1 // Copyright (C) 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>
\r
3 // This program is part of KancolleSniffer.
\r
5 // KancolleSniffer is free software: you can redistribute it and/or modify
\r
6 // it under the terms of the GNU General Public License as published by
\r
7 // the Free Software Foundation, either version 3 of the License, or
\r
8 // (at your option) any later version.
\r
10 // This program is distributed in the hope that it will be useful,
\r
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
\r
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
\r
13 // GNU General Public License for more details.
\r
15 // You should have received a copy of the GNU General Public License
\r
16 // along with this program; if not, see <http://www.gnu.org/licenses/>.
\r
18 using System.Collections.Generic;
\r
20 using static System.Math;
\r
22 namespace KancolleSniffer
\r
24 public enum BattleResultRank
\r
35 public class BattleInfo
\r
37 private readonly ShipMaster _shipMaster;
\r
38 private readonly ShipInfo _shipInfo;
\r
39 private readonly ItemInfo _itemInfo;
\r
41 private Record[] _friend;
\r
42 private Record[] _guard;
\r
43 private int[] _enemyHp;
\r
44 private int[] _enemyStartHp;
\r
45 private readonly List<int> _escapingShips = new List<int>();
\r
47 public const int IncollectFighterPowerFlag = 0x10000;
\r
48 public bool InBattle { get; set; }
\r
49 public string Formation { get; private set; }
\r
50 public int EnemyFighterPower { get; private set; }
\r
51 public bool HasDamagedShip { get; set; }
\r
52 public string[] DamagedShipNames { get; private set; }
\r
53 public int AirControlLevel { get; private set; }
\r
54 public BattleResultRank ResultRank { get; private set; }
\r
55 public ShipStatus[] EnemyResultStatus { get; private set; }
\r
57 public BattleInfo(ShipMaster shipMaster, ShipInfo shipInfo, ItemInfo itemInfo)
\r
59 _shipMaster = shipMaster;
\r
60 _shipInfo = shipInfo;
\r
61 _itemInfo = itemInfo;
\r
64 public void InspectBattle(dynamic json)
\r
67 Formation = FormationName(json);
\r
68 EnemyFighterPower = CalcEnemyFighterPower(json);
\r
69 AirControlLevel = CheckAirControlLevel(json);
\r
70 ShowResult(false); // 昼戦の結果を夜戦のときに表示する
\r
72 if (IsNightBattle(json))
\r
73 CalcHougekiDamage(json.api_hougeki, _friend, _enemyHp);
\r
76 ClearOverKill(_enemyHp);
\r
77 ResultRank = CalcResultRank();
\r
80 private int DeckId(dynamic json)
\r
82 if (json.api_dock_id()) // 昼戦はtypoしている
\r
83 return (int)json.api_dock_id - 1;
\r
84 if (json.api_deck_id is string) // 通常の夜戦では文字列
\r
85 return int.Parse(json.api_deck_id) - 1;
\r
86 return (int)json.api_deck_id - 1;
\r
89 private string FormationName(dynamic json)
\r
91 if (!json.api_formation()) // 演習の夜戦
\r
93 switch ((int)json.api_formation[2])
\r
107 private void SetupResult(dynamic json)
\r
109 if (_friend != null)
\r
111 var combined = json.api_nowhps_combined();
\r
112 var nowhps = (int[])json.api_nowhps;
\r
113 _fleet = combined ? 0 : DeckId(json);
\r
114 var fstats = _shipInfo.GetShipStatuses(_fleet);
\r
115 _friend = Record.Setup(
\r
116 nowhps, (int[])json.api_maxhps,
\r
117 fstats.Select(s => s.Slot).ToArray(),
\r
118 fstats.Select(s => s.SlotEx).ToArray(),
\r
120 _enemyHp = nowhps.Skip(7).TakeWhile(hp => hp != -1).ToArray();
\r
121 _enemyStartHp = (int[])_enemyHp.Clone();
\r
122 EnemyResultStatus =
\r
123 (from id in ((int[])json.api_ship_ke).Skip(1)
\r
125 select new ShipStatus {Id = id, Spec = _shipMaster[id]}).ToArray();
\r
128 var gstats = _shipInfo.GetShipStatuses(1);
\r
129 _guard = Record.Setup(
\r
130 (int[])json.api_nowhps_combined,
