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[kancollesniffer/KancolleSniffer.git] / KancolleSniffer / BattleResultPanel.cs
1 // Copyright (C) 2017 Kazuhiro Fujieda <fujieda@users.osdn.me>\r
2 //\r
3 // Licensed under the Apache License, Version 2.0 (the "License");\r
4 // you may not use this file except in compliance with the License.\r
5 // You may obtain a copy of the License at\r
6 //\r
7 //    http://www.apache.org/licenses/LICENSE-2.0\r
8 //\r
9 // Unless required by applicable law or agreed to in writing, software\r
10 // distributed under the License is distributed on an "AS IS" BASIS,\r
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
12 // See the License for the specific language governing permissions and\r
13 // limitations under the License.\r
14 \r
15 using System;\r
16 using System.Collections.Generic;\r
17 using System.Drawing;\r
18 using System.Linq;\r
19 using System.Text.RegularExpressions;\r
20 using System.Windows.Forms;\r
21 using static System.Math;\r
22 \r
23 namespace KancolleSniffer\r
24 {\r
25     public class BattleResultPanel : Panel\r
26     {\r
27         private const int LineHeight = 16;\r
28         private readonly List<ShipLabel[]> _friendLabels = new List<ShipLabel[]>();\r
29         private readonly List<ShipLabel[]> _enemyLabels = new List<ShipLabel[]>();\r
30         private readonly List<Panel> _panelList = new List<Panel>();\r
31         private bool _hpPercent;\r
32         private readonly List<ShipLabel> _hpLabels = new List<ShipLabel>();\r
33         private readonly ToolTip _toolTip = new ToolTip {ShowAlways = true};\r
34         private readonly BattleInfo.BattleResult[] _result = new BattleInfo.BattleResult[2];\r
35         private Label _phaseLabel, _rankLabel;\r
36         private BattleState _prevBattleState;\r
37         private readonly BattleResultRank[] _rank = new BattleResultRank[2];\r
38         private readonly InformationPanel _infomationPanel;\r
39 \r
40         public bool Spoiler { get; set; }\r
41 \r
42         public BattleResultPanel()\r
43         {\r
44             SuspendLayout();\r
45             CreateLabels();\r
46             _infomationPanel = new InformationPanel();\r
47             Controls.Add(_infomationPanel);\r
48             ResumeLayout();\r
49         }\r
50 \r
51         public void SetShowHpPercent(bool hpPercent)\r
52         {\r
53             if (hpPercent == _hpPercent)\r
54                 return;\r
55             foreach (var label in _hpLabels)\r
56                 label.ToggleHpPercent();\r
57             _hpPercent = hpPercent;\r
58         }\r
59 \r
60         public void Update(Sniffer sniffer)\r
61         {\r
62             if (_prevBattleState == BattleState.None)\r
63                 _result[0] = _result[1] = null;\r
64             var state = _prevBattleState = sniffer.Battle.BattleState;\r
65             if (state != BattleState.Day && state != BattleState.Night)\r
66                 return;\r
67             if (Spoiler)\r
68             {\r
69                 ShowResult(sniffer.Battle.Result);\r
70                 ShowResultRank(sniffer.Battle.ResultRank);\r
71                 if (state == BattleState.Day)\r
72                 {\r
73                     _result[0] = sniffer.Battle.Result;\r
74                     _rank[0] = sniffer.Battle.ResultRank;\r
75                     SetPhase("昼戦");\r
76                 }\r
77                 else if (state == BattleState.Night)\r
78                 {\r
79                     _result[1] = sniffer.Battle.Result;\r
80                     _rank[1] = sniffer.Battle.ResultRank;\r
81                     SetPhase("夜戦");\r
82                 }\r
83                 _infomationPanel.Visible = true;\r
84             }\r
85             else\r
86             {\r
87                 ClearResult();\r
88                 SetPhase("結果");\r
89                 if (state == BattleState.Day)\r
90                 {\r
91                     _result[0] = sniffer.Battle.Result;\r
92                     _rank[0] = sniffer.Battle.ResultRank;\r
93                 }\r
94                 else if (state == BattleState.Night)\r
95                 {\r
96                     _result[1] = sniffer.Battle.Result;\r
97                     _rank[1] = sniffer.Battle.ResultRank;\r
98                 }\r
99             }\r
100             _infomationPanel.SetInformation(sniffer.Battle);\r
101         }\r
102 \r
103         private void PhaseLabelClick(object sender, EventArgs ev)\r
104         {\r
105             switch (_phaseLabel.Text)\r
106             {\r
107                 case "結果":\r
108                     if (_result[0] != null)\r
109                     {\r
110                         ShowResult(_result[0]);\r
111                         ShowResultRank(_rank[0]);\r
112                         SetPhase("昼戦");\r
