;
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42 private Record[] _guard;
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43 private int[] _enemyHp;
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44 private int[] _enemyStartHp;
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45 private readonly List<int> _escapingShips = new List<int>();
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47 public bool InBattle { get; set; }
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48 public string Formation { get; private set; }
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49 public int EnemyFighterPower { get; private set; }
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50 public bool HasDamagedShip { get; set; }
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51 public string[] DamagedShipNames { get; private set; }
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52 public int AirControlLevel { get; private set; }
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53 public BattleResultRank ResultRank { get; private set; }
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55 public BattleInfo(ShipMaster shipMaster, ShipInfo shipInfo, ItemInfo itemInfo)
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57 _shipMaster = shipMaster;
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58 _shipInfo = shipInfo;
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59 _itemInfo = itemInfo;
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62 public void InspectBattle(dynamic json)
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65 Formation = FormationName(json);
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66 EnemyFighterPower = CalcEnemyFighterPower(json);
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67 AirControlLevel = CheckAirControlLevel(json);
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68 ShowResult(false); // 昼戦の結果を夜戦のときに表示する
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70 if (IsNightBattle(json))
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71 CalcHougekiDamage(json.api_hougeki, _friend, _enemyHp);
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74 ClearOverKill(_enemyHp);
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75 ResultRank = CalcResultRank();
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78 private int DeckId(dynamic json)
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80 if (json.api_dock_id()) // 昼戦はtypoしている
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81 return (int)json.api_dock_id - 1;
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82 if (json.api_deck_id is string) // 通常の夜戦では文字列
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83 return int.Parse(json.api_deck_id) - 1;
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84 return (int)json.api_deck_id - 1;
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87 private string FormationName(dynamic json)
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89 if (!json.api_formation()) // 演習の夜戦
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91 switch ((int)json.api_formation[2])
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105 private void SetupHp(dynamic json)
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107 if (_friend != null)
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109 var combined = json.api_nowhps_combined();
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110 var nowhps = (int[])json.api_nowhps;
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111 _fleet = combined ? 0 : DeckId(json);
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112 _friend = Record.Setup(
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113 nowhps, (int[])json.api_maxhps,
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114 _shipInfo.GetShipStatuses(_fleet).Select(s => s.Slot).ToArray(),
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116 _enemyHp = nowhps.Skip(7).TakeWhile(hp => hp != -1).ToArray();
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117 _enemyStartHp = (int[])_enemyHp.Clone();
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120 _guard = Record.Setup(
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121 (int[])json.api_nowhps_combined,
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122 (int[])json.api_maxhps_combined,
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123 _shipInfo.GetShipStatuses(1).Select(s => s.Slot).ToArray(),
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128 _guard = new Record[0];
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132 private void CleanupHp()
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137 private int CheckAirControlLevel(dynamic json)
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139 if (!json.api_kouku())
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141 var stage1 = json.api_kouku.api_stage1;
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142 if (stage1.api_f_count == 0 && stage1.api_e_count == 0)
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144 return (int)stage1.api_disp_seiku;
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147 private int CalcEnemyFighterPower(dynamic json)
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149 var maxEq = ((int[])json.api_ship_ke).Skip(1).SelectMany(id => _shipMaster[id].MaxEq);
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150 var equips = ((int[][])json.api_eSlot).SelectMany(x => x);
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151 return (from slot in equips.Zip(maxEq, (id, max) => new {id, max})
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152 let spec = _itemInfo.GetSpecByItemId(slot.id)
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153 where spec.CanAirCombat
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154 select (int)Math.Floor(spec.AntiAir * Math.Sqrt(slot.max))).DefaultIfEmpty().Sum();
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157 private void CalcDamage(dynamic json, bool surfaceFleet = false)
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159 var combined = json.api_nowhps_combined();
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160 if (json.api_kouku.api_stage3 != null)
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161 CalcSimpleDamage(json.api_kouku.api_stage3, _friend, _enemyHp);
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162 if (json.api_kouku.api_stage3_combined() && json.api_kouku.api_stage3_combined != null)
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163 CalcSimpleDamage(json.api_kouku.api_stage3_combined.api_fdam, _guard);
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164 if (json.api_kouku2()) // 航空戦2回目
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166 if (json.api_kouku2.api_stage3 != null)
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167 CalcSimpleDamage(json.api_kouku2.api_stage3, _friend, _enemyHp);
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168 if (json.api_kouku2.api_stage3_combined() && json.api_kouku2.api_stage3_combined != null)
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169 CalcSimpleDamage(json.api_kouku2.api_stage3_combined.api_fdam, _guard);
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171 if (!json.api_opening_atack()) // 航空戦のみ
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173 if (json.api_support_info() && json.api_support_info != null)
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174 CalcSupportDamage(json.api_support_info);
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175 if (json.api_opening_atack != null)
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177 var friend = combined ? _guard : _friend; // 雷撃の対象は護衛
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178 CalcSimpleDamage(json.api_opening_atack, friend, _enemyHp);
