1 // Copyright (C) 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>
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3 // Licensed under the Apache License, Version 2.0 (the "License");
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4 // you may not use this file except in compliance with the License.
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5 // You may obtain a copy of the License at
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7 // http://www.apache.org/licenses/LICENSE-2.0
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9 // Unless required by applicable law or agreed to in writing, software
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10 // distributed under the License is distributed on an "AS IS" BASIS,
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11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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12 // See the License for the specific language governing permissions and
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13 // limitations under the License.
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15 using System.Collections.Generic;
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17 using static System.Math;
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19 namespace KancolleSniffer
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21 public enum BattleResultRank
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32 public class BattleInfo
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34 private readonly ShipInfo _shipInfo;
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35 private readonly ItemInfo _itemInfo;
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37 private Record[] _friend;
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38 private Record[] _guard;
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39 private int[] _enemyHp;
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40 private int[] _enemyGuardHp;
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41 private int[] _enemyStartHp;
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42 private int[] _enemyGuardStartHp;
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43 private readonly List<int> _escapingShips = new List<int>();
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44 private int _flagshipRecoveryType;
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46 public bool InBattle { get; set; }
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47 public string Formation { get; private set; }
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48 public string EnemyFighterPower { get; private set; }
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49 public int AirControlLevel { get; private set; }
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50 public BattleResultRank ResultRank { get; private set; }
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51 public ShipStatus[] EnemyResultStatus { get; private set; }
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52 public AirBattleResult AirBattleResults { get; private set; }
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54 public BattleInfo(ShipInfo shipInfo, ItemInfo itemInfo)
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56 _shipInfo = shipInfo;
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57 _itemInfo = itemInfo;
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60 public void InspectBattle(dynamic json, string url)
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63 Formation = FormationName(json);
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64 EnemyFighterPower = CalcEnemyFighterPower(json);
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65 AirControlLevel = CheckAirControlLevel(json);
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66 ShowResult(false); // 昼戦の結果を夜戦のときに表示する
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68 if (IsNightBattle(json))
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70 CalcHougekiDamage(json.api_hougeki,
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71 _guard.Length > 0 ? _guard : _friend,
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72 json.api_active_deck() && json.api_active_deck[1] != 1 ? _enemyGuardHp : _enemyHp);
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76 CalcDamage(json, url.EndsWith("battle_water"));
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78 ClearEnemyOverKill();
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79 ResultRank = url.EndsWith("ld_airbattle") ? CalcLdAirBattleRank() : CalcResultRank();
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82 private void ClearEnemyOverKill()
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84 _enemyHp = _enemyHp.Select(hp => hp < 0 ? 0 : hp).ToArray();
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85 _enemyGuardHp = _enemyGuardHp.Select(hp => hp < 0 ? 0 : hp).ToArray();
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88 public void InspectMapNext(string request)
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90 var type = HttpUtility.ParseQueryString(request)["api_recovery_type"];
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93 _flagshipRecoveryType = int.Parse(type);
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96 private bool IsNightBattle(dynamic json) => json.api_hougeki();
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98 private int DeckId(dynamic json)
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100 if (json.api_dock_id()) // 昼戦はtypoしている
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101 return (int)json.api_dock_id - 1;
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102 if (json.api_deck_id is string) // 通常の夜戦では文字列
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103 return int.Parse(json.api_deck_id) - 1;
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104 return (int)json.api_deck_id - 1;
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107 private string FormationName(dynamic json)
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109 if (!json.api_formation()) // 演習の夜戦
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111 switch ((int)json.api_formation[2])
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125 private void SetupResult(dynamic json)
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127 if (_friend != null)
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129 var nowhps = (int[])json.api_nowhps;
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130 _fleet = DeckId(json);
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131 var fstats = _shipInfo.GetShipStatuses(_fleet);
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132 FlagshipRecovery(fstats[0]);
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133 _friend = Record.Setup(fstats);
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134 _enemyHp = nowhps.Skip(7).TakeWhile(hp => hp != -1).ToArray();
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135 _enemyStartHp = (int[])_enemyHp.Clone();
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136 EnemyResultStatus =
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137 (from id in (int[])json.api_ship_ke
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139 select new ShipStatus {Id = id, Spec = _shipInfo.GetSpec(id)}).ToArray();
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140 _guard = new Record[0];
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141 _enemyGuardHp = new int[0];
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142 _enemyGuardStartHp = new int[0];
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143 if (!json.api_nowhps_combined())
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145 var combined = (int[])json.api_nowhps_combined;
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146 if (combined[1] != -1) // 味方が連合艦隊
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147 _guard = Record.Setup(_shipInfo.GetShipStatuses(1));
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148 if (combined.Length > 7) // 敵が連合艦隊
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151 ((int[])json.api_nowhps_combined).