113                     }\r
114                     else if (_result[1] != null)\r
115                     {\r
116                         ShowResult(_result[1]);\r
117                         ShowResultRank(_rank[1]);\r
118                         SetPhase("夜戦");\r
119                     }\r
120                     break;\r
121                 case "昼戦":\r
122                     if (_result[1] != null)\r
123                     {\r
124                         ShowResult(_result[1]);\r
125                         ShowResultRank(_rank[1]);\r
126                         SetPhase("夜戦");\r
127                     }\r
128                     break;\r
129                 case "夜戦":\r
130                     if (_result[0] != null)\r
131                     {\r
132                         ShowResult(_result[0]);\r
133                         ShowResultRank(_rank[0]);\r
134                         SetPhase("昼戦");\r
135                     }\r
136                     break;\r
137             }\r
138         }\r
139 \r
140         private void SetPhase(string phase)\r
141         {\r
142             _phaseLabel.Text = phase;\r
143             if (phase == "結果" || _result[0] != null && _result[1] != null)\r
144             {\r
145                 _phaseLabel.BorderStyle = BorderStyle.FixedSingle;\r
146                 _phaseLabel.Cursor = Cursors.Hand;\r
147             }\r
148             else\r
149             {\r
150                 _phaseLabel.BorderStyle = BorderStyle.None;\r
151                 _phaseLabel.Cursor = Cursors.Default;\r
152             }\r
153         }\r
154 \r
155         private void ClearResult()\r
156         {\r
157             foreach (var panel in _panelList)\r
158                 panel.Visible = false;\r
159             _infomationPanel.Visible = false;\r
160             _rankLabel.Text = "";\r
161         }\r
162 \r
163         private void ShowResult(BattleInfo.BattleResult result)\r
164         {\r
165             SuspendLayout();\r
166             var friend = result.Friend;\r
167             var enemy = result.Enemy;\r
168             for (var i = 0; i < friend.Main.Length; i++)\r
169             {\r
170                 var labels = _friendLabels[i];\r
171                 var ship = friend.Main[i];\r
172                 labels[0].SetHp(ship);\r
173                 labels[1].SetName(ship, ShipNameWidth.BattleResult);\r
174                 _toolTip.SetToolTip(labels[1], GetEqipString(ship));\r
175             }\r
176             if (friend.Guard.Length > 0)\r
177             {\r
178                 _friendLabels[friend.Main.Length][1].Text = "護衛";\r
179                 _friendLabels[friend.Main.Length][0].SetHp(null);\r
180                 for (var i = 0; i < friend.Guard.Length; i++)\r
181                 {\r
182                     var labels = _friendLabels[friend.Main.Length + 1 + i];\r
183                     var ship = friend.Guard[i];\r
184                     labels[0].SetHp(ship);\r
185                     labels[1].SetName(ship, ShipNameWidth.BattleResult);\r
186                     _toolTip.SetToolTip(labels[1], GetEqipString(ship));\r
187                 }\r
188             }\r
189             var friendLines = friend.Main.Length + (friend.Guard.Length > 0 ? friend.Guard.Length + 1 : 0);\r
190             for (var i = friendLines; i < _friendLabels.Count; i++)\r
191             {\r
192                 _friendLabels[i][0].SetHp(null);\r
193                 _friendLabels[i][1].SetName("");\r
194             }\r
195             for (var i = 0; i < enemy.Main.Length; i++)\r
196             {\r
197                 var labels = _enemyLabels[i];\r
198                 var ship = enemy.Main[i];\r
199                 labels[0].SetHp(ship);\r
200                 labels[1].SetName(ShortenName(ship.Name));\r
201                 _toolTip.SetToolTip(labels[1], string.Join("\r\n", ship.Slot.Select(item => item.Spec.Name)));\r
202             }\r
203             if (enemy.Guard.Length > 0)\r
204             {\r
205                 _enemyLabels[enemy.Main.Length][1].Text = "護衛";\r
206                 _enemyLabels[enemy.Main.Length][0].SetHp(null);\r
207                 for (var i = 0; i < enemy.Guard.Length; i++)\r
208                 {\r
209                     var labels = _enemyLabels[enemy.Main.Length + 1 + i];\r
210                     var ship = enemy.Guard[i];\r
211                     labels[0].SetHp(ship);\r
212                     labels[1].SetName(ShortenName(ship.Name));\r
213                     _toolTip.SetToolTip(labels[1],\r
214                         string.Join("\r\n", ship.Slot.Select(item => item.Spec.Name)));\r
215                 }\r
216             }\r
217             var enemyLines = enemy.Main.Length + (enemy.Guard.Length > 0 ? enemy.Guard.Length + 1 : 0);\r
