OSDN Git Service

連合艦隊と通常の艦隊の損傷の計算を一つのメソッドにまとめる
[kancollesniffer/KancolleSniffer.git] / KancolleSniffer / BattleInfo.cs
1 // Copyright (C) 2014, 2015 Kazuhiro Fujieda <fujieda@users.sourceforge.jp>\r
2 // \r
3 // This program is part of KancolleSniffer.\r
4 //\r
5 // KancolleSniffer is free software: you can redistribute it and/or modify\r
6 // it under the terms of the GNU General Public License as published by\r
7 // the Free Software Foundation, either version 3 of the License, or\r
8 // (at your option) any later version.\r
9 //\r
10 // This program is distributed in the hope that it will be useful,\r
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of\r
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
13 // GNU General Public License for more details.\r
14 //\r
15 // You should have received a copy of the GNU General Public License\r
16 // along with this program; if not, see <http://www.gnu.org/licenses/>.\r
17 \r
18 using System;\r
19 using System.Collections.Generic;\r
20 using System.Linq;\r
21 \r
22 namespace KancolleSniffer\r
23 {\r
24     public enum BattleResultRank\r
25     {\r
26         P,\r
27         S,\r
28         A,\r
29         B,\r
30         C,\r
31         D,\r
32         E\r
33     }\r
34 \r
35     public class BattleInfo\r
36     {\r
37         private readonly ShipMaster _shipMaster;\r
38         private readonly ShipInfo _shipInfo;\r
39         private readonly ItemInfo _itemInfo;\r
40         private int _fleet;\r
41         private int[] _friendHp;\r
42         private int[] _friendStartHp;\r
43         private int[] _guardHp;\r
44         private int[] _guardStartHp;\r
45         private int[] _enemyHp;\r
46         private int[] _enemyStartHp;\r
47         private readonly List<int> _escapingShips = new List<int>();\r
48 \r
49         public bool InBattle { get; set; }\r
50         public string Formation { get; private set; }\r
51         public int EnemyAirSuperiority { get; private set; }\r
52         public bool HasDamagedShip { get; set; }\r
53         public string[] DamagedShipNames { get; private set; }\r
54         public int AirControlLevel { get; private set; }\r
55         public BattleResultRank ResultRank { get; private set; }\r
56 \r
57         public BattleInfo(ShipMaster shipMaster, ShipInfo shipInfo, ItemInfo itemInfo)\r
58         {\r
59             _shipMaster = shipMaster;\r
60             _shipInfo = shipInfo;\r
61             _itemInfo = itemInfo;\r
62         }\r
63 \r
64         public void InspectBattle(dynamic json)\r
65         {\r
66             InBattle = true;\r
67             Formation = FormationName(json);\r
68             EnemyAirSuperiority = CalcEnemyAirSuperiority(json);\r
69             AirControlLevel = CheckAirControlLevel(json);\r
70             _fleet = (int)DeckId(json);\r
71             ShowResult(false); // 昼戦の結果を夜戦のときに表示する\r
72             SetupHp(json);\r
73             if (IsNightBattle(json))\r
74                 CalcHougekiDamage(json.api_hougeki, _friendHp, _enemyHp);\r
75             else\r
76                 CalcDamage(json);\r
77             ClearOverKill(_friendHp);\r
78             ClearOverKill(_enemyHp);\r
79             ResultRank = CalcResultRank();\r
80         }\r
81 \r
82         private int DeckId(dynamic json)\r
83         {\r
84             if (json.api_dock_id()) // 昼戦はtypoしている\r
85                 return (int)json.api_dock_id - 1;\r
86             if (json.api_deck_id is string) // 通常の夜戦では文字列\r
87                 return int.Parse(json.api_deck_id) - 1;\r
88             return (int)json.api_deck_id - 1;\r
89         }\r
90 \r
91         private string FormationName(dynamic json)\r
92         {\r
93             if (!json.api_formation()) // 演習の夜戦\r
94                 return "";\r
95             switch ((int)json.api_formation[2])\r
96             {\r
97                 case 1:\r