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180 if (json.api_hougeki1 != null)
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182 var friend = combined && !surfaceFleet ? _guard : _friend; // 空母機動部隊は一巡目が護衛
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183 CalcHougekiDamage(json.api_hougeki1, friend, _enemyHp);
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185 if (json.api_hougeki2() && json.api_hougeki2 != null)
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187 CalcHougekiDamage(json.api_hougeki2, _friend, _enemyHp);
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189 if (json.api_hougeki3() && json.api_hougeki3 != null)
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191 var friend = combined && surfaceFleet ? _guard : _friend; // 水上打撃部隊は三順目が護衛
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192 CalcHougekiDamage(json.api_hougeki3, friend, _enemyHp);
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194 if (json.api_raigeki() && json.api_raigeki != null)
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196 var friend = combined ? _guard : _friend;
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197 CalcSimpleDamage(json.api_raigeki, friend, _enemyHp);
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201 private void CalcSupportDamage(dynamic json)
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203 if (json.api_support_hourai != null)
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204 CalcSimpleDamage(json.api_support_hourai.api_damage, _enemyHp);
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205 else if (json.api_support_airatack != null)
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207 var stage3 = json.api_support_airatack.api_stage3;
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208 if (stage3 != null)
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209 CalcSimpleDamage(stage3.api_edam, _enemyHp);
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213 private bool IsNightBattle(dynamic json)
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215 return json.api_hougeki();
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218 private void CalcSimpleDamage(dynamic json, Record[] friend, int[] enemy)
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220 CalcSimpleDamage(json.api_fdam, friend);
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221 CalcSimpleDamage(json.api_edam, enemy);
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224 private void CalcSimpleDamage(dynamic rawDamage, Record[] result)
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226 var damage = (int[])rawDamage;
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227 for (var i = 0; i < result.Length; i++)
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228 result[i].ApplyDamage(damage[i + 1]);
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231 private void CalcSimpleDamage(dynamic rawDamage, int[] result)
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233 var damage = (int[])rawDamage;
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234 for (var i = 0; i < result.Length; i++)
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235 result[i] -= damage[i + 1];
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238 private void CalcHougekiDamage(dynamic hougeki, Record[] friend, int[] enemy)
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240 var targets = ((dynamic[])hougeki.api_df_list).Skip(1).SelectMany(x => (int[])x);
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241 var damages = ((dynamic[])hougeki.api_damage).Skip(1).SelectMany(x => (double[])x);
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242 foreach (var hit in targets.Zip(damages, (t, d) => new {t, d}))
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247 friend[hit.t - 1].ApplyDamage((int)hit.d);
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249 enemy[(hit.t - 1) % 6] -= (int)hit.d;
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253 private void ClearOverKill(int[] result)
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255 for (var i = 0; i < result.Length; i++)
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260 public void InspectBattleResult(dynamic json)
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266 public void InspectPracticeResult(dynamic json)
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272 private void ShowResult(bool warnDamagedShip = true)
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274 if (_friend == null)
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276 var ships = _shipInfo.GetShipStatuses(_fleet);
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277 foreach (var e in ships.Zip(_friend, (ship, now) => new {ship, now}))
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278 e.now.UpdateShipStatus(e.ship);
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279 if (warnDamagedShip)
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280 UpdateDamgedShipNames(ships);
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283 private void UpdateDamgedShipNames(IEnumerable<ShipStatus> ships)
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286 (from s in ships where s.DamageLevel == ShipStatus.Damage.Badly && !s.Escaped select s.Name).ToArray();
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287 HasDamagedShip = DamagedShipNames.Any();
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290 public void InspectCombinedBattle(dynamic json, bool surfaceFleet)
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293 Formation = FormationName(json);
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294 EnemyFighterPower = CalcEnemyFighterPower(json);
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295 AirControlLevel = CheckAirControlLevel(json);
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297 ShowResultCombined(false);
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299 if (IsNightBattle(json))
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300 CalcHougekiDamage(json.api_hougeki, _guard, _enemyHp);
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302 CalcDamage(json, surfaceFleet);
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303 ClearOverKill(_enemyHp);
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304 ResultRank = CalcResultRank();
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307 public void InspectCombinedBattleResult(dynamic json)
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309 _escapingShips.Clear();
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310 ShowResultCombined();
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312 if ((int)json.api_escape_flag == 0)
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314 var damaged = (int)json.api_escape.api_escape_idx[0] - 1;
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315 _escapingShips.Add(_shipInfo.GetDeck(damaged / 6)[damaged % 6]);
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316 var escort = (int)json.api_escape.api_tow_idx[0] - 1;
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317 _escapingShips.Add(_shipInfo.GetDeck(escort / 6)[escort % 6]);
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320 private void ShowResultCombined(bool warnDamagedShip = true)
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322 if (_friend == null)
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324 var ships = _shipInfo.GetShipStatuses(0).Concat(_shipInfo.GetShipStatuses(1)).ToArray();
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325 foreach (var e in ships.Zip(_friend.Concat(_guard), (ship, now) => new {ship, now}))
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326 e.now.UpdateShipStatus(e.ship);
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327 if (warnDamagedShip)
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328 UpdateDamgedShipNames(ships);
