1 // Copyright (C) 2014 Kazuhiro Fujieda <fujieda@users.sourceforge.jp>
\r
3 // This program is part of KancolleSniffer.
\r
5 // KancolleSniffer is free software: you can redistribute it and/or modify
\r
6 // it under the terms of the GNU General Public License as published by
\r
7 // the Free Software Foundation, either version 3 of the License, or
\r
8 // (at your option) any later version.
\r
10 // This program is distributed in the hope that it will be useful,
\r
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
\r
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
\r
13 // GNU General Public License for more details.
\r
15 // You should have received a copy of the GNU General Public License
\r
16 // along with this program; if not, see <http://www.gnu.org/licenses/>.
\r
19 using System.Collections.Generic;
\r
22 namespace KancolleSniffer
\r
24 public class BattleInfo
\r
26 private readonly ShipMaster _shipMaster;
\r
27 private readonly ShipInfo _shipInfo;
\r
28 private readonly ItemInfo _itemInfo;
\r
29 private dynamic _prevBattle;
\r
30 private bool _isSurfaceFleet;
\r
31 private readonly List<int> _escapingShips = new List<int>();
\r
32 public bool InBattle { get; set; }
\r
33 public string Formation { get; private set; }
\r
34 public int EnemyAirSuperiority { get; private set; }
\r
35 public bool HasDamagedShip { get; set; }
\r
36 public string[] DamagedShipNames { get; private set; }
\r
38 public BattleInfo(ShipMaster shipMaster, ShipInfo shipInfo, ItemInfo itemInfo)
\r
40 _shipMaster = shipMaster;
\r
41 _shipInfo = shipInfo;
\r
42 _itemInfo = itemInfo;
\r
45 public void InspectBattle(dynamic json)
\r
48 Formation = FormationName(json);
\r
49 EnemyAirSuperiority = CalcEnemyAirSuperiority(json);
\r
54 public void InspectCombinedBattle(dynamic json, bool surfaceFleet)
\r
57 Formation = FormationName(json);
\r
58 EnemyAirSuperiority = CalcEnemyAirSuperiority(json);
\r
59 CauseDamageCombined();
\r
61 _isSurfaceFleet = surfaceFleet;
\r
64 public void InspectCombinedBattleResult(dynamic json)
\r
66 _escapingShips.Clear();
\r
67 CauseDamageCombined();
\r
68 if ((int)json.api_escape_flag == 0)
\r
70 var damaged = (int)json.api_escape.api_escape_idx[0] - 1;
\r
71 _escapingShips.Add(_shipInfo.GetDeck(damaged / 6)[damaged % 6]);
\r
72 var escort = (int)json.api_escape.api_tow_idx[0] - 1;
\r
73 _escapingShips.Add(_shipInfo.GetDeck(escort / 6)[escort % 6]);
\r
76 public void CauseCombinedBattleEscape()
\r
78 _shipInfo.SetEscapedShips(_escapingShips);
\r
79 UpdateDamgedShipNames(_shipInfo.GetShipStatuses(0).Concat(_shipInfo.GetShipStatuses(1)));
\r
82 private string FormationName(dynamic json)
\r
84 if (!json.api_formation()) // 演習の夜戦
\r
86 switch ((int)json.api_formation[2])
\r
100 private int CalcEnemyAirSuperiority(dynamic json)
\r
102 var maxEq = ((int[])json.api_ship_ke).Skip(1).SelectMany(id => _shipMaster[id].MaxEq);
\r
103 var equips = ((int[][])json.api_eSlot).SelectMany(x => x);
\r
104 return (from slot in equips.Zip(maxEq, (id, max) => new {id, max})
\r
105 let spec = _itemInfo.GetSpecByItemId(slot.id)
\r
106 where spec.CanAirCombat()
\r
107 select (int)Math.Floor(spec.AntiAir * Math.Sqrt(slot.max))).DefaultIfEmpty().Sum();
\r
110 public void CauseDamage()
\r
112 var json = _prevBattle;
\r
115 var ships = _shipInfo.GetShipStatuses((int)DeckId(json));
\r
116 if (json.api_hougeki()) // 夜戦
\r
118 CauseHougekiDamage(ships, json.api_hougeki);
\r
122 if (json.api_kouku.api_stage3 != null)
\r
123 CauseSimpleDamage(ships, json.api_kouku.api_stage3.api_fdam);
\r
124 if (json.api_opening_atack != null)
\r
125 CauseSimpleDamage(ships, json.api_opening_atack.api_fdam);
\r
126 if (json.api_hougeki1 != null)
\r
127 CauseHougekiDamage(ships, json.api_hougeki1);
\r
128 if (json.api_hougeki2 != null)
\r
129 CauseHougekiDamage(ships, json.api_hougeki2);
\r
130 if (json.api_raigeki != null)
\r