98                     return "同航戦";\r
99                 case 2:\r
100                     return "反航戦";\r
101                 case 3:\r
102                     return "T字有利";\r
103                 case 4:\r
104                     return "T字不利";\r
105             }\r
106             return "";\r
107         }\r
108 \r
109         private void SetupHp(dynamic json)\r
110         {\r
111             if (_friendHp != null)\r
112                 return;\r
113             var nowhps = (int[])json.api_nowhps;\r
114             _friendHp = nowhps.Skip(1).Take(6).TakeWhile(hp => hp != -1).ToArray();\r
115             _friendStartHp = (int[])_friendHp.Clone();\r
116             _enemyHp = nowhps.Skip(7).TakeWhile(hp => hp != -1).ToArray();\r
117             _enemyStartHp = (int[])_enemyHp.Clone();\r
118             if (json.api_nowhps_combined())\r
119             {\r
120                 _guardHp = ((int[])json.api_nowhps_combined).Skip(1).ToArray();\r
121                 _guardStartHp = (int[])_guardHp.Clone();\r
122             }\r
123             else\r
124             {\r
125                 _guardHp = _guardStartHp = new int[0];\r
126             }\r
127         }\r
128 \r
129         private void CleanupHp()\r
130         {\r
131             _friendHp = null;\r
132         }\r
133 \r
134         private int CheckAirControlLevel(dynamic json)\r
135         {\r
136             if (!json.api_kouku())\r
137                 return -1;\r
138             var stage1 = json.api_kouku.api_stage1;\r
139             if (stage1.api_f_count == 0 && stage1.api_e_count == 0)\r
140                 return -1;\r
141             return (int)stage1.api_disp_seiku;\r
142         }\r
143 \r
144         private int CalcEnemyAirSuperiority(dynamic json)\r
145         {\r
146             var maxEq = ((int[])json.api_ship_ke).Skip(1).SelectMany(id => _shipMaster[id].MaxEq);\r
147             var equips = ((int[][])json.api_eSlot).SelectMany(x => x);\r
148             return (from slot in equips.Zip(maxEq, (id, max) => new {id, max})\r
149                 let spec = _itemInfo.GetSpecByItemId(slot.id)\r
150                 where spec.CanAirCombat\r
151                 select (int)Math.Floor(spec.AntiAir * Math.Sqrt(slot.max))).DefaultIfEmpty().Sum();\r
152         }\r
153 \r
154         private void CalcDamage(dynamic json, bool surfaceFleet = false)\r
155         {\r
156             var combined = json.api_nowhps_combined();\r
157             if (json.api_kouku.api_stage3 != null)\r
158                 CalcSimpleDamage(json.api_kouku.api_stage3, _friendHp, _enemyHp);\r
159             if (json.api_kouku.api_stage3_combined() && json.api_kouku.api_stage3_combined != null)\r
160                 CalcSimpleDamage(json.api_kouku.api_stage3_combined.api_fdam, _guardHp);\r
161             if (json.api_kouku2()) // 航空戦2回目\r
162             {\r
163                 if (json.api_kouku2.api_stage3 != null)\r
164                     CalcSimpleDamage(json.api_kouku2.api_stage3, _friendHp, _enemyHp);\r
165                 if (json.api_kouku2.api_stage3_combined() && json.api_kouku2.api_stage3_combined != null)\r
166                     CalcSimpleDamage(json.api_kouku2.api_stage3_combined.api_fdam, _guardHp);\r
167             }\r
168             if (!json.api_opening_atack()) // 航空戦のみ\r
169                 return;\r
170             if (json.api_support_info() && json.api_support_info != null)\r
171                 CalcSupportDamage(json.api_support_info);\r
172             if (json.api_opening_atack != null)\r
173             {\r
174                 var friend = combined ? _guardHp : _friendHp; // 雷撃の対象は護衛\r
175                 CalcSimpleDamage(json.api_opening_atack, friend, _enemyHp);\r
176             }\r
177             if (json.api_hougeki1 != null)\r
178             {\r
179                 var friend = combined && !surfaceFleet ? _guardHp : _friendHp; // 空母機動部隊は一巡目が護衛\r