\r
131 (int[])json.api_maxhps_combined,
\r
132 gstats.Select(s => s.Slot).ToArray(),
\r
133 gstats.Select(s => s.SlotEx).ToArray(),
\r
138 _guard = new Record[0];
\r
142 public void CleanupResult()
\r
147 private int CheckAirControlLevel(dynamic json)
\r
149 if (!json.api_kouku())
\r
151 var stage1 = json.api_kouku.api_stage1;
\r
152 if (stage1 == null)
\r
154 if (stage1.api_f_count == 0 && stage1.api_e_count == 0)
\r
156 return (int)stage1.api_disp_seiku;
\r
159 private int CalcEnemyFighterPower(dynamic json)
\r
162 var maxEq = ((int[])json.api_ship_ke).Skip(1).SelectMany(id =>
\r
164 var r = _shipMaster[id].MaxEq;
\r
167 missing = IncollectFighterPowerFlag;
\r
170 var equips = ((int[][])json.api_eSlot).SelectMany(x => x);
\r
171 return (from slot in equips.Zip(maxEq, (id, max) => new {id, max})
\r
172 let spec = _itemInfo.GetSpecByItemId(slot.id)
\r
173 where spec.CanAirCombat
\r
174 select (int)Floor(spec.AntiAir * Sqrt(slot.max))).DefaultIfEmpty().Sum() | missing;
\r
177 private void CalcDamage(dynamic json, bool surfaceFleet = false)
\r
179 var combined = json.api_nowhps_combined();
\r
180 if (json.api_kouku.api_stage3 != null)
\r
181 CalcSimpleDamage(json.api_kouku.api_stage3, _friend, _enemyHp);
\r
182 if (json.api_kouku.api_stage3_combined() && json.api_kouku.api_stage3_combined != null)
\r
183 CalcSimpleDamage(json.api_kouku.api_stage3_combined.api_fdam, _guard);
\r
184 if (json.api_kouku2()) // 航空戦2回目
\r
186 if (json.api_kouku2.api_stage3 != null)
\r
187 CalcSimpleDamage(json.api_kouku2.api_stage3, _friend, _enemyHp);
\r
188 if (json.api_kouku2.api_stage3_combined() && json.api_kouku2.api_stage3_combined != null)
\r
189 CalcSimpleDamage(json.api_kouku2.api_stage3_combined.api_fdam, _guard);
\r
191 if (!json.api_opening_atack()) // 航空戦のみ
\r
193 if (json.api_support_info() && json.api_support_info != null)
\r
194 CalcSupportDamage(json.api_support_info);
\r
195 if (json.api_opening_atack != null)
\r
197 var friend = combined ? _guard : _friend; // 雷撃の対象は護衛
\r
198 CalcSimpleDamage(json.api_opening_atack, friend, _enemyHp);
\r
200 if (json.api_hougeki1 != null)
\r
202 var friend = combined && !surfaceFleet ? _guard : _friend; // 空母機動部隊は一巡目が護衛
\r
203 CalcHougekiDamage(json.api_hougeki1, friend, _enemyHp);
\r
205 if (json.api_hougeki2() && json.api_hougeki2 != null)
\r
207 CalcHougekiDamage(json.api_hougeki2, _friend, _enemyHp);
\r
209 if (json.api_hougeki3() && json.api_hougeki3 != null)
\r
211 var friend = combined && surfaceFleet ? _guard : _friend; // 水上打撃部隊は三順目が護衛
\r
212 CalcHougekiDamage(json.api_hougeki3, friend, _enemyHp);
\r
214 if (json.api_raigeki() && json.api_raigeki != null)
\r
216 var friend = combined ? _guard : _friend;
\r
217 CalcSimpleDamage(json.api_raigeki, friend, _enemyHp);
\r
221 private void CalcSupportDamage(dynamic json)
\r
223 if (json.api_support_hourai != null)
\r
224 CalcSimpleDamage(json.api_support_hourai.api_damage, _enemyHp);
\r
225 else if (json.api_support_airatack != null)
\r
227 var stage3 = json.api_support_airatack.api_stage3;
\r
228 if (stage3 != null)
\r
229 CalcSimpleDamage(stage3.api_edam, _enemyHp);
\r
233 private bool IsNightBattle(dynamic json) => json.api_hougeki();
\r
235 private void CalcSimpleDamage(dynamic json, Record[] friend, int[] enemy)
\r
237 CalcSimpleDamage(json.api_fdam, friend);
\r
238 CalcSimpleDamage(json.api_edam, enemy);
\r
241 private void CalcSimpleDamage(dynamic rawDamage, Record[] result)
\r
243 var damage = (int[])rawDamage;
\r
244 for (var i = 0; i < result.Length; i++)
\r
245 result[i].ApplyDamage(damage[i + 1]);
\r