131 CauseSimpleDamage(ships, json.api_raigeki.api_fdam);
\r
133 UpdateDamgedShipNames(ships);
\r
134 _prevBattle = null;
\r
137 public void CausePracticeDamage()
\r
140 HasDamagedShip = false;
\r
143 private void UpdateDamgedShipNames(IEnumerable<ShipStatus> ships)
\r
146 (from ship in ships where ship.DamageLevel == ShipStatus.Damage.Badly select ship.Name).ToArray();
\r
147 HasDamagedShip = DamagedShipNames.Any();
\r
150 private int DeckId(dynamic json)
\r
152 return (int)(json.api_dock_id() ? json.api_dock_id : json.api_deck_id) - 1; // 昼戦はtypoをしている
\r
155 private void CauseSimpleDamage(ShipStatus[] ships, dynamic rawDamage)
\r
157 var damage = (int[])rawDamage;
\r
158 for (var i = 0; i < ships.Length; i++)
\r
159 ships[i].NowHp -= damage[i + 1];
\r
162 private void CauseHougekiDamage(ShipStatus[] ships, dynamic hougeki)
\r
164 var targets = ((dynamic[])hougeki.api_df_list).Skip(1).SelectMany(x => (int[])x);
\r
165 var damages = ((dynamic[])hougeki.api_damage).Skip(1).SelectMany(x => (double[])x);
\r
166 foreach (var hit in targets.Zip(damages, (t, d) => new {t, d}))
\r
168 if (1 <= hit.t && hit.t <= ships.Length)
\r
169 ships[hit.t - 1].NowHp -= (int)hit.d;
\r
173 public void CauseDamageCombined()
\r
175 if (_prevBattle == null)
\r
177 var hontai = _shipInfo.GetShipStatuses(0);
\r
178 var goei = _shipInfo.GetShipStatuses(1);
\r
179 if (_isSurfaceFleet)
\r
180 CauseDamageCombinedSurfaceFleet(_prevBattle, hontai, goei);
\r
182 CauseDamageCombinedTaskFleet(_prevBattle, hontai, goei);
\r
183 UpdateDamgedShipNames(hontai.Concat(goei));
\r
184 _prevBattle = null;
\r
187 private void CauseDamageCombinedTaskFleet(dynamic json, ShipStatus[] hontai, ShipStatus[] goei)
\r
189 bool midnight = json.api_hougeki();
\r
192 CauseHougekiDamage(goei, json.api_hougeki);
\r
196 var kouku = json.api_kouku;
\r
197 if (kouku.api_stage3 != null)
\r
198 CauseSimpleDamage(hontai, kouku.api_stage3.api_fdam);
\r
199 if (kouku.api_stage3_combined != null)
\r
200 CauseSimpleDamage(goei, kouku.api_stage3_combined.api_fdam);
\r
201 if (json.api_kouku2()) // 航空戦2回目
\r
203 kouku = json.api_kouku2;
\r
204 if (kouku.api_stage3 != null)
\r
205 CauseSimpleDamage(hontai, kouku.api_stage3.api_fdam);
\r
206 if (kouku.api_stage3_combined != null)
\r
207 CauseSimpleDamage(goei, kouku.api_stage3_combined.api_fdam);
\r
209 if (!json.api_opening_atack()) // 航空戦のみ
\r
211 if (json.api_opening_atack != null)
\r
212 CauseSimpleDamage(goei, json.api_opening_atack.api_fdam);
\r
213 if (json.api_hougeki1 != null)
\r
214 CauseHougekiDamage(goei, json.api_hougeki1);
\r
215 if (json.api_hougeki2() && json.api_hougeki2 != null)
\r
216 CauseHougekiDamage(hontai, json.api_hougeki2);
\r
217 if (json.api_hougeki3() && json.api_hougeki3 != null)
\r
218 CauseHougekiDamage(hontai, json.api_hougeki3);
\r
219 if (json.api_raigeki() && json.api_raigeki != null)
\r
220 CauseSimpleDamage(goei, json.api_raigeki.api_fdam);
\r
224 private void CauseDamageCombinedSurfaceFleet(dynamic json, ShipStatus[] hontai, ShipStatus[] goei)
\r
226 bool midnight = json.api_hougeki();
\r
229 CauseHougekiDamage(goei, json.api_hougeki);
\r
233 var kouku = json.api_kouku;
\r
234 if (kouku.api_stage3 != null)
\r
235 CauseSimpleDamage(hontai, kouku.api_stage3.api_fdam);
\r
236 if (kouku.api_stage3_combined != null)
\r
237 CauseSimpleDamage(goei, kouku.api_stage3_combined.api_fdam);
\r
238 if (json.api_opening_atack != null)
\r
239 CauseSimpleDamage(goei, json.api_opening_atack.api_fdam);
\r
240 if (json.api_hougeki1 != null)
\r
241 CauseHougekiDamage(hontai, json.api_hougeki1);
\r
242 if (json.api_hougeki2() && json.api_hougeki2 != null)
\r
243 CauseHougekiDamage(hontai, json.api_hougeki2);
\r
244 if (json.api_hougeki3() && json.api_hougeki3 != null)
\r
245 CauseHougekiDamage(goei, json.api_hougeki3);
\r
246 if (json.api_raigeki() && json.api_raigeki != null)
\r
247 CauseSimpleDamage(goei, json.api_raigeki.api_fdam);
\r