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152 Skip(7).TakeWhile(hp => hp != -1).ToArray();
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153 _enemyGuardStartHp = (int[])_enemyGuardHp.Clone();
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157 private void FlagshipRecovery(ShipStatus flagship)
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159 switch (_flagshipRecoveryType)
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164 flagship.NowHp = flagship.MaxHp / 2;
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165 ConsumeSlotItem(flagship, 42); // ダメコン
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168 flagship.NowHp = flagship.MaxHp;
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169 ConsumeSlotItem(flagship, 43); // 女神
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172 if (_flagshipRecoveryType != 0)
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173 _shipInfo.SetBadlyDamagedShips();
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174 _flagshipRecoveryType = 0;
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177 private static void ConsumeSlotItem(ShipStatus ship, int id)
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179 if (ship.SlotEx.Spec.Id == id)
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181 ship.SlotEx = new ItemStatus();
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184 for (var i = 0; i < ship.Slot.Length; i++)
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186 if (ship.Slot[i].Spec.Id == id)
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188 ship.Slot[i] = new ItemStatus();
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194 public void CleanupResult()
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199 private int CheckAirControlLevel(dynamic json)
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201 if (!json.api_kouku())
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203 var stage1 = json.api_kouku.api_stage1;
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204 if (stage1 == null)
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206 if (stage1.api_f_count == 0 && stage1.api_e_count == 0)
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208 return (int)stage1.api_disp_seiku;
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211 private string CalcEnemyFighterPower(dynamic json)
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214 var maxEq = ((int[])json.api_ship_ke).Skip(1).SelectMany(id =>
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216 var r = _shipInfo.GetSpec(id).MaxEq;
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222 var equips = ((int[][])json.api_eSlot).SelectMany(x => x);
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223 return (from slot in equips.Zip(maxEq, (id, max) => new {id, max})
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224 let spec = _itemInfo.GetSpecByItemId(slot.id)
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225 where spec.CanAirCombat
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226 select (int)Floor(spec.AntiAir * Sqrt(slot.max))).DefaultIfEmpty().Sum() + missing;
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229 private void CalcDamage(dynamic json, bool surfaceFleet = false)
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231 AirBattleResults = new AirBattleResult();
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232 var fc = _guard.Length > 0;
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233 var ec = _enemyGuardHp.Length > 0;
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234 var both = fc && ec;
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235 if (json.api_air_base_injection())
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237 var obj = json.api_air_base_injection;
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238 CalcAirBaseAttackDamage(obj.IsArray() ? obj : new[] {obj});
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240 if (json.api_air_base_attack())
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241 CalcAirBaseAttackDamage(json.api_air_base_attack);
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242 if (json.api_injection_kouku()) // 噴式強襲
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243 CalcKoukuDamage(json.api_injection_kouku);
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244 if (json.api_kouku())
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246 SetAirBattleResult(json.api_kouku);
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247 CalcKoukuDamage(json.api_kouku);
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249 if (json.api_kouku2()) // 航空戦2回目
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250 CalcKoukuDamage(json.api_kouku2);
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251 if (!json.api_opening_atack()) // 航空戦のみ
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253 if (json.api_support_info() && json.api_support_info != null)
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254 CalcSupportDamage(json.api_support_info);
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255 if (json.api_opening_taisen() && json.api_opening_taisen != null)
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257 CalcHougekiDamage(json.api_opening_taisen,
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258 fc ? _guard : _friend, // 先制対潜攻撃の対象は護衛(たぶん)
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261 if (json.api_opening_atack != null)
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265 CalcSimpleDamage(json.api_opening_atack, _friend, _guard, _enemyHp, _enemyGuardHp);
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269 CalcSimpleDamage(json.api_opening_atack,
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270 fc ? _guard : _friend, // 雷撃の対象は護衛
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271 _enemyHp, _enemyGuardHp);
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274 if (json.api_hougeki1() && json.api_hougeki1 != null)
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276 if (json.api_hougeki1.api_at_eflag())
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278 CalcCombinedHougekiDamage(json.api_hougeki1, _friend, _guard, _enemyHp, _enemyGuardHp);
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282 CalcHougekiDamage(json.api_hougeki1,
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283 fc && !surfaceFleet ? _guard : _friend, // 空母機動部隊は一巡目が護衛
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284 ec ? _enemyGuardHp : _enemyHp); // 敵連合艦隊は一巡目が護衛