180                 CalcHougekiDamage(json.api_hougeki1, friend, _enemyHp);\r
181             }\r
182             if (json.api_hougeki2 != null)\r
183             {\r
184                 CalcHougekiDamage(json.api_hougeki2, _friendHp, _enemyHp);\r
185             }\r
186             if (json.api_hougeki3() && json.api_hougeki3 != null)\r
187             {\r
188                 var friend = combined && surfaceFleet ? _guardHp : _friendHp; // 水上打撃部隊は三順目が護衛\r
189                 CalcHougekiDamage(json.api_hougeki3, friend, _enemyHp);\r
190             }\r
191             if (json.api_raigeki() && json.api_raigeki != null)\r
192             {\r
193                 var friend = combined ? _guardHp : _friendHp;\r
194                 CalcSimpleDamage(json.api_raigeki, friend, _enemyHp);\r
195             }\r
196         }\r
197 \r
198         private void CalcSupportDamage(dynamic json)\r
199         {\r
200             if (json.api_support_hourai != null)\r
201                 CalcSimpleDamage(json.api_support_hourai.api_damage, _enemyHp);\r
202             else if (json.api_support_airatack != null)\r
203             {\r
204                 var stage3 = json.api_support_airatack.api_stage3;\r
205                 if (stage3 != null)\r
206                     CalcSimpleDamage(stage3.api_edam, _enemyHp);\r
207             }\r
208         }\r
209 \r
210         private bool IsNightBattle(dynamic json)\r
211         {\r
212             return json.api_hougeki();\r
213         }\r
214 \r
215         private void CalcSimpleDamage(dynamic json, int[] friend, int[] enemy)\r
216         {\r
217             CalcSimpleDamage(json.api_fdam, friend);\r
218             CalcSimpleDamage(json.api_edam, enemy);\r
219         }\r
220 \r
221         private void CalcSimpleDamage(dynamic rawDamage, int[] result)\r
222         {\r
223             var damage = (int[])rawDamage;\r
224             for (var i = 0; i < result.Length; i++)\r
225                 result[i] -= damage[i + 1];\r
226         }\r
227 \r
228         private void CalcHougekiDamage(dynamic hougeki, int[] friend, int[] enemy)\r
229         {\r
230             var targets = ((dynamic[])hougeki.api_df_list).Skip(1).SelectMany(x => (int[])x);\r
231             var damages = ((dynamic[])hougeki.api_damage).Skip(1).SelectMany(x => (double[])x);\r
232             foreach (var hit in targets.Zip(damages, (t, d) => new {t, d}))\r
233             {\r
234                 if (hit.t == -1)\r
235                     continue;\r
236                 if (hit.t <= 6)\r
237                     friend[hit.t - 1] -= (int)hit.d;\r
238                 else\r
239                     enemy[(hit.t - 1) % 6] -= (int)hit.d;\r
240             }\r
241         }\r
242 \r
243         private void ClearOverKill(int[] result)\r
244         {\r
245             for (var i = 0; i < result.Length; i++)\r
246                 if (result[i] < 0)\r
247                     result[i] = 0;\r
248         }\r
249 \r
250         public void InspectBattleResult(dynamic json)\r
251         {\r
252             ShowResult();\r
253             CleanupHp();\r
254         }\r
255 \r
256         public void InspectPracticeResult(dynamic json)\r
257         {\r
258             ShowResult(false);\r
259             CleanupHp();\r
260         }\r
261 \r
262         private void ShowResult(bool warnDamagedShip = true)\r
263         {\r
264             if (_friendHp == null)\r
265                 return;\r
266             var ships = _shipInfo.GetShipStatuses(_fleet);\r
267             foreach (var e in ships.Zip(_friendHp, (ship, now) => new {ship, now}))\r
268                 e.ship.NowHp = e.now;\r
269             if (warnDamagedShip)\r
270             {\r
271                 ConsumeDamageControlItem(ships);\r
272                 UpdateDamgedShipNames(ships);\r
