1 // Copyright (C) 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>
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3 // Licensed under the Apache License, Version 2.0 (the "License");
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4 // you may not use this file except in compliance with the License.
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5 // You may obtain a copy of the License at
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7 // http://www.apache.org/licenses/LICENSE-2.0
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9 // Unless required by applicable law or agreed to in writing, software
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10 // distributed under the License is distributed on an "AS IS" BASIS,
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11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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12 // See the License for the specific language governing permissions and
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13 // limitations under the License.
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15 using System.Collections.Generic;
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17 using static System.Math;
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19 namespace KancolleSniffer
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21 public enum BattleResultRank
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32 public class BattleInfo
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34 private readonly ShipInfo _shipInfo;
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35 private readonly ItemInfo _itemInfo;
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37 private Record[] _friend;
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38 private Record[] _guard;
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39 private int[] _enemyHp;
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40 private int[] _enemyStartHp;
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41 private readonly List<int> _escapingShips = new List<int>();
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43 public const int IncollectFighterPowerFlag = 0x10000;
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44 public bool InBattle { get; set; }
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45 public string Formation { get; private set; }
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46 public int EnemyFighterPower { get; private set; }
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47 public int AirControlLevel { get; private set; }
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48 public BattleResultRank ResultRank { get; private set; }
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49 public ShipStatus[] EnemyResultStatus { get; private set; }
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51 public BattleInfo(ShipInfo shipInfo, ItemInfo itemInfo)
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53 _shipInfo = shipInfo;
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54 _itemInfo = itemInfo;
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57 public void InspectBattle(dynamic json)
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60 Formation = FormationName(json);
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61 EnemyFighterPower = CalcEnemyFighterPower(json);
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62 AirControlLevel = CheckAirControlLevel(json);
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63 ShowResult(false); // 昼戦の結果を夜戦のときに表示する
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65 if (IsNightBattle(json))
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66 CalcHougekiDamage(json.api_hougeki, _friend, _enemyHp);
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69 ClearOverKill(_enemyHp);
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70 ResultRank = CalcResultRank();
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73 private int DeckId(dynamic json)
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75 if (json.api_dock_id()) // 昼戦はtypoしている
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76 return (int)json.api_dock_id - 1;
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77 if (json.api_deck_id is string) // 通常の夜戦では文字列
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78 return int.Parse(json.api_deck_id) - 1;
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79 return (int)json.api_deck_id - 1;
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82 private string FormationName(dynamic json)
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84 if (!json.api_formation()) // 演習の夜戦
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86 switch ((int)json.api_formation[2])
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100 private void SetupResult(dynamic json)
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102 if (_friend != null)
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104 var combined = json.api_nowhps_combined();
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105 var nowhps = (int[])json.api_nowhps;
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106 _fleet = combined ? 0 : DeckId(json);
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107 var fstats = _shipInfo.GetShipStatuses(_fleet);
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108 _friend = Record.Setup(
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109 nowhps, (int[])json.api_maxhps,
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110 fstats.Select(s => s.Slot).ToArray(),
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111 fstats.Select(s => s.SlotEx).ToArray());
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112 _enemyHp = nowhps.Skip(7).TakeWhile(hp => hp != -1).ToArray();
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113 _enemyStartHp = (int[])_enemyHp.Clone();
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114 EnemyResultStatus =
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115 (from id in ((int[])json.api_ship_ke).Skip(1)
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117 select new ShipStatus {Id = id, Spec = _shipInfo.GetSpec(id)}).ToArray();
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120 var gstats = _shipInfo.GetShipStatuses(1);
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121 _guard = Record.Setup(
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122 (int[])json.api_nowhps_combined,
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123 (int[])json.api_maxhps_combined,
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124 gstats.Select(s => s.Slot).ToArray(),
