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[kancollesniffer/KancolleSniffer.git] / KancolleSniffer / BattleInfo.cs
1 // Copyright (C) 2014, 2015 Kazuhiro Fujieda <fujieda@users.sourceforge.jp>\r
2 // \r
3 // This program is part of KancolleSniffer.\r
4 //\r
5 // KancolleSniffer is free software: you can redistribute it and/or modify\r
6 // it under the terms of the GNU General Public License as published by\r
7 // the Free Software Foundation, either version 3 of the License, or\r
8 // (at your option) any later version.\r
9 //\r
10 // This program is distributed in the hope that it will be useful,\r
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of\r
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
13 // GNU General Public License for more details.\r
14 //\r
15 // You should have received a copy of the GNU General Public License\r
16 // along with this program; if not, see <http://www.gnu.org/licenses/>.\r
17 \r
18 using System;\r
19 using System.Collections.Generic;\r
20 using System.Linq;\r
21 \r
22 namespace KancolleSniffer\r
23 {\r
24     public enum BattleResultRank\r
25     {\r
26         P,\r
27         S,\r
28         A,\r
29         B,\r
30         C,\r
31         D,\r
32         E\r
33     }\r
34 \r
35     public class BattleInfo\r
36     {\r
37         private readonly ShipMaster _shipMaster;\r
38         private readonly ShipInfo _shipInfo;\r
39         private readonly ItemInfo _itemInfo;\r
40         private int _fleet;\r
41         private int[] _friendHp;\r
42         private int[] _friendStartHp;\r
43         private int[] _guardHp;\r
44         private int[] _guardStartHp;\r
45         private int[] _enemyHp;\r
46         private int[] _enemyStartHp;\r
47         private readonly List<int> _escapingShips = new List<int>();\r
48 \r
49         public bool InBattle { get; set; }\r
50         public string Formation { get; private set; }\r
51         public int EnemyAirSuperiority { get; private set; }\r
52         public bool HasDamagedShip { get; set; }\r
53         public string[] DamagedShipNames { get; private set; }\r
54         public int AirControlLevel { get; private set; }\r
55         public BattleResultRank ResultRank { get; private set; }\r
56 \r
57         public BattleInfo(ShipMaster shipMaster, ShipInfo shipInfo, ItemInfo itemInfo)\r
58         {\r
59             _shipMaster = shipMaster;\r
60             _shipInfo = shipInfo;\r
61             _itemInfo = itemInfo;\r
62         }\r
63 \r
64         public void InspectBattle(dynamic json)\r
65         {\r
66             InBattle = true;\r
67             Formation = FormationName(json);\r
68             EnemyAirSuperiority = CalcEnemyAirSuperiority(json);\r
69             AirControlLevel = CheckAirControlLevel(json);\r
70             _fleet = (int)DeckId(json);\r
71             ShowResult(false); // 昼戦の結果を夜戦のときに表示する\r
72             SetupHp(json);\r
73             if (IsNightBattle(json))\r
74                 CalcHougekiDamage(json.api_hougeki, _friendHp, _enemyHp);\r
75             else\r
76                 CalcDamage(json);\r
77             ClearOverKill(_friendHp);\r
78             ClearOverKill(_enemyHp);\r
79             ResultRank = CalcResultRank();\r
80         }\r
81 \r
82         private int DeckId(dynamic json)\r
83         {\r
84             if (json.api_dock_id()) // 昼戦はtypoしている\r
85                 return (int)json.api_dock_id - 1;\r
86             if (json.api_deck_id is string) // 通常の夜戦では文字列\r
87                 return int.Parse(json.api_deck_id) - 1;\r
88             return (int)json.api_deck_id - 1;\r
89         }\r
90 \r
91         private string FormationName(dynamic json)\r
92         {\r
93             if (!json.api_formation()) // 演習の夜戦\r
94                 return "";\r
95             switch ((int)json.api_formation[2])\r
96             {\r
97                 case 1:\r
98                     return "同航戦";\r