248 private void CalcSimpleDamage(dynamic rawDamage, int[] result)
\r
250 var damage = (int[])rawDamage;
\r
251 for (var i = 0; i < result.Length; i++)
\r
252 result[i] -= damage[i + 1];
\r
255 private void CalcHougekiDamage(dynamic hougeki, Record[] friend, int[] enemy)
\r
257 var targets = ((dynamic[])hougeki.api_df_list).Skip(1).SelectMany(x => (int[])x);
\r
258 var damages = ((dynamic[])hougeki.api_damage).Skip(1).SelectMany(x => (double[])x);
\r
259 foreach (var hit in targets.Zip(damages, (t, d) => new {t, d}))
\r
264 friend[hit.t - 1].ApplyDamage((int)hit.d);
\r
266 enemy[(hit.t - 1) % 6] -= (int)hit.d;
\r
270 private void ClearOverKill(int[] result)
\r
272 for (var i = 0; i < result.Length; i++)
\r
277 public void InspectBattleResult(dynamic json)
\r
283 public void InspectPracticeResult(dynamic json)
\r
289 private void ShowResult(bool warnDamagedShip = true)
\r
291 if (_friend == null)
\r
293 var ships = _shipInfo.GetShipStatuses(_fleet);
\r
294 foreach (var e in ships.Zip(_friend, (ship, now) => new {ship, now}))
\r
295 e.now.UpdateShipStatus(e.ship);
\r
296 if (warnDamagedShip)
\r
297 UpdateDamgedShipNames(ships);
\r
298 SetEnemyResultStatus();
\r
301 private void SetEnemyResultStatus()
\r
303 for (var i = 0; i < EnemyResultStatus.Length; i++)
\r
305 EnemyResultStatus[i].MaxHp = _enemyStartHp[i];
\r
306 EnemyResultStatus[i].NowHp = _enemyHp[i];
\r
310 private void UpdateDamgedShipNames(IEnumerable<ShipStatus> ships)
\r
313 (from s in ships where s.DamageLevel == ShipStatus.Damage.Badly && !s.Escaped select s.Name).ToArray();
\r
314 HasDamagedShip = DamagedShipNames.Any();
\r
317 public void InspectCombinedBattle(dynamic json, bool surfaceFleet)
\r
320 Formation = FormationName(json);
\r
321 EnemyFighterPower = CalcEnemyFighterPower(json);
\r
322 AirControlLevel = CheckAirControlLevel(json);
\r
324 ShowResultCombined(false);
\r
326 if (IsNightBattle(json))
\r
327 CalcHougekiDamage(json.api_hougeki, _guard, _enemyHp);
\r
329 CalcDamage(json, surfaceFleet);
\r
330 ClearOverKill(_enemyHp);
\r
331 ResultRank = CalcResultRank();
\r
334 public void InspectCombinedBattleResult(dynamic json)
\r
336 _escapingShips.Clear();
\r
337 ShowResultCombined();
\r
339 if ((int)json.api_escape_flag == 0)
\r
341 var damaged = (int)json.api_escape.api_escape_idx[0] - 1;
\r
342 _escapingShips.Add(_shipInfo.GetDeck(damaged / 6)[damaged % 6]);
\r
343 var escort = (int)json.api_escape.api_tow_idx[0] - 1;
\r
344 _escapingShips.Add(_shipInfo.GetDeck(escort / 6)[escort % 6]);
\r
347 private void ShowResultCombined(bool warnDamagedShip = true)
\r
349 if (_friend == null)
\r
351 var ships = _shipInfo.GetShipStatuses(0).Concat(_shipInfo.GetShipStatuses(1)).ToArray();
\r
352 foreach (var e in ships.Zip(_friend.Concat(_guard), (ship, now) => new {ship, now}))
\r
353 e.now.UpdateShipStatus(e.ship);
\r
354 if (warnDamagedShip)
\r
355 UpdateDamgedShipNames(ships);
\r
356 SetEnemyResultStatus();
\r
359 public void CauseCombinedBattleEscape()
\r
361 _shipInfo.SetEscapedShips(_escapingShips);
\r
362 UpdateDamgedShipNames(_shipInfo.GetShipStatuses(0).Concat(_shipInfo.GetShipStatuses(1)));
\r
365 private class Record
\r
367 private ItemInfo _itemInfo;
\r
368 private int _maxHp;
\r
369 private int[] _slot;
\r
370 private int _slotEx;
\r
372 public int StartHp;
\r
375 public static Record[] Setup(int[] rawHp, int[] rawMax, int[][] slots, int[] slotEx, ItemInfo itemInfo)
\r
377 var hp = rawHp.Skip(1).Take(6).TakeWhile(h => h != -1).ToArray();
\r
378 var max = rawMax.Skip(1).Take(6).TakeWhile(h => h != -1).ToArray();
\r
379 var r = new Record[hp.Length];