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125 gstats.Select(s => s.SlotEx).ToArray());
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129 _guard = new Record[0];
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133 public void CleanupResult()
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138 private int CheckAirControlLevel(dynamic json)
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140 if (!json.api_kouku())
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142 var stage1 = json.api_kouku.api_stage1;
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143 if (stage1 == null)
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145 if (stage1.api_f_count == 0 && stage1.api_e_count == 0)
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147 return (int)stage1.api_disp_seiku;
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150 private int CalcEnemyFighterPower(dynamic json)
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153 var maxEq = ((int[])json.api_ship_ke).Skip(1).SelectMany(id =>
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155 var r = _shipInfo.GetSpec(id).MaxEq;
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158 missing = IncollectFighterPowerFlag;
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161 var equips = ((int[][])json.api_eSlot).SelectMany(x => x);
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162 return (from slot in equips.Zip(maxEq, (id, max) => new {id, max})
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163 let spec = _itemInfo.GetSpecByItemId(slot.id)
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164 where spec.CanAirCombat
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165 select (int)Floor(spec.AntiAir * Sqrt(slot.max))).DefaultIfEmpty().Sum() | missing;
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168 private void CalcDamage(dynamic json, bool surfaceFleet = false)
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170 var combined = json.api_nowhps_combined();
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171 if (json.api_kouku.api_stage3 != null)
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172 CalcSimpleDamage(json.api_kouku.api_stage3, _friend, _enemyHp);
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173 if (json.api_kouku.api_stage3_combined() && json.api_kouku.api_stage3_combined != null)
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174 CalcSimpleDamage(json.api_kouku.api_stage3_combined.api_fdam, _guard);
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175 if (json.api_kouku2()) // 航空戦2回目
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177 if (json.api_kouku2.api_stage3 != null)
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178 CalcSimpleDamage(json.api_kouku2.api_stage3, _friend, _enemyHp);
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179 if (json.api_kouku2.api_stage3_combined() && json.api_kouku2.api_stage3_combined != null)
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180 CalcSimpleDamage(json.api_kouku2.api_stage3_combined.api_fdam, _guard);
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182 if (!json.api_opening_atack()) // 航空戦のみ
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184 if (json.api_support_info() && json.api_support_info != null)
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185 CalcSupportDamage(json.api_support_info);
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186 if (json.api_opening_atack != null)
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188 var friend = combined ? _guard : _friend; // 雷撃の対象は護衛
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189 CalcSimpleDamage(json.api_opening_atack, friend, _enemyHp);
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191 if (json.api_hougeki1() && json.api_hougeki1 != null)
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193 var friend = combined && !surfaceFleet ? _guard : _friend; // 空母機動部隊は一巡目が護衛
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194 CalcHougekiDamage(json.api_hougeki1, friend, _enemyHp);
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196 if (json.api_hougeki2() && json.api_hougeki2 != null)
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198 CalcHougekiDamage(json.api_hougeki2, _friend, _enemyHp);
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200 if (json.api_hougeki3() && json.api_hougeki3 != null)
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202 var friend = combined && surfaceFleet ? _guard : _friend; // 水上打撃部隊は三順目が護衛
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203 CalcHougekiDamage(json.api_hougeki3, friend, _enemyHp);
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205 if (json.api_raigeki() && json.api_raigeki != null)
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207 var friend = combined ? _guard : _friend;
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208 CalcSimpleDamage(json.api_raigeki, friend, _enemyHp);
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212 private void CalcSupportDamage(dynamic json)
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214 if (json.api_support_hourai != null)
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215 CalcSimpleDamage(json.api_support_hourai.api_damage, _enemyHp);
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216 else if (json.api_support_airatack != null)
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218 var stage3 = json.api_support_airatack.api_stage3;
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219 if (stage3 != null)
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220 CalcSimpleDamage(stage3.api_edam, _enemyHp);
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224 private bool IsNightBattle(dynamic json) => json.api_hougeki();
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226 private void CalcSimpleDamage(dynamic json, Record[] friend, int[] enemy)
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228 CalcSimpleDamage(json.api_fdam, friend);
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229 CalcSimpleDamage(json.api_edam, enemy);
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232 private void CalcSimpleDamage(dynamic rawDamage, Record[] result)
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234 var damage = (int[])rawDamage;
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235 for (var i = 0; i < result.Length; i++)
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236 result[i].ApplyDamage(damage[i + 1]);
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239 private void CalcSimpleDamage(dynamic rawDamage, int[] result)
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241 var damage = (int[])rawDamage;
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242 for (var i = 0; i < result.Length; i++)
