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戦闘結果の計算を戦闘開始時に行う
[kancollesniffer/KancolleSniffer.git] / KancolleSniffer / BattleInfo.cs
1 // Copyright (C) 2014, 2015 Kazuhiro Fujieda <fujieda@users.sourceforge.jp>\r
2 // \r
3 // This program is part of KancolleSniffer.\r
4 //\r
5 // KancolleSniffer is free software: you can redistribute it and/or modify\r
6 // it under the terms of the GNU General Public License as published by\r
7 // the Free Software Foundation, either version 3 of the License, or\r
8 // (at your option) any later version.\r
9 //\r
10 // This program is distributed in the hope that it will be useful,\r
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of\r
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
13 // GNU General Public License for more details.\r
14 //\r
15 // You should have received a copy of the GNU General Public License\r
16 // along with this program; if not, see <http://www.gnu.org/licenses/>.\r
17 \r
18 using System;\r
19 using System.Collections.Generic;\r
20 using System.Linq;\r
21 \r
22 namespace KancolleSniffer\r
23 {\r
24     public class BattleInfo\r
25     {\r
26         private readonly ShipMaster _shipMaster;\r
27         private readonly ShipInfo _shipInfo;\r
28         private readonly ItemInfo _itemInfo;\r
29         private int _fleet;\r
30         private int[] _friendHp;\r
31         private int[] _guardHp;\r
32         private readonly List<int> _escapingShips = new List<int>();\r
33 \r
34         public bool InBattle { get; set; }\r
35         public string Formation { get; private set; }\r
36         public int EnemyAirSuperiority { get; private set; }\r
37         public bool HasDamagedShip { get; set; }\r
38         public string[] DamagedShipNames { get; private set; }\r
39         public int AirControlLevel { get; private set; }\r
40 \r
41         public BattleInfo(ShipMaster shipMaster, ShipInfo shipInfo, ItemInfo itemInfo)\r
42         {\r
43             _shipMaster = shipMaster;\r
44             _shipInfo = shipInfo;\r
45             _itemInfo = itemInfo;\r
46         }\r
47 \r
48         public void InspectBattle(dynamic json)\r
49         {\r
50             InBattle = true;\r
51             Formation = FormationName(json);\r
52             EnemyAirSuperiority = CalcEnemyAirSuperiority(json);\r
53             if (_friendHp != null)\r
54             {\r
55                 ShowResult(false); // 昼戦の結果を夜戦のときに表示する\r
56             }\r
57             else\r
58             {\r
59                 _fleet = (int)DeckId(json);\r
60                 _friendHp = _shipInfo.GetShipStatuses(_fleet).Select(s => s.NowHp).ToArray();\r
61             }\r
62             if (IsNightBattle(json))\r
63             {\r
64                 CalcHougekiDamage(json.api_hougeki, _friendHp);\r
65             }\r
66             else\r
67             {\r
68                 AirControlLevel = CheckAirControlLevel(json);\r
69                 CalcDamage(json);\r
70             }\r
71         }\r
72 \r
73         private int DeckId(dynamic json)\r
74         {\r
75             if (json.api_dock_id()) // 昼戦はtypoしている\r
76                 return (int)json.api_dock_id - 1;\r
77             if (json.api_deck_id is string) // 通常の夜戦では文字列\r
78                 return int.Parse(json.api_deck_id) - 1;\r
79             return (int)json.api_deck_id - 1;\r
80         }\r
81 \r
82         private bool IsNightBattle(dynamic json)\r
83         {\r
84             return json.api_hougeki();\r
85         }\r
86 \r
87         private string FormationName(dynamic json)\r
88         {\r
89             if (!json.api_formation()) // 演習の夜戦\r
90                 return "";\r
91             switch ((int)json.api_formation[2])\r
92             {\r
93                 case 1:\r
94                     return "同航戦";\r
95                 case 2:\r
96                     return "反航戦";\r
97                 case 3:\r
98                     return "T字有利";\r
99                 case 4:\r
100                     return "T字不利";\r
101             }\r
102             return "";\r
103         }\r
104 \r
105         private int CheckAirControlLevel(dynamic json)\r
106         {\r
107             var stage1 = json.api_kouku.api_stage1;\r
108             if (stage1.api_f_count == 0 && stage1.api_e_count == 0)\r
109                 return -1;\r
110             return (int)stage1.api_disp_seiku;\r
111         }\r
112 \r