99                 case 2:\r
100                     return "反航戦";\r
101                 case 3:\r
102                     return "T字有利";\r
103                 case 4:\r
104                     return "T字不利";\r
105             }\r
106             return "";\r
107         }\r
108 \r
109         private void SetupHp(dynamic json)\r
110         {\r
111             if (_friendHp != null)\r
112                 return;\r
113             var nowhps = (int[])json.api_nowhps;\r
114             _friendHp = nowhps.Skip(1).Take(6).TakeWhile(hp => hp != -1).ToArray();\r
115             _friendStartHp = (int[])_friendHp.Clone();\r
116             _enemyHp = nowhps.Skip(7).TakeWhile(hp => hp != -1).ToArray();\r
117             _enemyStartHp = (int[])_enemyHp.Clone();\r
118             if (json.api_nowhps_combined())\r
119             {\r
120                 _guardHp = ((int[])json.api_nowhps_combined).Skip(1).ToArray();\r
121                 _guardStartHp = (int[])_guardHp.Clone();\r
122             }\r
123             else\r
124             {\r
125                 _guardHp = _guardStartHp = new int[0];\r
126             }\r
127         }\r
128 \r
129         private void CleanupHp()\r
130         {\r
131             _friendHp = null;\r
132         }\r
133 \r
134         private int CheckAirControlLevel(dynamic json)\r
135         {\r
136             if (!json.api_kouku())\r
137                 return -1;\r
138             var stage1 = json.api_kouku.api_stage1;\r
139             if (stage1.api_f_count == 0 && stage1.api_e_count == 0)\r
140                 return -1;\r
141             return (int)stage1.api_disp_seiku;\r
142         }\r
143 \r
144         private int CalcEnemyAirSuperiority(dynamic json)\r
145         {\r
146             var maxEq = ((int[])json.api_ship_ke).Skip(1).SelectMany(id => _shipMaster[id].MaxEq);\r
147             var equips = ((int[][])json.api_eSlot).SelectMany(x => x);\r
148             return (from slot in equips.Zip(maxEq, (id, max) => new {id, max})\r
149                 let spec = _itemInfo.GetSpecByItemId(slot.id)\r
150                 where spec.CanAirCombat()\r
151                 select (int)Math.Floor(spec.AntiAir * Math.Sqrt(slot.max))).DefaultIfEmpty().Sum();\r
152         }\r
153 \r
154         private void CalcDamage(dynamic json)\r
155         {\r
156             if (json.api_kouku.api_stage3 != null)\r
157                 CalcSimpleDamage(json.api_kouku.api_stage3, _friendHp, _enemyHp);\r
158             if (json.api_kouku2() && json.api_kouku2.api_stage3 != null) // 航空戦2回目\r
159                 CalcSimpleDamage(json.api_kouku2.api_stage3, _friendHp, _enemyHp);\r
160             if (!json.api_opening_atack()) // 航空戦のみ\r
161                 return;\r
162             if (json.api_opening_atack != null)\r
163                 CalcSimpleDamage(json.api_opening_atack, _friendHp, _enemyHp);\r
164             if (json.api_hougeki1 != null)\r
165                 CalcHougekiDamage(json.api_hougeki1, _friendHp, _enemyHp);\r
166             if (json.api_hougeki2 != null)\r
167                 CalcHougekiDamage(json.api_hougeki2, _friendHp, _enemyHp);\r
168             if (json.api_raigeki != null)\r
169                 CalcSimpleDamage(json.api_raigeki, _friendHp, _enemyHp);\r
170         }\r
171 \r
172         private bool IsNightBattle(dynamic json)\r
173         {\r
174             return json.api_hougeki();\r
175         }\r
176 \r
177         private void CalcSimpleDamage(dynamic json, int[] friend, int[] enemy)\r
178         {\r
179             CalcSimpleDamage(json.api_fdam, friend);\r
180             CalcSimpleDamage(json.api_edam, enemy);\r
181         }\r
182 \r
183         private void CalcSimpleDamage(dynamic rawDamage, int[] result)\r
184         {\r
185             var damage = (int[])rawDamage;\r
186             for (var i = 0; i < result.Length; i++)\r