273             }\r
274         }\r
275 \r
276 \r
277         // HPが0の艦娘にダメコンか女神があったら消費する。\r
278         // 両方ある場合には前のスロットから消費する。\r
279         // 本当はどちらか選べるらしい。\r
280         private void ConsumeDamageControlItem(IEnumerable<ShipStatus> ships)\r
281         {\r
282             foreach (var s in ships.Where(s => s.NowHp == 0))\r
283             {\r
284                 for (var i = 0; i < s.Slot.Length; i++)\r
285                 {\r
286                     if (_itemInfo[s.Slot[i]].Type != 23)\r
287                         continue;\r
288                     _itemInfo.DeleteItems(new[] {s.Slot[i]});\r
289                     s.Slot[i] = -1;\r
290                     break;\r
291                 }\r
292             }\r
293         }\r
294 \r
295         private void UpdateDamgedShipNames(IEnumerable<ShipStatus> ships)\r
296         {\r
297             DamagedShipNames =\r
298                 (from ship in ships where ship.DamageLevel == ShipStatus.Damage.Badly select ship.Name).ToArray();\r
299             HasDamagedShip = DamagedShipNames.Any();\r
300         }\r
301 \r
302         public void InspectCombinedBattle(dynamic json, bool surfaceFleet)\r
303         {\r
304             InBattle = true;\r
305             Formation = FormationName(json);\r
306             EnemyAirSuperiority = CalcEnemyAirSuperiority(json);\r
307             AirControlLevel = CheckAirControlLevel(json);\r
308             _fleet = 10;\r
309             ShowResultCombined(false);\r
310             SetupHp(json);\r
311             if (IsNightBattle(json))\r
312                 CalcHougekiDamage(json.api_hougeki, _guardHp, _enemyHp);\r
313             else\r
314                 CalcDamage(json, surfaceFleet);\r
315             ClearOverKill(_friendHp);\r
316             ClearOverKill(_guardHp);\r
317             ClearOverKill(_enemyHp);\r
318             ResultRank = CalcResultRank();\r
319         }\r
320 \r
321         public void InspectCombinedBattleResult(dynamic json)\r
322         {\r
323             _escapingShips.Clear();\r
324             ShowResultCombined();\r
325             CleanupHp();\r
326             if ((int)json.api_escape_flag == 0)\r
327                 return;\r
328             var damaged = (int)json.api_escape.api_escape_idx[0] - 1;\r
329             _escapingShips.Add(_shipInfo.GetDeck(damaged / 6)[damaged % 6]);\r
330             var escort = (int)json.api_escape.api_tow_idx[0] - 1;\r
331             _escapingShips.Add(_shipInfo.GetDeck(escort / 6)[escort % 6]);\r
332         }\r
333 \r
334         private void ShowResultCombined(bool warnDamagedShip = true)\r
335         {\r
336             if (_friendHp == null)\r
337                 return;\r
338             var ships = _shipInfo.GetShipStatuses(0).Concat(_shipInfo.GetShipStatuses(1)).ToArray();\r
339             foreach (var e in ships.Zip(_friendHp.Concat(_guardHp), (ship, now) => new {ship, now}))\r
340                 e.ship.NowHp = e.now;\r
341             if (warnDamagedShip)\r
342             {\r
343                 ConsumeDamageControlItem(ships);\r
344                 UpdateDamgedShipNames(ships);\r
345             }\r
346         }\r
347 \r
348         public void CauseCombinedBattleEscape()\r
349         {\r
350             _shipInfo.SetEscapedShips(_escapingShips);\r
351             UpdateDamgedShipNames(_shipInfo.GetShipStatuses(0).Concat(_shipInfo.GetShipStatuses(1)));\r
352         }\r
353 \r
354         // 以下のコードは航海日誌拡張版の以下のファイルのcalcResultRankを移植したもの\r
355         // https://github.com/nekopanda/logbook/blob/94ceca4be6d4ce79a8759d1ee747fb9827c08edc/main/logbook/dto/BattleExDto.java\r
356         //\r
357         // The MIT License (MIT)\r
358         //\r
359         // Copyright (c) 2013-2014 sanae_hirotaka\r
360         //\r
361         // Permission is hereby granted, free of charge, to any person obtaining a copy\r