218             for (var i = enemyLines; i < _enemyLabels.Count; i++)\r
219             {\r
220                 _enemyLabels[i][0].SetHp(null);\r
221                 _enemyLabels[i][1].SetName("");\r
222             }\r
223             var lines = Max(friendLines, enemyLines);\r
224             for (var i = 0; i < lines; i++)\r
225             {\r
226                 var panel = _panelList[i];\r
227                 if (panel.Visible)\r
228                     continue;\r
229                 panel.Location = new Point(AutoScrollPosition.X,\r
230                     (int)Round((int)panel.Tag * ShipLabel.ScaleFactor.Height) + AutoScrollPosition.Y);\r
231                 panel.Visible = true;\r
232             }\r
233             for (var i = lines; i < _panelList.Count; i++)\r
234                 _panelList[i].Visible = false;\r
235             ResumeLayout(); // スクロールバーの有無を決定する\r
236             var panelWidth = Max(ClientSize.Width, // スクロールバーの有無を反映した横幅\r
237                 _enemyLabels[0][1].Location.X + _enemyLabels.Max(labels => labels[1].Size.Width) - 1); // 敵の名前の右端\r
238             for (var i = 0; i < lines; i++)\r
239                 _panelList[i].Width = panelWidth;\r
240             _infomationPanel.Location = new Point(\r
241                 (int)Round(0 * ShipLabel.ScaleFactor.Width) + AutoScrollPosition.X,\r
242                 (int)Round(20 * ShipLabel.ScaleFactor.Height) +AutoScrollPosition.Y);\r
243             _infomationPanel.Visible = true;\r
244         }\r
245 \r
246         private string GetEqipString(ShipStatus ship)\r
247         {\r
248             var result = new List<string>();\r
249             for (var i = 0; i < ship.Slot.Length; i++)\r
250             {\r
251                 var item = ship.Slot[i];\r
252                 var onslot = ship.OnSlot[i];\r
253                 var max = ship.Spec.MaxEq[i];\r
254                 if (item.Id == -1)\r
255                     continue;\r
256                 result.Add(item.Spec.Name + (item.Spec.IsAircraft ? $" {onslot}/{max}" : ""));\r
257             }\r
258             return string.Join("\r\n", result);\r
259         }\r
260 \r
261         private string ShortenName(string name)\r
262         {\r
263             return new Regex(@"\(elite\)|\(flagship\)").Replace(name,\r
264                 match => match.Value == "(elite)" ? "(e)" : "(f)");\r
265         }\r
266 \r
267         private void ShowResultRank(BattleResultRank rank)\r
268         {\r
269             var result = new[] {"完全S", "勝利S", "勝利A", "勝利B", "敗北C", "敗北D", "敗北E"};\r
270             _rankLabel.Text = result[(int)rank];\r
271         }\r
272 \r
273         private void CreateLabels()\r
274         {\r
275             _phaseLabel = new Label\r
276             {\r
277                 Location = new Point(4, 4),\r
278                 Size = new Size(31, 14)\r
279             };\r
280             _phaseLabel.Click += PhaseLabelClick;\r
281             Controls.Add(_phaseLabel);\r
282             _rankLabel = new Label\r
283             {\r
284                 Location = new Point(37, 4),\r
285                 Size = new Size(42, 12)\r
286             };\r
287             Controls.Add(_rankLabel);\r
288             for (var i = 0; i < 13; i++)\r
289             {\r
290                 var y = LineHeight * i + 38;\r
291                 var panel = new Panel\r
292                 {\r
293                     Location = new Point(0, y),\r
294                     Size = new Size(0, LineHeight),\r
295                     BackColor = ShipLabels.ColumnColors[i % 2],\r
296                     Visible = false,\r
297                     Tag = y\r
298                 };\r
299                 _panelList.Add(panel);\r
300 \r
301                 var friend = new[]\r
302                 {\r
303                     new ShipLabel {Location = new Point(100, 2), AutoSize = true, AnchorRight = true},\r
304                     new ShipLabel {Location = new Point(1, 2), AutoSize = true}\r
305                 };\r
306                 _friendLabels.Add(friend);\r
307                 _hpLabels.Add(friend[0]);\r
308                 var enemy = new[]\r
309                 {\r
310                     new ShipLabel {Location = new Point(119, 2), AutoSize = true},\r
311                     new ShipLabel {Location = new Point(164, 2), AutoSize = true}\r
312                 };\r
313                 _enemyLabels.Add(enemy);\r
314                 foreach (var label in friend.Concat(enemy))\r
315                 {\r
316                     panel.Controls.Add(label);\r
317                     label.BackColor = label.PresetColor = ShipLabels.ColumnColors[i % 2];\r
318                 }\r
319                 Controls.Add(panel);\r
320             }\r
321         }\r
322 \r
323         private class InformationPanel : Panel\r
324         {\r