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287 if (json.api_hougeki2() && json.api_hougeki2 != null)
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289 if (json.api_hougeki2.api_at_eflag())
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291 CalcCombinedHougekiDamage(json.api_hougeki2, _friend, _guard, _enemyHp, _enemyGuardHp);
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295 CalcHougekiDamage(json.api_hougeki2, _friend, _enemyHp);
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298 if (json.api_hougeki3() && json.api_hougeki3 != null)
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300 if (json.api_hougeki3.api_at_eflag())
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302 CalcCombinedHougekiDamage(json.api_hougeki3, _friend, _guard, _enemyHp, _enemyGuardHp);
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306 CalcHougekiDamage(json.api_hougeki3,
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307 fc && surfaceFleet ? _guard : _friend, // 水上打撃部隊は三順目が護衛
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311 if (json.api_raigeki() && json.api_raigeki != null)
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315 CalcSimpleDamage(json.api_raigeki, _friend, _guard, _enemyHp, _enemyGuardHp);
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319 CalcSimpleDamage(json.api_raigeki,
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320 fc ? _guard : _friend, // 雷撃の対象は護衛
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321 _enemyHp, _enemyGuardHp);
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326 private void CalcSupportDamage(dynamic json)
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328 if (json.api_support_hourai != null)
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330 CalcSimpleDamage(json.api_support_hourai.api_damage, _enemyHp, _enemyGuardHp);
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332 else if (json.api_support_airatack != null)
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334 CalcKoukuDamage(json.api_support_airatack);
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338 private void CalcAirBaseAttackDamage(dynamic json)
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340 foreach (var entry in json)
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341 CalcKoukuDamage(entry);
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344 private void SetAirBattleResult(dynamic json)
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346 if (json.api_stage1 == null || json.api_stage2 == null)
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348 AirBattleResults.Stage1 = new AirBattleResult.StageResult
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350 FriendCount = (int)json.api_stage1.api_f_count,
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351 FriendLost = (int)json.api_stage1.api_f_lostcount,
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352 EnemyCount = (int)json.api_stage1.api_e_count,
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353 EnemyLost = (int)json.api_stage1.api_e_lostcount
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355 AirBattleResults.Stage2 = new AirBattleResult.StageResult
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357 FriendCount = (int)json.api_stage2.api_f_count,
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358 FriendLost = (int)json.api_stage2.api_f_lostcount,
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359 EnemyCount = (int)json.api_stage2.api_e_count,
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360 EnemyLost = (int)json.api_stage2.api_e_lostcount
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364 private void CalcKoukuDamage(dynamic json)
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366 if (!json.api_stage3() || json.api_stage3 == null)
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368 CalcSimpleDamage(json.api_stage3, _friend, _enemyHp);
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369 if (json.api_stage3_combined())
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370 CalcSimpleDamage(json.api_stage3_combined, _guard, _enemyGuardHp);
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373 private void CalcSimpleDamage(dynamic json, Record[] friend, int[] enemy)
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375 if (json.api_fdam())
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376 CalcSimpleDamage(json.api_fdam, friend);
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377 if (json.api_edam())
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378 CalcSimpleDamage(json.api_edam, enemy);
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381 private void CalcSimpleDamage(dynamic json, Record[] friend, int[] enemy, int[] enemyGuard)
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383 CalcSimpleDamage(json.api_fdam, friend);
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384 CalcSimpleDamage(json.api_edam, enemy, enemyGuard);
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387 private void CalcSimpleDamage(dynamic json, Record[] friend, Record[] guard, int[] enemy, int[] enemyGuard)
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389 CalcSimpleDamage(json.api_fdam, friend, guard);
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390 CalcSimpleDamage(json.api_edam, enemy, enemyGuard);
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393 private void CalcSimpleDamage(dynamic rawDamage, Record[] friend, Record[] guard)
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395 var damage = (int[])rawDamage;
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396 for (var i = 0; i < friend.Length; i++)
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397 friend[i].ApplyDamage(damage[i + 1]);
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398 for (var i = 0; i < guard.Length; i++)
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399 guard[i].ApplyDamage(damage[i + 6 + 1]);
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402 private void CalcSimpleDamage(dynamic rawDamage, Record[] friend)
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404 var damage = (int[])rawDamage;
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405 for (var i = 0; i < friend.Length; i++)
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406 friend[i].ApplyDamage(damage[i + 1]);
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409 private void CalcSimpleDamage(dynamic rawDamage, int[] enemy, int[] enemyGuard)