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243 result[i] -= damage[i + 1];
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246 private void CalcHougekiDamage(dynamic hougeki, Record[] friend, int[] enemy)
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248 var targets = ((dynamic[])hougeki.api_df_list).Skip(1).SelectMany(x => (int[])x);
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249 var damages = ((dynamic[])hougeki.api_damage).Skip(1).SelectMany(x => (double[])x);
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250 foreach (var hit in targets.Zip(damages, (t, d) => new {t, d}))
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255 friend[hit.t - 1].ApplyDamage((int)hit.d);
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257 enemy[(hit.t - 1) % 6] -= (int)hit.d;
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261 private void ClearOverKill(int[] result)
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263 for (var i = 0; i < result.Length; i++)
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268 public void InspectBattleResult(dynamic json)
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274 public void InspectPracticeResult(dynamic json)
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280 private void ShowResult(bool warnDamagedShip = true)
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282 if (_friend == null)
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284 var ships = _shipInfo.GetShipStatuses(_fleet);
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285 foreach (var e in ships.Zip(_friend, (ship, now) => new {ship, now}))
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286 e.now.UpdateShipStatus(e.ship);
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287 if (warnDamagedShip)
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288 _shipInfo.SetBadlyDamagedShips();
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289 SetEnemyResultStatus();
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292 private void SetEnemyResultStatus()
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294 for (var i = 0; i < EnemyResultStatus.Length; i++)
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296 EnemyResultStatus[i].MaxHp = _enemyStartHp[i];
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297 EnemyResultStatus[i].NowHp = _enemyHp[i];
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301 public void InspectCombinedBattle(dynamic json, bool surfaceFleet)
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304 Formation = FormationName(json);
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305 EnemyFighterPower = CalcEnemyFighterPower(json);
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306 AirControlLevel = CheckAirControlLevel(json);
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308 ShowResultCombined(false);
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310 if (IsNightBattle(json))
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311 CalcHougekiDamage(json.api_hougeki, _guard, _enemyHp);
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313 CalcDamage(json, surfaceFleet);
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314 ClearOverKill(_enemyHp);
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315 ResultRank = CalcResultRank();
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318 public void InspectCombinedBattleResult(dynamic json)
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320 _escapingShips.Clear();
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321 ShowResultCombined();
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323 if ((int)json.api_escape_flag == 0)
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325 var damaged = (int)json.api_escape.api_escape_idx[0] - 1;
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326 _escapingShips.Add(_shipInfo.GetDeck(damaged / 6)[damaged % 6]);
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327 var escort = (int)json.api_escape.api_tow_idx[0] - 1;
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328 _escapingShips.Add(_shipInfo.GetDeck(escort / 6)[escort % 6]);
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331 private void ShowResultCombined(bool warnDamagedShip = true)
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333 if (_friend == null)
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335 var ships = _shipInfo.GetShipStatuses(0).Concat(_shipInfo.GetShipStatuses(1)).ToArray();
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336 foreach (var e in ships.Zip(_friend.Concat(_guard), (ship, now) => new {ship, now}))
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337 e.now.UpdateShipStatus(e.ship);
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338 if (warnDamagedShip)
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339 _shipInfo.SetBadlyDamagedShips();
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340 SetEnemyResultStatus();
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343 public void CauseCombinedBattleEscape()
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345 _shipInfo.SetEscapedShips(_escapingShips);
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346 _shipInfo.SetBadlyDamagedShips();
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349 private class Record
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351 private int _maxHp;
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352 private ItemStatus[] _slot;
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353 private ItemStatus _slotEx;
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355 public int StartHp;
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358 public static Record[] Setup(int[] rawHp, int[] rawMax, ItemStatus[][] slots, ItemStatus[] slotEx)
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360 var hp = rawHp.Skip(1).Take(6).TakeWhile(h => h != -1).ToArray();
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361 var max = rawMax.Skip(1).Take(6).TakeWhile(h => h != -1).ToArray();
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362 var r = new Record[hp.Length];
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363 for (var i = 0; i < hp.Length; i++)
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370 _slot = slots[i].ToArray(),
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371 _slotEx = slotEx[i],
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377 public void ApplyDamage(int damage)
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379 if (NowHp > damage)
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387 if (_slotEx.Spec.Id == 42) // ダメコン
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389 _slotEx = new ItemStatus();