113         private int CalcEnemyAirSuperiority(dynamic json)\r
114         {\r
115             var maxEq = ((int[])json.api_ship_ke).Skip(1).SelectMany(id => _shipMaster[id].MaxEq);\r
116             var equips = ((int[][])json.api_eSlot).SelectMany(x => x);\r
117             return (from slot in equips.Zip(maxEq, (id, max) => new {id, max})\r
118                 let spec = _itemInfo.GetSpecByItemId(slot.id)\r
119                 where spec.CanAirCombat()\r
120                 select (int)Math.Floor(spec.AntiAir * Math.Sqrt(slot.max))).DefaultIfEmpty().Sum();\r
121         }\r
122 \r
123         private void CalcDamage(dynamic json)\r
124         {\r
125             if (json.api_kouku.api_stage3 != null)\r
126                 CalcSimpleDamage(json.api_kouku.api_stage3.api_fdam, _friendHp);\r
127             if (json.api_kouku2() && json.api_kouku2.api_stage3 != null) // 航空戦2回目\r
128                 CalcSimpleDamage(json.api_kouku2.api_stage3.api_fdam, _friendHp);\r
129             if (!json.api_opening_atack()) // 航空戦のみ\r
130                 return;\r
131             if (json.api_opening_atack != null)\r
132                 CalcSimpleDamage(json.api_opening_atack.api_fdam, _friendHp);\r
133             if (json.api_hougeki1 != null)\r
134                 CalcHougekiDamage(json.api_hougeki1, _friendHp);\r
135             if (json.api_hougeki2 != null)\r
136                 CalcHougekiDamage(json.api_hougeki2, _friendHp);\r
137             if (json.api_raigeki != null)\r
138                 CalcSimpleDamage(json.api_raigeki.api_fdam, _friendHp);\r
139         }\r
140 \r
141         private void CalcSimpleDamage(dynamic rawDamage, int[] result)\r
142         {\r
143             var damage = (int[])rawDamage;\r
144             for (var i = 0; i < _friendHp.Length; i++)\r
145                 result[i] -= damage[i + 1];\r
146         }\r
147 \r
148         private void CalcHougekiDamage(dynamic hougeki, int[] friend)\r
149         {\r
150             var targets = ((dynamic[])hougeki.api_df_list).Skip(1).SelectMany(x => (int[])x);\r
151             var damages = ((dynamic[])hougeki.api_damage).Skip(1).SelectMany(x => (double[])x);\r
152             foreach (var hit in targets.Zip(damages, (t, d) => new {t, d}))\r
153             {\r
154                 if (1 <= hit.t && hit.t <= friend.Length)\r
155                     friend[hit.t - 1] -= (int)hit.d;\r
156             }\r
157         }\r
158 \r
159         public void InspectBattleResult(dynamic json)\r
160         {\r
161             ShowResult();\r
162             _friendHp = null;\r
163         }\r
164 \r
165         public void InspectPracticeResult(dynamic json)\r
166         {\r
167             ShowResult(false);\r
168             _friendHp = null;\r
169         }\r
170 \r
171         private void ShowResult(bool warnDamagedShip = true)\r
172         {\r
173             var ships = _shipInfo.GetShipStatuses(_fleet);\r
174             foreach (var e in ships.Zip(_friendHp, (ship, now) => new {ship, now}))\r
175                 e.ship.NowHp = e.now;\r
176             if (warnDamagedShip)\r
177                 UpdateDamgedShipNames(ships);\r
178         }\r
179 \r
180         private void UpdateDamgedShipNames(IEnumerable<ShipStatus> ships)\r
181         {\r
182             DamagedShipNames =\r
183                 (from ship in ships where ship.DamageLevel == ShipStatus.Damage.Badly select ship.Name).ToArray();\r
184             HasDamagedShip = DamagedShipNames.Any();\r
185         }\r
186 \r
187         public void InspectCombinedBattle(dynamic json, bool surfaceFleet)\r
188         {\r
189             InBattle = true;\r
190             Formation = FormationName(json);\r
191             EnemyAirSuperiority = CalcEnemyAirSuperiority(json);\r
192             if (_friendHp != null)\r
193             {\r
194                 ShowResultCombined(false);\r
195             }\r
196             else\r
197             {\r
198                 _fleet = 10;\r
199                 _friendHp = _shipInfo.GetShipStatuses(0).Select(s => s.NowHp).ToArray();\r
200                 _guardHp = _shipInfo.GetShipStatuses(1).Select(s => s.NowHp).ToArray();\r
201             }\r
202             if (IsNightBattle(json))\r
203             {\r
204                 CalcHougekiDamage(json.api_hougeki, _guardHp);\r
205             }\r
206             else\r
207             {\r