325             private readonly Label[] _formation;\r
326             private readonly Label[] _fighterPower;\r
327             private readonly ToolTip _toolTip = new ToolTip {ShowAlways = true};\r
328 \r
329             public InformationPanel()\r
330             {\r
331                 Visible = false;\r
332                 Size = new Size(206, 16);\r
333                 Controls.AddRange(_formation = new[]\r
334                 {\r
335                     new Label\r
336                     {\r
337                         Location = new Point(47, 2),\r
338                         Size = new Size(29, 12)\r
339                     },\r
340                     new Label\r
341                     {\r
342                         Location = new Point(75, 2),\r
343                         Size = new Size(29, 12)\r
344                     },\r
345                     new Label\r
346                     {\r
347                         Location = new Point(1, 2),\r
348                         Size = new Size(48, 12),\r
349                         TextAlign = ContentAlignment.MiddleCenter\r
350                     }\r
351                 });\r
352                 Controls.AddRange(_fighterPower = new[]\r
353                 {\r
354                     new Label\r
355                     {\r
356                         Location = new Point(162, 2),\r
357                         Size = new Size(23, 12),\r
358                         TextAlign = ContentAlignment.MiddleRight\r
359                     },\r
360                     new Label\r
361                     {\r
362                         Location = new Point(183, 2),\r
363                         Size = new Size(23, 12),\r
364                         TextAlign = ContentAlignment.MiddleRight\r
365                     },\r
366                     new Label\r
367                     {\r
368                         Location = new Point(110, 2),\r
369                         Size = new Size(53, 12)\r
370                     }\r
371                 });\r
372                 // ReSharper disable once VirtualMemberCallInConstructor\r
373                 BackColor = ShipLabels.ColumnColors[1];\r
374             }\r
375 \r
376             public void SetInformation(BattleInfo battleInfo)\r
377             {\r
378                 _formation[0].Text = FormationName(battleInfo.Formation[0]);\r
379                 _formation[1].Text = FormationName(battleInfo.Formation[1]);\r
380                 _formation[2].Text = new[] {"同航戦", "反航戦", "T字有利", "T字不利"}[battleInfo.Formation[2] - 1];\r
381 \r
382                 if (battleInfo.AirControlLevel == -1)\r
383                 {\r
384                     if (battleInfo.BattleState == BattleState.Night)\r
385                         return;\r
386                     foreach (var label in _fighterPower)\r
387                         label.Visible = false;\r
388                     return;\r
389                 }\r
390                 var fp = battleInfo.FighterPower;\r
391                 _fighterPower[0].Text = fp[0].ToString("D");\r
392                 _toolTip.SetToolTip(_fighterPower[0], fp[0] == fp[1] ? "" : $"{fp[0]}~{fp[1]}");\r
393                 var efp = battleInfo.EnemyFighterPower;\r
394                 _fighterPower[1].Text = efp.AirCombat + efp.UnknownMark;\r
395                 _toolTip.SetToolTip(_fighterPower[1],\r
396                     efp.AirCombat == efp.Interception ? "" : "防空:" + efp.Interception + efp.UnknownMark);\r
397                 _fighterPower[2].Text =\r
398                     new[] {"", "制空均衡", "制空確保", "航空優勢", "航空劣勢", "制空喪失"}[battleInfo.AirControlLevel + 1];\r
399                 foreach (var label in _fighterPower)\r
400                     label.Visible = true;\r
401             }\r
402 \r
403             private string FormationName(int formation)\r
404             {\r
405                 switch (formation)\r
406                 {\r
407                     case 1:\r
408                         return "単縦";\r
409                     case 2:\r
410                         return "複縦";\r
411                     case 3:\r
412                         return "輪形";\r
413                     case 4:\r
414                         return "梯形";\r
415                     case 5:\r
416                         return "単横";\r
417                     case 6:\r
418                         return "警戒";\r
419                     case 11:\r
420                         return "第一";\r
421                     case 12:\r
422                         return "第二";\r
423                     case 13:\r
424                         return "第三";\r
425                     case 14:\r
426                         return "第四";\r
427                     default:\r
428                         return "";\r
429                 }\r
430             }\r
431         }\r
432     }\r
433 }