187                 result[i] -= damage[i + 1];\r
188         }\r
189 \r
190         private void CalcHougekiDamage(dynamic hougeki, int[] friend, int[] enemy)\r
191         {\r
192             var targets = ((dynamic[])hougeki.api_df_list).Skip(1).SelectMany(x => (int[])x);\r
193             var damages = ((dynamic[])hougeki.api_damage).Skip(1).SelectMany(x => (double[])x);\r
194             foreach (var hit in targets.Zip(damages, (t, d) => new {t, d}))\r
195             {\r
196                 if (hit.t == -1)\r
197                     continue;\r
198                 if (hit.t <= 6)\r
199                     friend[hit.t - 1] -= (int)hit.d;\r
200                 else\r
201                     enemy[(hit.t - 1) % 6] -= (int)hit.d;\r
202             }\r
203         }\r
204 \r
205         private void ClearOverKill(int[] result)\r
206         {\r
207             for (var i = 0; i < result.Length; i++)\r
208                 if (result[i] < 0)\r
209                     result[i] = 0;\r
210         }\r
211 \r
212         public void InspectBattleResult(dynamic json)\r
213         {\r
214             ShowResult();\r
215             CleanupHp();\r
216         }\r
217 \r
218         public void InspectPracticeResult(dynamic json)\r
219         {\r
220             ShowResult(false);\r
221             CleanupHp();\r
222         }\r
223 \r
224         private void ShowResult(bool warnDamagedShip = true)\r
225         {\r
226             if (_friendHp == null)\r
227                 return;\r
228             var ships = _shipInfo.GetShipStatuses(_fleet);\r
229             foreach (var e in ships.Zip(_friendHp, (ship, now) => new {ship, now}))\r
230                 e.ship.NowHp = e.now;\r
231             if (warnDamagedShip)\r
232                 UpdateDamgedShipNames(ships);\r
233         }\r
234 \r
235         private void UpdateDamgedShipNames(IEnumerable<ShipStatus> ships)\r
236         {\r
237             DamagedShipNames =\r
238                 (from ship in ships where ship.DamageLevel == ShipStatus.Damage.Badly select ship.Name).ToArray();\r
239             HasDamagedShip = DamagedShipNames.Any();\r
240         }\r
241 \r
242         public void InspectCombinedBattle(dynamic json, bool surfaceFleet)\r
243         {\r
244             InBattle = true;\r
245             Formation = FormationName(json);\r
246             EnemyAirSuperiority = CalcEnemyAirSuperiority(json);\r
247             AirControlLevel = CheckAirControlLevel(json);\r
248             _fleet = 10;\r
249             ShowResultCombined(false);\r
250             SetupHp(json);\r
251             if (IsNightBattle(json))\r
252             {\r
253                 CalcHougekiDamage(json.api_hougeki, _guardHp, _enemyHp);\r
254             }\r
255             else\r
256             {\r
257                 if (surfaceFleet)\r
258                     CalcDamageCombinedFleetSurface(json);\r
259                 else\r
260                     CalcDamageCombinedFleetAir(json);\r
261             }\r
262             ClearOverKill(_friendHp);\r
263             ClearOverKill(_guardHp);\r
264             ClearOverKill(_enemyHp);\r
265             ResultRank = CalcResultRank();\r
266         }\r
267 \r
268         public void InspectCombinedBattleResult(dynamic json)\r
269         {\r
270             _escapingShips.Clear();\r
271             ShowResultCombined();\r
272             CleanupHp();\r
273             if ((int)json.api_escape_flag == 0)\r
274                 return;\r
275             var damaged = (int)json.api_escape.api_escape_idx[0] - 1;\r
276             _escapingShips.Add(_shipInfo.GetDeck(damaged / 6)[damaged % 6]);\r
277             var escort = (int)json.api_escape.api_tow_idx[0] - 1;\r
278             _escapingShips.Add(_shipInfo.GetDeck(escort / 6)[escort % 6]);\r
279         }\r
280 \r
281         private void ShowResultCombined(bool warnDamagedShip = true)\r
282         {\r