208                 AirControlLevel = CheckAirControlLevel(json);\r
209                 if (surfaceFleet)\r
210                     CalcDamageCombinedFleetSurface(json);\r
211                 else\r
212                     CalcDamageCombinedFleetAir(json);\r
213             }\r
214         }\r
215 \r
216         public void InspectCombinedBattleResult(dynamic json)\r
217         {\r
218             _escapingShips.Clear();\r
219             ShowResultCombined();\r
220             _friendHp = null;\r
221             if ((int)json.api_escape_flag == 0)\r
222                 return;\r
223             var damaged = (int)json.api_escape.api_escape_idx[0] - 1;\r
224             _escapingShips.Add(_shipInfo.GetDeck(damaged / 6)[damaged % 6]);\r
225             var escort = (int)json.api_escape.api_tow_idx[0] - 1;\r
226             _escapingShips.Add(_shipInfo.GetDeck(escort / 6)[escort % 6]);\r
227         }\r
228 \r
229         private void ShowResultCombined(bool warnDamagedShip = true)\r
230         {\r
231             var ships = _shipInfo.GetShipStatuses(0).Concat(_shipInfo.GetShipStatuses(1)).ToArray();\r
232             foreach (var e in ships.Zip(_friendHp.Concat(_guardHp), (ship, now) => new {ship, now}))\r
233                 e.ship.NowHp = e.now;\r
234             if (warnDamagedShip)\r
235                 UpdateDamgedShipNames(ships);\r
236         }\r
237 \r
238         public void CauseCombinedBattleEscape()\r
239         {\r
240             _shipInfo.SetEscapedShips(_escapingShips);\r
241             UpdateDamgedShipNames(_shipInfo.GetShipStatuses(0).Concat(_shipInfo.GetShipStatuses(1)));\r
242         }\r
243 \r
244         private void CalcDamageCombinedFleetAir(dynamic json)\r
245         {\r
246             var kouku = json.api_kouku;\r
247             if (kouku.api_stage3 != null)\r
248                 CalcSimpleDamage(kouku.api_stage3.api_fdam, _friendHp);\r
249             if (kouku.api_stage3_combined != null)\r
250                 CalcSimpleDamage(kouku.api_stage3_combined.api_fdam, _guardHp);\r
251             if (json.api_kouku2()) // 航空戦2回目\r
252             {\r
253                 kouku = json.api_kouku2;\r
254                 if (kouku.api_stage3 != null)\r
255                     CalcSimpleDamage(kouku.api_stage3.api_fdam, _friendHp);\r
256                 if (kouku.api_stage3_combined != null)\r
257                     CalcSimpleDamage(kouku.api_stage3_combined.api_fdam, _guardHp);\r
258             }\r
259             if (!json.api_opening_atack()) // 航空戦のみ\r
260                 return;\r
261             if (json.api_opening_atack != null)\r
262                 CalcSimpleDamage(json.api_opening_atack.api_fdam, _guardHp);\r
263             if (json.api_hougeki1 != null)\r
264                 CalcHougekiDamage(json.api_hougeki1, _guardHp);\r
265             if (json.api_hougeki2() && json.api_hougeki2 != null)\r
266                 CalcHougekiDamage(json.api_hougeki2, _friendHp);\r
267             if (json.api_hougeki3() && json.api_hougeki3 != null)\r
268                 CalcHougekiDamage(json.api_hougeki3, _friendHp);\r
269             if (json.api_raigeki() && json.api_raigeki != null)\r
270                 CalcSimpleDamage(json.api_raigeki.api_fdam, _guardHp);\r
271         }\r
272 \r
273         private void CalcDamageCombinedFleetSurface(dynamic json)\r
274         {\r
275             var kouku = json.api_kouku;\r
276             if (kouku.api_stage3 != null)\r
277                 CalcSimpleDamage(kouku.api_stage3.api_fdam, _friendHp);\r
278             if (kouku.api_stage3_combined != null)\r
279                 CalcSimpleDamage(kouku.api_stage3_combined.api_fdam, _guardHp);\r
280             if (json.api_opening_atack != null)\r
281                 CalcSimpleDamage(json.api_opening_atack.api_fdam, _guardHp);\r
282             if (json.api_hougeki1 != null)\r
283                 CalcHougekiDamage(json.api_hougeki1, _friendHp);\r
284             if (json.api_hougeki2() && json.api_hougeki2 != null)\r
285                 CalcHougekiDamage(json.api_hougeki2, _friendHp);\r
286             if (json.api_hougeki3() && json.api_hougeki3 != null)\r
287                 CalcHougekiDamage(json.api_hougeki3, _guardHp);\r
288             if (json.api_raigeki() && json.api_raigeki != null)\r
289                 CalcSimpleDamage(json.api_raigeki.api_fdam, _guardHp);\r
290         }\r
291     }\r
292 }