362         // of this software and associated documentation files (the "Software"), to deal\r
363         // in the Software without restriction, including without limitation the rights\r
364         // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
365         // copies of the Software, and to permit persons to whom the Software is\r
366         // furnished to do so, subject to the following conditions:\r
367         //\r
368         // The above copyright notice and this permission notice shall be included in\r
369         // all copies or substantial portions of the Software.\r
370         //\r
371         // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
372         // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
373         // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
374         // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
375         // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
376         // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
377         // THE SOFTWARE.\r
378         //\r
379         private BattleResultRank CalcResultRank()\r
380         {\r
381             var combinedHp = _friendHp.Concat(_guardHp).ToArray();\r
382             var combinedStartHp = _friendStartHp.Concat(_guardStartHp).ToArray();\r
383             // 戦闘後に残っている艦数\r
384             var friendNowShips = combinedHp.Count(hp => hp > 0);\r
385             var enemyNowShips = _enemyHp.Count(hp => hp > 0);\r
386             // 総ダメージ\r
387             var friendGauge = combinedStartHp.Sum() - combinedHp.Sum();\r
388             var enemyGauge = _enemyStartHp.Sum() - _enemyHp.Sum();\r
389             // 轟沈・撃沈数\r
390             var friendSunk = combinedHp.Count(hp => hp == 0);\r
391             var enemySunk = _enemyHp.Count(hp => hp == 0);\r
392 \r
393             var friendGaugeRate = Math.Floor((double)friendGauge / combinedStartHp.Sum() * 100);\r
394             var enemyGaugeRate = Math.Floor((double)enemyGauge / _enemyStartHp.Sum() * 100);\r
395             var equalOrMore = enemyGaugeRate > (0.9 * friendGaugeRate);\r
396             var superior = enemyGaugeRate > 0 && enemyGaugeRate > (2.5 * friendGaugeRate);\r
397 \r
398             if (friendSunk == 0)\r
399             {\r
400                 if (enemyNowShips == 0)\r
401                 {\r
402                     if (friendGauge == 0)\r
403                         return BattleResultRank.P;\r
404                     return BattleResultRank.S;\r
405                 }\r
406                 if (_enemyHp.Length == 6)\r
407                 {\r
408                     if (enemySunk >= 4)\r
409                         return BattleResultRank.A;\r
410                 }\r
411                 else if (enemySunk * 2 >= _enemyHp.Length)\r
412                 {\r
413                     return BattleResultRank.A;\r
414                 }\r
415                 if (_enemyHp[0] == 0)\r
416                     return BattleResultRank.B;\r
417                 if (superior)\r
418                     return BattleResultRank.B;\r
419             }\r
420             else\r
421             {\r
422                 if (enemyNowShips == 0)\r
423                     return BattleResultRank.B;\r
424                 if (_enemyHp[0] == 0 && friendSunk < enemySunk)\r
425                     return BattleResultRank.B;\r
426                 if (superior)\r
427                     return BattleResultRank.B;\r
428                 if (_enemyHp[0] == 0)\r
429                     return BattleResultRank.C;\r
430             }\r
431             if (enemyGauge > 0 && equalOrMore)\r
432                 return BattleResultRank.C;\r
433             if (friendSunk > 0 && friendNowShips == 1)\r
434                 return BattleResultRank.E;\r
435             return BattleResultRank.D;\r
436         }\r
437     }\r
438 }