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331 public void CauseCombinedBattleEscape()
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333 _shipInfo.SetEscapedShips(_escapingShips);
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334 UpdateDamgedShipNames(_shipInfo.GetShipStatuses(0).Concat(_shipInfo.GetShipStatuses(1)));
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337 private class Record
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339 private ItemInfo _itemInfo;
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340 private int _maxHp;
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341 private int[] _slot;
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343 public int StartHp;
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346 public static Record[] Setup(int[] rawHp, int[] rawMax, int[][] slots, ItemInfo itemInfo)
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348 var hp = rawHp.Skip(1).Take(6).TakeWhile(h => h != -1).ToArray();
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349 var max = rawMax.Skip(1).Take(6).TakeWhile(h => h != -1).ToArray();
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350 var r = new Record[hp.Length];
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351 for (var i = 0; i < hp.Length; i++)
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358 _slot = slots[i].ToArray(),
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359 _itemInfo = itemInfo
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365 public void ApplyDamage(int damage)
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367 if (NowHp > damage)
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375 for (var j = 0; j < _slot.Length; j++)
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377 var id = _itemInfo[_slot[j]].Id;
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378 if (id == 42) // ダメコン
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381 NowHp = (int)(_maxHp * 0.2);
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384 if (id == 43) // 女神
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393 public void UpdateShipStatus(ShipStatus ship)
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395 ship.NowHp = NowHp;
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400 // 以下のコードは航海日誌拡張版の以下のファイルのcalcResultRankを移植したもの
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401 // https://github.com/nekopanda/logbook/blob/94ceca4be6d4ce79a8759d1ee747fb9827c08edc/main/logbook/dto/BattleExDto.java
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403 // The MIT License (MIT)
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405 // Copyright (c) 2013-2014 sanae_hirotaka
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407 // Permission is hereby granted, free of charge, to any person obtaining a copy
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408 // of this software and associated documentation files (the "Software"), to deal
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409 // in the Software without restriction, including without limitation the rights
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410 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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411 // copies of the Software, and to permit persons to whom the Software is
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412 // furnished to do so, subject to the following conditions:
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414 // The above copyright notice and this permission notice shall be included in
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415 // all copies or substantial portions of the Software.
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417 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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418 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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419 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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420 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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421 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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422 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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425 private BattleResultRank CalcResultRank()
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427 var combined = _friend.Concat(_guard).ToArray();
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429 var friendNowShips = combined.Count(r => r.NowHp > 0);
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430 var enemyNowShips = _enemyHp.Count(hp => hp > 0);
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432 var friendGauge = combined.Sum(r => r.Damage);
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433 var enemyGauge = _enemyStartHp.Sum() - _enemyHp.Sum();
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435 var friendSunk = combined.Count(r => r.NowHp == 0);
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436 var enemySunk = _enemyHp.Count(hp => hp == 0);
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438 var friendGaugeRate = Math.Floor((double)friendGauge / combined.Sum(r => r.StartHp) * 100);
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439 var enemyGaugeRate = Math.Floor((double)enemyGauge / _enemyStartHp.Sum() * 100);
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440 var equalOrMore = enemyGaugeRate > (0.9 * friendGaugeRate);
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441 var superior = enemyGaugeRate > 0 && enemyGaugeRate > (2.5 * friendGaugeRate);
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443 if (friendSunk == 0)
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445 if (enemyNowShips == 0)
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447 if (friendGauge == 0)
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448 return BattleResultRank.P;
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449 return BattleResultRank.S;
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451 if (_enemyHp.Length == 6)
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453 if (enemySunk >= 4)
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454 return BattleResultRank.A;
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456 else if (enemySunk * 2 >= _enemyHp.Length)
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458 return BattleResultRank.A;
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460 if (_enemyHp[0] == 0)
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461 return BattleResultRank.B;
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463 return BattleResultRank.B;
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467 if (enemyNowShips == 0)
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468 return BattleResultRank.B;
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469 if (_enemyHp[0] == 0 && friendSunk < enemySunk)
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470 return BattleResultRank.B;
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472 return BattleResultRank.B;
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473 if (_enemyHp[0] == 0)
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474 return BattleResultRank.C;
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476 if (enemyGauge > 0 && equalOrMore)
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477 return BattleResultRank.C;
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478 if (friendSunk > 0 && friendNowShips == 1)
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479 return BattleResultRank.E;
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480 return BattleResultRank.D;
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