283             if (_friendHp == null)\r
284                 return;\r
285             var ships = _shipInfo.GetShipStatuses(0).Concat(_shipInfo.GetShipStatuses(1)).ToArray();\r
286             foreach (var e in ships.Zip(_friendHp.Concat(_guardHp), (ship, now) => new {ship, now}))\r
287                 e.ship.NowHp = e.now;\r
288             if (warnDamagedShip)\r
289                 UpdateDamgedShipNames(ships);\r
290         }\r
291 \r
292         public void CauseCombinedBattleEscape()\r
293         {\r
294             _shipInfo.SetEscapedShips(_escapingShips);\r
295             UpdateDamgedShipNames(_shipInfo.GetShipStatuses(0).Concat(_shipInfo.GetShipStatuses(1)));\r
296         }\r
297 \r
298         private void CalcDamageCombinedFleetAir(dynamic json)\r
299         {\r
300             var kouku = json.api_kouku;\r
301             if (kouku.api_stage3 != null)\r
302                 CalcSimpleDamage(kouku.api_stage3, _friendHp, _enemyHp);\r
303             if (kouku.api_stage3_combined != null)\r
304                 CalcSimpleDamage(kouku.api_stage3_combined.api_fdam, _guardHp);\r
305             if (json.api_kouku2()) // 航空戦2回目\r
306             {\r
307                 kouku = json.api_kouku2;\r
308                 if (kouku.api_stage3 != null)\r
309                     CalcSimpleDamage(kouku.api_stage3, _friendHp, _enemyHp);\r
310                 if (kouku.api_stage3_combined != null)\r
311                     CalcSimpleDamage(kouku.api_stage3_combined.api_fdam, _guardHp);\r
312             }\r
313             if (!json.api_opening_atack()) // 航空戦のみ\r
314                 return;\r
315             if (json.api_opening_atack != null)\r
316                 CalcSimpleDamage(json.api_opening_atack.api_fdam, _guardHp);\r
317             if (json.api_hougeki1 != null)\r
318                 CalcHougekiDamage(json.api_hougeki1, _guardHp, _enemyHp);\r
319             if (json.api_hougeki2() && json.api_hougeki2 != null)\r
320                 CalcHougekiDamage(json.api_hougeki2, _friendHp, _enemyHp);\r
321             if (json.api_hougeki3() && json.api_hougeki3 != null)\r
322                 CalcHougekiDamage(json.api_hougeki3, _friendHp, _enemyHp);\r
323             if (json.api_raigeki() && json.api_raigeki != null)\r
324                 CalcSimpleDamage(json.api_raigeki, _guardHp, _enemyHp);\r
325         }\r
326 \r
327         private void CalcDamageCombinedFleetSurface(dynamic json)\r
328         {\r
329             var kouku = json.api_kouku;\r
330             if (kouku.api_stage3 != null)\r
331                 CalcSimpleDamage(kouku.api_stage3, _friendHp, _enemyHp);\r
332             if (kouku.api_stage3_combined != null)\r
333                 CalcSimpleDamage(kouku.api_stage3_combined.api_fdam, _guardHp);\r
334             if (json.api_opening_atack != null)\r
335                 CalcSimpleDamage(json.api_opening_atack, _guardHp, _enemyHp);\r
336             if (json.api_hougeki1 != null)\r
337                 CalcHougekiDamage(json.api_hougeki1, _friendHp, _enemyHp);\r
338             if (json.api_hougeki2() && json.api_hougeki2 != null)\r
339                 CalcHougekiDamage(json.api_hougeki2, _friendHp, _enemyHp);\r
340             if (json.api_hougeki3() && json.api_hougeki3 != null)\r
341                 CalcHougekiDamage(json.api_hougeki3, _guardHp, _enemyHp);\r
342             if (json.api_raigeki() && json.api_raigeki != null)\r
343                 CalcSimpleDamage(json.api_raigeki, _guardHp, _enemyHp);\r
344         }\r
345 \r
346         // 以下のコードは航海日誌拡張版の以下のファイルのcalcResultRankを移植したもの\r
347         // https://github.com/nekopanda/logbook/blob/94ceca4be6d4ce79a8759d1ee747fb9827c08edc/main/logbook/dto/BattleExDto.java\r
348         //\r
349         // The MIT License (MIT)\r
350         //\r
351         // Copyright (c) 2013-2014 sanae_hirotaka\r
352         //\r
353         // Permission is hereby granted, free of charge, to any person obtaining a copy\r