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390 NowHp = (int)(_maxHp * 0.2);
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393 if (_slotEx.Spec.Id == 43) // 女神
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395 _slotEx = new ItemStatus();
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399 for (var j = 0; j < _slot.Length; j++)
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401 var id = _slot[j].Spec.Id;
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402 if (id == 42) // ダメコン
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404 _slot[j] = new ItemStatus();
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405 NowHp = (int)(_maxHp * 0.2);
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408 if (id == 43) // 女神
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410 _slot[j] = new ItemStatus();
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417 public void UpdateShipStatus(ShipStatus ship)
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419 ship.NowHp = NowHp;
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421 ship.SlotEx = _slotEx;
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425 // 以下のコードは航海日誌拡張版の以下のファイルのcalcResultRankを移植したもの
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426 // https://github.com/nekopanda/logbook/blob/94ceca4be6d4ce79a8759d1ee747fb9827c08edc/main/logbook/dto/BattleExDto.java
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428 // The MIT License (MIT)
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430 // Copyright (c) 2014-2015 航海日誌拡張版開発者
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432 // Permission is hereby granted, free of charge, to any person obtaining a copy
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433 // of this software and associated documentation files (the "Software"), to deal
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434 // in the Software without restriction, including without limitation the rights
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435 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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436 // copies of the Software, and to permit persons to whom the Software is
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437 // furnished to do so, subject to the following conditions:
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439 // The above copyright notice and this permission notice shall be included in
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440 // all copies or substantial portions of the Software.
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442 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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443 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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444 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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445 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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446 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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447 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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450 private BattleResultRank CalcResultRank()
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452 var combined = _friend.Concat(_guard).ToArray();
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454 var friendNowShips = combined.Count(r => r.NowHp > 0);
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455 var enemyNowShips = _enemyHp.Count(hp => hp > 0);
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457 var friendGauge = combined.Sum(r => r.Damage);
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458 var enemyGauge = _enemyStartHp.Sum() - _enemyHp.Sum();
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460 var friendSunk = combined.Count(r => r.NowHp == 0);
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461 var enemySunk = _enemyHp.Count(hp => hp == 0);
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463 var friendGaugeRate = Floor((double)friendGauge / combined.Sum(r => r.StartHp) * 100);
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464 var enemyGaugeRate = Floor((double)enemyGauge / _enemyStartHp.Sum() * 100);
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465 var equalOrMore = enemyGaugeRate > (0.9 * friendGaugeRate);
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466 var superior = enemyGaugeRate > 0 && enemyGaugeRate > (2.5 * friendGaugeRate);
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468 if (friendSunk == 0)
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470 if (enemyNowShips == 0)
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472 if (friendGauge == 0)
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473 return BattleResultRank.P;
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474 return BattleResultRank.S;
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476 if (_enemyHp.Length == 6)
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478 if (enemySunk >= 4)
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479 return BattleResultRank.A;
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481 else if (enemySunk * 2 >= _enemyHp.Length)
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483 return BattleResultRank.A;
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485 if (_enemyHp[0] == 0)
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486 return BattleResultRank.B;
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488 return BattleResultRank.B;
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492 if (enemyNowShips == 0)
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493 return BattleResultRank.B;
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494 if (_enemyHp[0] == 0 && friendSunk < enemySunk)
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495 return BattleResultRank.B;
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497 return BattleResultRank.B;
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498 if (_enemyHp[0] == 0)
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499 return BattleResultRank.C;
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501 if (enemyGauge > 0 && equalOrMore)
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502 return BattleResultRank.C;
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503 if (friendSunk > 0 && friendNowShips == 1)
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504 return BattleResultRank.E;
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505 return BattleResultRank.D;
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