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411 var damage = (int[])rawDamage;
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412 for (var i = 0; i < enemy.Length; i++)
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413 enemy[i] -= damage[i + 1];
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414 for (var i = 0; i < enemyGuard.Length; i++)
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415 enemyGuard[i] -= damage[i + 6 + 1];
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418 private void CalcSimpleDamage(dynamic rawDamage, int[] result)
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420 var damage = (int[])rawDamage;
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421 for (var i = 0; i < result.Length; i++)
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422 result[i] -= damage[i + 1];
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425 private void CalcHougekiDamage(dynamic hougeki, Record[] friend, int[] enemy)
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427 var targets = ((dynamic[])hougeki.api_df_list).Skip(1).SelectMany(x => (int[])x);
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428 var damages = ((dynamic[])hougeki.api_damage).Skip(1).SelectMany(x => (int[])x);
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429 foreach (var hit in targets.Zip(damages, (t, d) => new {t, d}))
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434 friend[hit.t - 1].ApplyDamage(hit.d);
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436 enemy[(hit.t - 1) % 6] -= hit.d;
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440 private void CalcCombinedHougekiDamage(dynamic hougeki, Record[] friend, Record[] guard,
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441 int[] enemy, int[] enemyGuard)
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443 var targets = ((dynamic[])hougeki.api_df_list).Skip(1).Select(x => (int[])x);
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444 var damages = ((dynamic[])hougeki.api_damage).Skip(1).Select(x => (int[])x);
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445 var eflags = ((int[])hougeki.api_at_eflag).Skip(1);
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446 foreach (var turn in
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447 targets.Zip(damages, (t, d) => new {t, d}).
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448 Zip(eflags, (td, e) => new {e, td.t, td.d}))
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450 foreach (var hit in turn.t.Zip(turn.d, (t, d) => new {t, d}))
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455 friend[hit.t - 1].ApplyDamage(hit.d);
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457 guard[(hit.t - 1) % 6].ApplyDamage(hit.d);
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462 enemy[hit.t - 1] -= hit.d;
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464 enemyGuard[(hit.t - 1) % 6] -= hit.d;
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470 public void InspectBattleResult(dynamic json)
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474 SetEscapeShips(json);
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477 public void InspectPracticeResult(dynamic json)
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483 private void ShowResult(bool warnDamagedShip = true)
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485 if (_friend == null)
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487 var ships = _guard.Length > 0
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488 ? _shipInfo.GetShipStatuses(0).Concat(_shipInfo.GetShipStatuses(1)).ToArray()
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489 : _shipInfo.GetShipStatuses(_fleet);
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490 foreach (var entry in ships.Zip(_friend.Concat(_guard), (ship, now) => new {ship, now}))
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491 entry.now.UpdateShipStatus(entry.ship);
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492 if (warnDamagedShip)
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493 _shipInfo.SetBadlyDamagedShips();
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495 _shipInfo.ClearBadlyDamagedShips();
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496 SetEnemyResultStatus();
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499 private void SetEnemyResultStatus()
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501 for (var i = 0; i < EnemyResultStatus.Length; i++)
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503 EnemyResultStatus[i].MaxHp = _enemyStartHp[i];
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504 EnemyResultStatus[i].NowHp = _enemyHp[i];
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508 public void SetEscapeShips(dynamic json)
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510 _escapingShips.Clear();
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511 if (!json.api_escape_flag() || (int)json.api_escape_flag == 0)
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513 var damaged = (int)json.api_escape.api_escape_idx[0] - 1;
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514 _escapingShips.Add(_shipInfo.GetDeck(damaged / 6)[damaged % 6]);
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515 var escort = (int)json.api_escape.api_tow_idx[0] - 1;
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516 _escapingShips.Add(_shipInfo.GetDeck(escort / 6)[escort % 6]);
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519 public void CauseCombinedBattleEscape()
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521 _shipInfo.SetEscapedShips(_escapingShips);
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522 _shipInfo.SetBadlyDamagedShips();
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525 private class Record
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527 private ShipStatus _status;
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528 public int NowHp => _status.NowHp;
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529 public bool Escaped => _status.Escaped;
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530 public ShipStatus.Damage DamageLevel => _status.DamageLevel;
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531 public int StartHp;
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533 public static Record[] Setup(ShipStatus[] ships) =>
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534 (from s in ships select new Record {_status = (ShipStatus)s.Clone(), StartHp = s.NowHp}).ToArray();