354         // of this software and associated documentation files (the "Software"), to deal\r
355         // in the Software without restriction, including without limitation the rights\r
356         // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
357         // copies of the Software, and to permit persons to whom the Software is\r
358         // furnished to do so, subject to the following conditions:\r
359         //\r
360         // The above copyright notice and this permission notice shall be included in\r
361         // all copies or substantial portions of the Software.\r
362         //\r
363         // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
364         // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
365         // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
366         // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
367         // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
368         // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
369         // THE SOFTWARE.\r
370         //\r
371         private BattleResultRank CalcResultRank()\r
372         {\r
373             var combinedHp = _friendHp.Concat(_guardHp).ToArray();\r
374             var combinedStartHp = _friendStartHp.Concat(_guardStartHp).ToArray();\r
375             // 戦闘後に残っている艦数\r
376             var friendNowShips = combinedHp.Count(hp => hp > 0);\r
377             var enemyNowShips = _enemyHp.Count(hp => hp > 0);\r
378             // 総ダメージ\r
379             var friendGauge = combinedStartHp.Sum() - combinedHp.Sum();\r
380             var enemyGauge = _enemyStartHp.Sum() - _enemyHp.Sum();\r
381             // 轟沈・撃沈数\r
382             var friendSunk = combinedHp.Count(hp => hp == 0);\r
383             var enemySunk = _enemyHp.Count(hp => hp == 0);\r
384 \r
385             var friendGaugeRate = Math.Floor((double)friendGauge / combinedStartHp.Sum() * 100);\r
386             var enemyGaugeRate = Math.Floor((double)enemyGauge / _enemyStartHp.Sum() * 100);\r
387             var equalOrMore = enemyGaugeRate > (0.9 * friendGaugeRate);\r
388             var superior = enemyGaugeRate > 0 && enemyGaugeRate > (2.5 * friendGaugeRate);\r
389 \r
390             if (friendSunk == 0)\r
391             {\r
392                 if (enemyNowShips == 0)\r
393                 {\r
394                     if (friendGauge == 0)\r
395                         return BattleResultRank.P;\r
396                     return BattleResultRank.S;\r
397                 }\r
398                 if (_enemyHp.Length == 6)\r
399                 {\r
400                     if (enemySunk >= 4)\r
401                         return BattleResultRank.A;\r
402                 }\r
403                 else if (enemySunk * 2 >= _enemyHp.Length)\r
404                 {\r
405                     return BattleResultRank.A;\r
406                 }\r
407                 if (_enemyHp[0] == 0)\r
408                     return BattleResultRank.B;\r
409                 if (superior)\r
410                     return BattleResultRank.B;\r
411             }\r
412             else\r
413             {\r
414                 if (enemyNowShips == 0)\r
415                     return BattleResultRank.B;\r
416                 if (_enemyHp[0] == 0 && friendSunk < enemySunk)\r
417                     return BattleResultRank.B;\r
418                 if (superior)\r
419                     return BattleResultRank.B;\r
420                 if (_enemyHp[0] == 0)\r
421                     return BattleResultRank.C;\r
422             }\r
423             if (enemyGauge > 0 && equalOrMore)\r
424                 return BattleResultRank.C;\r
425             if (friendSunk > 0 && friendNowShips == 1)\r
426                 return BattleResultRank.E;\r
427             return BattleResultRank.D;\r
428         }\r
429     }\r
430 }