\r
380 for (var i = 0; i < hp.Length; i++)
\r
387 _slot = slots[i].ToArray(),
\r
388 _slotEx = slotEx[i],
\r
389 _itemInfo = itemInfo
\r
395 public void ApplyDamage(int damage)
\r
397 if (NowHp > damage)
\r
405 var idex = _slotEx == 0 ? -1 : _itemInfo[_slotEx].Id;
\r
406 if (idex == 42) // ダメコン
\r
409 NowHp = (int)(_maxHp * 0.2);
\r
412 if (idex == 43) // 女神
\r
418 for (var j = 0; j < _slot.Length; j++)
\r
420 var id = _itemInfo[_slot[j]].Id;
\r
421 if (id == 42) // ダメコン
\r
424 NowHp = (int)(_maxHp * 0.2);
\r
427 if (id == 43) // 女神
\r
436 public void UpdateShipStatus(ShipStatus ship)
\r
438 ship.NowHp = NowHp;
\r
440 ship.SlotEx = _slotEx;
\r
444 // 以下のコードは航海日誌拡張版の以下のファイルのcalcResultRankを移植したもの
\r
445 // https://github.com/nekopanda/logbook/blob/94ceca4be6d4ce79a8759d1ee747fb9827c08edc/main/logbook/dto/BattleExDto.java
\r
447 // The MIT License (MIT)
\r
449 // Copyright (c) 2014-2015 航海日誌拡張版開発者
\r
451 // Permission is hereby granted, free of charge, to any person obtaining a copy
\r
452 // of this software and associated documentation files (the "Software"), to deal
\r
453 // in the Software without restriction, including without limitation the rights
\r
454 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
\r
455 // copies of the Software, and to permit persons to whom the Software is
\r
456 // furnished to do so, subject to the following conditions:
\r
458 // The above copyright notice and this permission notice shall be included in
\r
459 // all copies or substantial portions of the Software.
\r
461 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
\r
462 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
\r
463 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
\r
464 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
\r
465 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
\r
466 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
\r
469 private BattleResultRank CalcResultRank()
\r
471 var combined = _friend.Concat(_guard).ToArray();
\r
473 var friendNowShips = combined.Count(r => r.NowHp > 0);
\r
474 var enemyNowShips = _enemyHp.Count(hp => hp > 0);
\r
476 var friendGauge = combined.Sum(r => r.Damage);
\r
477 var enemyGauge = _enemyStartHp.Sum() - _enemyHp.Sum();
\r
479 var friendSunk = combined.Count(r => r.NowHp == 0);
\r
480 var enemySunk = _enemyHp.Count(hp => hp == 0);
\r
482 var friendGaugeRate = Floor((double)friendGauge / combined.Sum(r => r.StartHp) * 100);
\r
483 var enemyGaugeRate = Floor((double)enemyGauge / _enemyStartHp.Sum() * 100);
\r
484 var equalOrMore = enemyGaugeRate > (0.9 * friendGaugeRate);
\r
485 var superior = enemyGaugeRate > 0 && enemyGaugeRate > (2.5 * friendGaugeRate);
\r
487 if (friendSunk == 0)
\r
489 if (enemyNowShips == 0)
\r
491 if (friendGauge == 0)
\r
492 return BattleResultRank.P;
\r
493 return BattleResultRank.S;
\r
495 if (_enemyHp.Length == 6)
\r
497 if (enemySunk >= 4)
\r
498 return BattleResultRank.A;
\r
500 else if (enemySunk * 2 >= _enemyHp.Length)
\r
502 return BattleResultRank.A;
\r
504 if (_enemyHp[0] == 0)
\r
505 return BattleResultRank.B;
\r
507 return BattleResultRank.B;
\r
511 if (enemyNowShips == 0)
\r
512 return BattleResultRank.B;
\r
513 if (_enemyHp[0] == 0 && friendSunk < enemySunk)
\r
514 return BattleResultRank.B;
\r
516 return BattleResultRank.B;
\r
517 if (_enemyHp[0] == 0)
\r
518 return BattleResultRank.C;
\r
520 if (enemyGauge > 0 && equalOrMore)
\r
521 return BattleResultRank.C;
\r
522 if (friendSunk > 0 && friendNowShips == 1)
\r
523 return BattleResultRank.E;
\r
524 return BattleResultRank.D;
\r