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536 public void ApplyDamage(int damage)
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538 if (_status.NowHp > damage)
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540 _status.NowHp -= damage;
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544 foreach (var item in new[] {_status.SlotEx}.Concat(_status.Slot))
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546 if (item.Spec.Id == 42)
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548 _status.NowHp = (int)(_status.MaxHp * 0.2);
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549 ConsumeSlotItem(_status, 42);
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552 if (item.Spec.Id == 43)
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554 _status.NowHp = _status.MaxHp;
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555 ConsumeSlotItem(_status, 43);
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561 public void UpdateShipStatus(ShipStatus ship)
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563 ship.NowHp = NowHp;
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564 ship.Slot = _status.Slot;
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565 ship.SlotEx = _status.SlotEx;
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569 private BattleResultRank CalcLdAirBattleRank()
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571 var combined = _friend.Concat(_guard).ToArray();
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572 var friendNowShips = combined.Count(r => r.NowHp > 0);
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573 var friendGauge = combined.Sum(r => r.StartHp - r.NowHp);
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574 var friendSunk = combined.Count(r => r.NowHp == 0);
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575 var friendGaugeRate = Floor((double)friendGauge / combined.Sum(r => r.StartHp) * 100);
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577 if (friendSunk == 0)
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579 if (friendGauge == 0)
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580 return BattleResultRank.P;
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581 if (friendGaugeRate < 10)
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582 return BattleResultRank.A;
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583 if (friendGaugeRate < 20)
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584 return BattleResultRank.B;
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585 if (friendGaugeRate < 50)
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586 return BattleResultRank.C;
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587 return BattleResultRank.D;
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589 if (friendSunk < friendNowShips)
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590 return BattleResultRank.D;
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591 return BattleResultRank.E;
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594 private BattleResultRank CalcResultRank()
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596 var friend = _friend.Concat(_guard).ToArray();
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597 var enemyHp = _enemyHp.Concat(_enemyGuardHp).ToArray();
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598 var enemyStartHp = _enemyStartHp.Concat(_enemyGuardStartHp).ToArray();
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600 var friendCount = friend.Length;
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601 var friendStartHpTotal = 0;
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602 var friendNowHpTotal = 0;
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603 var friendSunk = 0;
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604 foreach (var ship in friend)
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608 friendStartHpTotal += ship.StartHp;
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609 friendNowHpTotal += ship.NowHp;
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610 if (ship.NowHp == 0)
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613 var friendGaugeRate = (int)((double)(friendStartHpTotal - friendNowHpTotal) / friendStartHpTotal * 100);
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615 var enemyCount = enemyHp.Length;
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616 var enemyStartHpTotal = enemyStartHp.Sum();
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617 var enemyNowHpTotal = enemyHp.Sum();
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618 var enemySunk = enemyHp.Count(hp => hp == 0);
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619 var enemyGaugeRate = (int)((double)(enemyStartHpTotal - enemyNowHpTotal) / enemyStartHpTotal * 100);
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621 if (friendSunk == 0 && enemySunk == enemyCount)
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623 if (friendNowHpTotal >= friendStartHpTotal)
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624 return BattleResultRank.P;
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625 return BattleResultRank.S;
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627 if (friendSunk == 0 && enemySunk >= (int)(enemyCount * 0.7) && enemyCount > 1)
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628 return BattleResultRank.A;
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629 if (friendSunk < enemySunk && enemyHp[0] == 0)
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630 return BattleResultRank.B;
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631 if (friendCount == 1 && friend[0].DamageLevel == ShipStatus.Damage.Badly)
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632 return BattleResultRank.D;
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633 if (enemyGaugeRate > friendGaugeRate * 2.5)
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634 return BattleResultRank.B;
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635 if (enemyGaugeRate > friendGaugeRate * 0.9)
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636 return BattleResultRank.C;
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637 if (friendCount > 1 && friendCount - 1 == friendSunk)
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638 return BattleResultRank.E;
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639 return BattleResultRank.D;
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